Astronut
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Posts
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Personal Information
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Flight Simulators
DCS World 1.5.5 and 2.0
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Location
Texas
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Interests
Sims, aviation history, astronomy.
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Occupation
Pilot (Business Aviation)
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Astronut replied to nikoel's topic in Virtual Reality
That worked! -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Astronut replied to nikoel's topic in Virtual Reality
Great, thanks.. I just took a look at the ini file and saw the G2 section that was disabled. I am going to enable it and try again. I'll report back. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Astronut replied to nikoel's topic in Virtual Reality
This is giving me some of the smoothest VR flying ever.. The only issue I am having is a problem with some kind of masking on the left eye. It only occurs when in the flying environment (the main menus seem just fine).. I have attached a screen shot from the display mirror. It is obviously a bit distorted but the masking is quite obvious. Has anyone else experienced this? It isn't a cross-eyed image.. -
PointCTRL - Finger Mounted VR Controller
Astronut replied to MilesD's topic in PC Hardware and Related Software
This looks really neat. Please add me to the waiting list!- 3387 replies
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- virtual reality gloves
- vr flight simulation
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(and 2 more)
Tagged with:
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You are far too focused on resolution. The resolution is very usable right now.. it's just not as pretty as you would like it to be.. There is a lot more to a good VR experience than simply increasing the resolution.
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Do you have any real world flying experience Webweaver40? It is interesting to see what is an immersion killer for one person over another. For me, a 2D screen is a complete immersion killer. Especially true when it comes to DCS. For some, they can't get past the resolution not being 4K. For others it is SDE. Some people even complained that you have to physically look around your chair to check six.
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VR Shaders mod for better VR experience
Astronut replied to Kegetys's topic in Utility/Program Mods for DCS World
I can confirm that this works! I just copied the original glass.hlsl file back into the functions folder. Thanks for that Brixmis. This mod is pretty amazing! Thanks Kegetys! -
Wasn’t there some king of patent issue that effectively killed FFB joysticks? It’s a pity because I loved my MS Sidewinder FFB Pro back in the late 90’s .
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If you run the campaign in 2D do you have the cursor?
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Yes, I read about it . I'm still skeptical. You should go ahead and give them your money though ;) .
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There is a lot more to a good VR headset than higher resolution. The Rift isn’t out of date by any means. I hope I’m wrong, but I have a feeling that the Pimax isn’t going to be the Gen2 headset that people are hoping for. I certainly WANT higher resolution and a wider FOV, but I also want excellent, smooth tracking and a comfortable, lightweight headset (which the Rift certainly provides). On top of that, I also want native support in the games/sims I want to play (ie I don’t want to have to fudge things to make it work). Side by side, I much prefer native Oculus support than having to run though Steam VR, which to me seems clunky in comparison. System requirements also need to be realistic.
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I have seen this problem before, some time ago. I forget how I fixed it though. Here you go.. https://forums.eagle.ru/showthread.php?p=2841130
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It's not a waste of dev resources, and simply disabling VR is not what was asked for. For mission planning, editing, briefing etc, you are always going to be better off with a 2D screen. VR comes into it's own once you get into the cockpit.
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Ha, well it's not your fault I didn't get the joke. I can be a little slow sometimes :doh: .