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NaCH

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  1. 1 hour ago, Hulkbust44 said:

    Yes, on the SA format event mark toggles the SA EXP over the TUC.
    AZ/EL however, I'm not sure about, perhaps it toggles the AZ/EL EXP.

    Mobius708


     

     

    39 minutes ago, AstonMartinDBS said:

    A few patches ago ED added some functions to the RECCE button (i. e. for the SA format as described by @Hulkbust44 above).

    Set sensor priority to the HUD or HMD to enable/disable HMD with the RECCE button.

     

    Thanks ! I did not know about the SA functionality. 

    • Like 1
  2. Hi, when my SOI is the left DDI with the AZ/EL and hit Recce button to bring  JHMCS it does not work

    Same happen if my SOI is the MPCD, If I hit the Recce button to bring JHMCS it does not work.

     

    If my SOI is the Radar ATTACK in the DDI then I can turn on or off the JHMCS 

     

    Is this an expected behavior ? 

     

    Does Recce have other functionality that is not implemented or I don't know  yet when in AZ/EL and SA page?

  3. When in TWS, and sensor and do SCS to the right again with the TDC in a blank space without contact the radar goes in to AACQ but does not lock anything and the legend stays there. 

     

    To reset it I have to go SCS left and go into AZ/EL mode and in the left DDI and then the AACQ legend disappears in the right DDI radar and hud. 

     

     

    Is this correct?

  4. When opening the rearm and refuel menu in VR, the description or type or ammo does not show completely. This varies per module.

     

    F14, JF17, MiG 21 happens.

     

    I tried the F18, Mig29 an and is working fine.  

     

    How to reproduce (F14-JF17-MiG21 )

     

    - Select role in a plane that is on the ground. 

    - Radio menu (\)

    - Ground 

    - Rearm and Refuel

    - On the pop windows select AA Missiles AIM54, legend will not be totally visible. 

     

     

    Regards

  5. Is there a way from the client side to customize the size of the Mission messages or remove them all from the MP servers ?

     

    I'm talking status messages like Blue Flag where it reports when a plane is detected or like what objectives is active. 

    In VR is horrible and basically takes half of your vision and specially if you are a middle of a dogfight.

     

     

    Hope in can be disable all these messages from client side.   

  6. On 8/14/2021 at 4:00 PM, sLYFa said:

    The tomcat has its own IFF interrogator and does not need an E-2 for that. Jester does actively IFF targets in TWS or STT and assigns the respective type to the tracks. I'm not sure though if he starts to visually IFF targets once in visual range. 

     

     

    On 8/14/2021 at 4:33 PM, QuiGon said:

     

    This! The Tomcat has an IFF interrogator and the RIO can use it to interrogate contacts, just like you can do in the F-16 (TMS left) or the F/A-18 (SSS down or AUTO mode).

     

    I think I did not make my self clear.... 

     

    In the tid you see the target as hostile, both by DL and by owned radar but STILL when you go to PD-STT Jester call it friendly. This happen to me in MP server where both planes are in the same side. 

  7. 7 hours ago, Tank50us said:

     

    It's actually the AWG-9s 'computer' doing the locking, not Jester. Jester can (and often does) over-ride the system and moves the hook around onto targets that are hostile. But to answer the question for how *he* knows, it's simple: The F-14 is one of the earliest aircraft with data-link capability, and the E-2 would bounce an IFF challenge off of a target, and if the code it got back was hostile, it would spread that information out to all available Tomcats. By the time of the hornet (and F-14D) the system was light enough to be put on a carrier based aircraft

    That is the iff process, but when you stt a target that iff return hostile he still says watch  it , locked a friendly. I think it has to do woth what @ustio and @near_blind explain. it make sense to me. 
     

  8. Hey as the title says. What parameters use Jester to determine when a target is hostile and how can be affected. 
     

     

    Im asking because in the last 2 days In different multiplayer servers I asked for stt or using pal and jesters yells watch it friendly and the vid him as hostile. 
     

    It happen is different mp servers.   

  9. ** Not sure if related but the outcome is very similar **

     

    Trying to understand if this issues is related or not, but could be possible that now in TWS the TID show again missiles ?

    Since the last patch on update in AUG I see multiple TID detections but these are not represented in the DDD.

