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Everything posted by The Beast
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*recommended specs... i970 ???
The Beast replied to JEFX's topic in PC Hardware and Related Software
There is quite a big jump between minimal and recommended specs. I would say the recommended is for the absolute top of the line experience. I would venture to guess anything in between is going to perform well -
whats with the R27EM nomenclature
The Beast replied to dooom's topic in Lock On: Flaming Cliffs 1 & 2
From what I can tell the EM is a naval version of the ER. Just a different warhead I do believe. Here is some more info http://forums.eagle.ru/showthread.php?t=19285 -
Thanks, I will look into it. All the buttons are fine its just the axis but only with the 27.
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Ok here is the issue, I basically fly 4 planes F-15, A-10, Mig-29S, and Su-27. I use a very simple X-52 profile each mode corresponds to a plane IE mode 1 is A-10, Mode 2 is F-15, and Mode 3 is Su-27/Mig-29. I set all axises in the game options. Now the issue, When Flying the F-15, A-10, or Mig-29 I have no issues the X-52 responds as it should. Now when I get into the 27 the planes doesn't respond as it should. When i move the stick left or right or rudder left or right the rudders or ailerons stay in that particular position. Basically when I let go of the stick nothing resets to center. It only does this for the 27. Any help would be appreciated. I have redone the profile and reassigned the axises. I ve done all I can think of short of reinstalling the Lock on. I don't think its a game issue since the other 3 planes work fine. Thanks for your help guys The Beast
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DCS: A-10C Warthog and Cluster munitions question?
The Beast replied to Chillspider's topic in DCS: A-10C Warthog
I would assume we wont see the MK20 due to the fact that is no longer in inventory..... -
DCS: A-10C Warthog and Cluster munitions question?
The Beast replied to Chillspider's topic in DCS: A-10C Warthog
Yes 1760 stores and you are correct only certain settings can be chosen from the pit. I know certain fuses give the ability to change times etc....As far as the 103 goes its not something we load or use at all...so manly guesses but we do set every fuse on the ground -
Gbu-38 versions and Sniper pod and 30 mm question
The Beast replied to The Beast's topic in DCS: A-10C Warthog
Oddly enough i think there are a few more connections than 1760 but i could be wrong. And for the record sta 2 and 10 are not 1760 complaint as far as JDAMs go -
Gbu-38 versions and Sniper pod and 30 mm question
The Beast replied to The Beast's topic in DCS: A-10C Warthog
Yep looks about right sta 2 cool thanks man -
DCS: A-10C Warthog and Cluster munitions question?
The Beast replied to Chillspider's topic in DCS: A-10C Warthog
IIRC the 103 should be programmable from the pit because it has a cable hooked up to the jet. However the 89 doesn't have a cable therefore not programmable...... -
Gbu-38 versions and Sniper pod and 30 mm question
The Beast replied to The Beast's topic in DCS: A-10C Warthog
alls good thanks bud! -
Gbu-38 versions and Sniper pod and 30 mm question
The Beast replied to The Beast's topic in DCS: A-10C Warthog
Cool thanks man! Its a pod so it works for me. Any clues on which stations it will be allowed to be mounted on? Im pretty sure it can only be mounted on 2 or 10. -
Hi all First question which version(s) of the GBU-38 will be modeled? Just the 1 or will the 4 be modeled as well? The 4 would come in handy for CAS mission with troops "danger close" Second will we have a sniper pod for scanning/lazing? Third which types of 30mm will we have? HEI/AP/TP? or will we be limited to 1 kind? Thanks guys!
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HMMM Well to answer a few questions 1 yes the A-10C fly's the 65E, I want to say the A model could too. If you can fly one model of 65s you can fly them all. As far as what the point of a 65E is. Its simple a more reliable 65. Mavs are bad at tracking targets. So now you have a guy on the ground laze the target and you get a better hit rate. Just for the record I am a weapons troop on A-10Cs currently in Afghanistan
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Hmm saying something sucks cause you cant figure it out is a bit childish dont you think? Anyway reread the part on TWS and STT. And rewatch the tutorial. trust me this planes is one of the best A/A fighters. You cant go wrong with 8 AMRAAMs.
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YYY= distance from you. And Pop Up means they just appeared,
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Issue with F-15 radar or feature?
The Beast replied to Pilotasso's topic in Lock On: Flaming Cliffs 1 & 2
ha sorry i knew that!! -
Issue with F-15 radar or feature?
The Beast replied to Pilotasso's topic in Lock On: Flaming Cliffs 1 & 2
Nope thats the beauty of TEWS no warning for the enemy till the 120 goes active! -
Hey thats pretty cool! I never thought to use flags that way!
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Help Requested Engaging the AI In BVC Combat
The Beast replied to Nerdwing's topic in Lock On: Flaming Cliffs 1 & 2
If your switching to STT mode that means HOJ burnt through. In other words your really close. HOJ is a passive radar lock much like TEWS, meaning there is no indication to the locked target until either burn through or the 120 becomes active. Burn through is 15-23 nautical miles normally. It sounds as if your way to close at the time of lock for HOJ. Try it a bit further out, also use AWACS for distance and know what a good range is for a 120 launch. HOJ is almost a hail mary shot. -
Help Requested Engaging the AI In BVC Combat
The Beast replied to Nerdwing's topic in Lock On: Flaming Cliffs 1 & 2
Try it in just TEWS mode man. Only hit lock once. That should work wonders for you Striaght from the manual. "TWS, when combined with the AIM-120, provides a powerful ability to engage multiple targets simultaneously. Nevertheless, the target tracking reliability is less than that of LRS and even more so than STT. Unlike STT though, a TWS launch with AIM-120 will not provide the enemy aircraft with a radar lock and launch indication. As such, the first warning the enemy pilot will likely get is when the active radar seeker of the AIM-120 goes active near the target." -
Help Requested Engaging the AI In BVC Combat
The Beast replied to Nerdwing's topic in Lock On: Flaming Cliffs 1 & 2
Hi Nerdwing, I seem to the opposite problem you do! I got a very high PK in BVR but at the 10nm range I get a very low PK. Not sure what im doing differently, I do get my locks in TEWS mode which maybe the difference. What radar mode are you in when you launch? I do believe TEWS gives no warning till the missile takes over. -
ok I got a quick question about stages in the campaign editor. I know that if you assign 2 or missions with the same value range then its a random selection correct? Is it possible to make it so all 3 missions in a stage must be accomplished to move on? Now on to the value range im assuming its the range that pops up as 0-100. Now if i set all 3 missions to 90 only one will be selected for that stage correct? Now where is the range value from? How does it tie into the mission and advancement of the campaign? I read that a value lower than 49 will advance you backwards and 51 or higher will advance to the next stage. Im just curious as to how these values are met or not met? Thanks guys The Beast
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Radio communications...what does it all mean?
The Beast replied to MadTommy's topic in Lock On: Flaming Cliffs 1 & 2
In the US fighters do the overhead break for landing. Basicly they fly 2000 over the runway break to the left or right half down the runway and come around for a landing. refer to the pic below its basicly made to get jets on the ground as fas as possible to aviod enemy fire