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Koekemoeroetoe

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About Koekemoeroetoe

  • Birthday 06/26/1992

Personal Information

  • Flight Simulators
    DCS
  • Location
    Netherlands
  • Interests
    Gaming, Tinkering with boats, Flight sims
  • Occupation
    Project Engineer

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  1. Small update from my side. Tl;dr - disabling Multiplane Overlay may have fixed the issue. See also this link (also applicable to AMD cards): https://nvidia.custhelp.com/app/answers/detail/a_id/5157/~/after-updating-to-nvidia-game-ready-driver-461.09-or-newer%2C-some-desktop-apps Bit longer version: OpenXR runtime was giving me a hard time. Screen tearing, even with stable 90 fps in menus. Weird thing was, left eye was buttery smooth, right eye tearing all over. MR solved this, but causes massive artefacts. Switching to SteamVR as runtime fixed this, so I guess the problem lies in OpenXR. However, SteamVR causes a performance drop and visual fidelity is also degraded. Additionally, Motion Smoothing still is meh. Also still some frame tearing/stutter with all settings high, despite a framerate of 45+. Especially when moving my head. So, OpenXR is preferred as a runtime for more raw performance and better visual fidelity. Switching back to OpenXR, again immediatly screen tearing in mainly right eye. I switch back to the desktop, notice the MPO disable registry shortcut (still had it due to an issue with a different, non-VR game) and suddenly think: the Win 11 install might ofcourse have reset the registry. I run the batch file, load DCS and: all smooth, even without MR. Further testing is needed, but it feels like I'm on to something. Will update this post when I have more news.
  2. Something I must add, I also Arizona Sunshine using SteamVR and this worked flawlessly from the start on. Will test more SteamVR games, but maybe it is a bit of a DCS-only issue I experience. Is it worth reinstalling DCS? Even with a 1 gbit connection that will take quite some time...
  3. Ok, so I did some work on this issue. Good news: I got the headset working "normally" again. Bad news: Motion Reprojection still gives massive artefacts, entirely warped screens and therefore just unplayable. What I did: - Uninstall mixed reality and all apps like openxr toolkit etc. - Uninstal GPU drivers using DDU - Reinstall GPU drivers - Reinstall Mixed Reality (for now without the OpenXR tooliit stuff) - Repair DCS (slow method) - Delete DCS folder in My Saved Games Now the headset at least just works again, but when using the OpenXR runtime something strange happens. In the menu's, my left eye is buttery smooth. My right eye however lags and artefacts massively. When I jump into a plane, when looking forward all is good, but when I move my head the screen also lags and makes it feel very stuttery, despite the FPS being like 85 to 90. Switching on motion reprojection only makes things MUCH worse. I then switched to SteamVR runtime, and this made some massive changes. First of, the menu is now smooth on both eyes. Gameplay in a jet is also more smooth than before, but still a little bit stuttery. Framerate now was 70-ish FPS. Steam Motion Smoothing works better than OpenXR MR, but still artefacts too much for me. So, anyone again any adies how to make the game play smoother? My previous GPU was an RTX 2070, but depsite only getting like 30-35 FPS (and using no motion smoothing), it felt way more smooth than the full 90FPS on my RX 7900 XTX. If for example in the AH-64D and a very heavy mission, the framerate goes to 30 FPS on the XTX, it becomes unplayable, where with the RTX 2070 it was perfectly fine. I know that AMD is not optimal for VR, but this I did not expect and I can not believe it should be this way. Something must be wrong somewhere...
  4. I will try to uninstall the WMR drivers, use DDU to uninstall the GPU drivers and then reinstall both. If that doesn;t work, I'll reinstall DCS fully. I don't fully understand what you mean, should I find these settings in the WMR portal?
  5. Ok, so quicker than I thought I at least got the headset working again. By going into the WMR settings and toggling the refreshrate to 60Hz and back to 90Hz, and also toggling some other options like "best quality" it somehow started working again. Now, problem number 2 is that motion reprojection is just one, big artifact mess... On win 10 it was working perfectly. Is this a known issue, or again some weird stuff in my Windows install?
  6. Hi, I "upgraded" my OS to Windows 11, and now I am not able to play DCS in VR anymore. Worked fine on Win 10. I'm using a Reverb G2, GPU is a RX 7900 XTX. DCS is the Open Beta, stand alone version, using OpenXR. All drivers etc. are up to date. I start up WMR, this works fine and I can use the headset in the WMR environment. I then load DCS load with the headset not on my head. DCS starts, I see the "screen mirror" pop up and it follows movements of the headset perfectly fine. I can also see through the lenses of the Reverb that the image is being projected to the headset. Now, as soon as I put on the headset, the image freezes and DCS minimizes. This can be replicated by placing my finger on the headsets sensor that detects if you wear it or not. If I then activate the DCS tab, it starts working again until I put the headset on my head. I have deleted the DCS.openbeta folder from my saved games, but this did not solve it. I am able to play SteamVR games. I don't have much time to play, let alone figure issues like this out, so before I start deleting and reinstalling all kinds of drivers and software, I was wondering if any of you had the same experiences and know a fix. Hoping someone can help me out, any reply is much appreciated! Thx! Koekie.