     

     

    So far this is happening in Multiplayer. I was thinking that could be related datalink information from multiple sources or something else. 

     

    Without a human rio the best way to discriminate valid contacts is asking to do a brief PD - STT  to Jesters. 

     

    Let me know if I should create another tread and track file for this or keep it here. 

     

  10.  

    On 1/13/2021 at 5:25 PM, Noctrach said:

    Hence why I advocate for having elevation, azimuth, bars and width as pilot controls.

     

    As a RIO 20 mile pickups are absolute peanuts in PD-SRCH or RWS, it doesnt get difficult until about 5-10 miles from the target at which point you will either go VSL or call pilot radar and switch to PAL. Jester only works with "TWS-like" settings. So 40/2 or 20/4. This is a poor setting for sanitization, but its simply dreadful for combat picking up on manoeuvring bandits at any range below 30 miles.

     

    People generally like to tell others to fly RIO themselves to see why Jester says "unable" so often. I fly almost exclusively RIO and the conclusion, unfortunately, is simply that Jester doesn't actually do any sensible RIO things. A mediocre human RIO is already miles ahead of Jester when it comes to radar utilization.

     

    I don't mind Jester. I think he's amazing for the extent that it's possible to create such a complex support tool.

    But for combat purposes, the single pilot experience is really lacking. You already lose out on the DDD which comprises the vast majority of the important target data. You have no MLC control, no PD-SRCH and no P-SRCH beyond PAL.

     

    I'm fine leaving most of it in Jester's hands. But it's complex enough trying to handle a seat and a half by yourself, so at least give us the tools to do the few most critical things that Jester simply can't.

     

    Just the MLC control and then to PD-STT or P-STT... it just use the automated lock and does not use the strobes in the DDD to lock the target. 

     

    And today in MP when everyone had a live guy in gamemaster slot seeing the lunches and calling them to their buddy's ... something that I really hate....  the MLC and P-STT is something needed unless you just plan to lunch them active off the rail and play the dance game up close. 

     

     

     

  11. On 6/12/2021 at 1:25 AM, MadMaxNZ said:

    I've been using the -15 on Alpenwolfs Coldwar PVP server for a bit and I'm surprised at how much it holds up against planes like the F-5.

    ezgif-6-6e1dce277992.gif

    Does anyone have any tips for fighting against later cold-war era aircraft? or just very low altitude dogfighting tips in general? Thanks!

     

    There are a lots of great pilots out there in Mig15 that will create lots of problems to any cold war plan. 

     

     

     

    This is an old video already but here we had some fun

     

     

    • Like 2
  12. 1 hour ago, KoN said:

    Sounds like a Memory issue .

    Check memory cache in win10 .

    Restarting computer clears the memory cache .

    Also F10 map and outside views build up memory cache .

    Stutters more or less are caused by lack of memory please check your memory cache  . 

    Hoggit server 19GB cache started to get stutters .

    Had to restart computer to clear . 

    It also happens after respawning several times in a plane. It become slide show even ni the menues and the only solution is shutdown DCS, Steam VR and WMR.

    It will be nice if there is any investigation in place because it did not happen with the original 2.7 version as this started to happen in the last patch for the cloud jitter. 

     

     

    Another changed after the patching, when opening the rearm refuel windows it takes at least 6 seconds just to pop, something that in the past was instant. 

  13. On 6/12/2021 at 5:30 PM, FoxTwo said:

    Fairly certain that this is a symptom of vram memory exhaustion and the inability of DCS to stream in assets without killing the cpu. Being single threaded, the IO operation consumes most of the cpu available for draw calls. Eventually it should settle down and return to normal but this can take several minutes.

     

    Maybe this limitation will go away when they move over to vulkan.

     

    Could be, but whatever it is started in the last patch. The first 2.7 version it was awesome with no issues at all other than eclectic clouds. 

     

    The F14 is really the trigger, specially the A that is the one that I fly the most.  

  14. When jumping into a F14A in VR got a FPS drop while not happening in the B and other modules. 

     

    This started to happen in the last patch and the latest fix did nothing. 

     

    Don't know if this if and issue specific with the module or a combination of factors but usually is the one that I use the most so that is why I'm reporting here.  
     



    I added information into this thread were I can repetitive reproduce the FPS issue.
     

    • Like 1
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