  7. Unfortunately, as already expected, for me it looks like DLSS is no good. I think you can only use it to make already high FPS even higher, but since I'm starting with low FPS the overall experience only decreases with DLSS enabled. On my RTX 2070/i9 10850k/64gb RAM and Reverb G2 at 100% resolution, I get about 30-40 FPS. Enabling DLSS quality + DLAA (which is forced on for me) gives the same FPS with less shimmering, but reduced clarity and some ghosting. Less quality in general. Any DLSS performance mode only decreases clarity further and massively increases ghosting, up to the point where MFD's are not readable anymore. Time to upgrade the GPU I guess...
  8. Here I'm also CPU bound (main thread and rendering thread), against expectations. Either my understanding of the term "CPU bound" is incorrect, or something weird is going on. Specs: i9 10850k, 64Gb DDR4 3600MT/s, RTX 2070, HP Reverb G2 and using OpenXR, 90% resolution and MR turned off. I do see a slight improvement over the ST version of DCS though, talking about an increase of 2-5 FPS. Nevertheless the ingame FPS counter states I'm CPU bound, while my GPU is hitting 99-100% usage consistently, which I would say means I'm GPU bound. I've done most of the tweaks and checks suggested here, but I remain CPU bound. Turning up or down all visual settings makes no difference.
  9. Bumping this topic. I have the same problem, and since I basically moved to ground hugging it's becoming slightly annoying. I can't for the life of me figure out which setting is causing this low LOD, even when cranking up all settings to high and having almost a slideshow, the low LOD persists. Mods make no difference, Nvidia settings make no difference. Anyone already figured out how to solve this? System in signature.
  10. Do you have an specific map or mission where you have the performance issues? The Hind indeed is performance heavy compared to other aircraft, but still for me it runs flawlessly and I don't encounter stutters even in multiplayer (max settings on 1920x1080) However, what I did notice is some quick start missions have significant stuttering in them, especially the Persian Gulf Disaster Relief Defense mission. I was using it for benchmarking before, but I thought I went crazy. Although I had 70+ FPS in that mission, there was (and still is) a lot of stuttering, especially when a trigger went off. Even with lowest graphical settings it persisted. So make sure the problem is not with the mission you're playing.
  11. Haha yeah Tunguska is on a whole different level indeed. But regarding Gepards, do you do that with a human gunner or Petrovich? I found I can get a >90% hit rate with Petrovich, as long as you shoot within range and keep the helo insanely stable. Going into a sideway movement, even the slightest, to avoid the Gepard's rounds almost always makes Petro miss the target. At least that's my experience with it so far.
  12. I'm hoping for the one with the most (usable) range so I can perhaps stand a chance against those pesky Gepard SPAAG's. Shturm just hasn't enough range to stay outside of the Gepard's killzone, and coming in low and fast with a rocket run mostly equals both a dead Gepard and dead Koekemoeroetoe...
  13. Yes I did try it, but I didn't like the feel of it because you lose the feel of in which position your pedals are (physical pedals and in-game pedals get desynced obviously). But I'm starting to think if I shouldn't just try to get used to it. I really would like to have a separate "reset rudder trim" command then though...
  14. Thanks for the reactions all. Nice to see everybody has some suggestions for equipment and also most end up using a motorcycle steering damper and remoing a center detent/spring. Different ideas, all leading to a similar solution. Although I agree nothing beats just buying the right equipment for the job is the best solution, sometimes that is just no option due to the (rather high) cost of said equipment. For me right now that's the case, and while I do have the luxury position that I'm actually able to save up money to eventually buy pro equipment, right now I just can't afford it. And keep in mind a lot of people out there won't even be able to save up enough money for luxury goods like this in their entirly life. That's why my initial question basically was, how to "make do" with what I've got right here, right now and make use of the maximum potential of the flight gear (and not discussing that this potential is, of course, way less than the pro-grade equipment). For now I see several "options": - Don't do anything with my pedals, just live with it. If needed learn to use rudder trim. - Void warranty and at least remove center detent and spring. Maybe add steering damper. - Buy pro equipment (not viable for me right now, need to save up money). I don't find your reaction snobbish, actually I share your vision regarding how quality time is premium and may cost premium money. Take for examply my pc, I upgraded it a few months ago after die-hard saving money for more than a 1,5 years and had to postpone the purchase several times due to circumstances. But it was worth every penny, because I get so much joy out of it and finally I can play DCS and other games without having constant crashes, having to fiddle around in settings to even get it running properly etc. while on average only having about 4-5 hours per week of time to game. With my old PC, eventually I ended up 1-1,5 hours per week of just tweaking to keep things running, but I just had to make do because I couldn't upgrade earlier. But that doesn't take away the fact that sometimes the money just isn't there. And actually, I'm already really privileged that I actually already could purchase the Logitech pedals, the PC upgrade and all other stuff I do own. I know people who can't even just buy food...
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