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ashcanpete

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Personal Information

  • Flight Simulators
    DCS A-10C
  • Location
    Cambridge, MA
  • Occupation
    Research Technician
  1. I agree that at the very least it'd be nice to be able to use the mission editor with just WWII era units. Then you could relatively quickly make your own WWII missions without tons of scrolling through modern planes and vehicles. I'm not sure why this doesn't exist already. Does anyone really have any interest in flying a P-51 against SA-8s and Mig-29s? It's just not realistic or enjoyable.
  2. Ok right so I understand what you're saying about markpoints, but the problem is I don't know how to get exact distances between markpoints (ie in meters or feet). What I really wanted to use this for is to quickly figure out distances between vehicles in formation for ripple intervals, and to measure overall size of groups for HOF settings on CBUs. Also, if you could quickly estimate distances then you could time a vehicle traveling a short distance on a road and thus determine its speed. Then you could more easily time/aim unguided bombs or JDAMs to intercept moving ground targets (especially ones on roads). I just figured that the TGP should have the DTS "knowledge" to do this easily, but maybe its just not something they included in the interface on the A-10.
  3. Yeah I know about the yardstick crosshairs but it is only useful to measure the distance btween objects that lie in a plane perpendicular to the LOS of the TGP. I kinda figured with the Digital Terrian System the A-10 has, the TGP should be able to take advantage of it to display distances between targets.
  4. Is there any way to get the TGP to measure the distance between two points? It seems like it should be a very easy thing for the TGP to display, but I can't find out how to do it.
  5. What you said is simply wrong. What frostiken said was not a different way of saying the same thing. What he said was right, what you said was wrong. Thats not a reason to get angry. I'm wrong all the time, and while I don't always like it, I try to admit it and learn something from it.
  6. So I was curious about the underlying workings of dynamic weather/ static weather in DCS. I was considering trying to make a mod for real world weather in DCS. I have some experience with scripting, and have a lot of friends who are software devs that could help me out. Of course this is likely a very big task, but I was wondering if anyone could answer a few initial questions about the feasibility of such a mod: 1. What kind of control could you get over dynamic or static weather conditions through config files and/or lua scripts? 2. Specifically, is is possible to change weather during gameplay, or can weather only be modified before the map loads? 3. Is it possible to have static weather that is different in various zones of the map? 4. Is it possible to get more control over where specific weather areas are using dynamic weather? Could you specify coordinates for each baric system you create? 5. Is ED considering radically changing/updating the weather design in the game anytime soon?
  7. Yeah, here is a real world pic of Batumi, note the clearly visible tire marks on one side only. Though, as shu77 mentioned, in some places the wind comes from one general direction pretty much all the time. I'm not sure if Batumi or any of the other airports in DCS have that kind of weather, but if they did, that would account for the tire markings. However this wouldn't necessarily mean that if the wind did come from another direction, ATC would still have to use that same runway. I guess what I'm trying to say is that two things could be going on here: 1. In real life, the wind always blows one way, so only one runway is used, and that's why DCS modeled the ATC like they did. In this case, any wind you set in the ME that causes downwind takeoffs is actually an unrealistic setting and thus shouldn't be used. 2. There is some safety reason or urban development that causes ATC to only use one runway in real life, thus DCS modeled it likewise. I'd bet that number 2 is the case for the runways modeled in DCS. On a further note, I'd be interested to know if there is recurrent/dominant weather patterns in Georgia that we could simulate in the game for added realism.
  8. Lol. True but I'm thinking any bridge strike will mess things up pretty badly :D
  9. I think you mean 130 knots, which would be over 200 km/h. Not sure if 200 km/h was actually a real figure or more of a guess though.
  10. I like this plan, but i think it may be beyond the level of fidelity you can reasonably expect from ED. :D "Man I really would like to see more detail during my birdwatching sorties..." You can fire weapons from the ground in 1.1.0.9, but don't try it with a Maverick, they just hit the ground and blow up about 10 feet in front of your plane, causing all sorts of damage. It's really too bad though, I would've liked to have been able to eliminate my wingman before he hit me during takeoff for the 20th time.
  11. These kinds of discussions are why I can't get enough of this forum. I love the way these threads always start off with a suggestion to read the manual, only to be followed by a 4 page intensive exposition on far more material than is ever covered in the manual.
  12. There's the fact that no F-86's are in front line service anywhere in the world. So having them engage an A-10C at all is pretty silly and takes away any realism from the game. If you were going to have a realistic and enjoyable F-86 simulation, then I'm expecting that the entire world (friendly units and enemy units) would be from the same time period. Just throwing the F-86 into a modern world would be ridiculous. If they actually do a Sabre module, I highly doubt there would be compatibility between modules.
  13. Yeah that's part of why I was curious about a military customer. If the military wants a sim for a two seater, then that's what we will get. But if the next module is just for the consumer market, I feel like a two seater might have a hard time selling as successfully as a one seater, given that not everyone plays MP (though they probably should), and hot swapping seats can be difficult to implement, and sort of takes away some of the fidelity of the sim. Also, as I said before, if military customer is involved, aircraft for previous eras are unlikely, but if its just for consumers then any time period is a possibility. Also, what do you have against the F-86? I'd love to fly that thing over Korea for an FAC directed napalm strike. Though on the flip side, any past-era fighter would seriously hinder any possibility of future compatibility between modules.
  14. I see a lot of people speculating about the F-15E strike eagle. You guys think that the next module will really be a two seater? That would really change the way the game is played. It seems like it would really take MP to the next level (and pretty much make it essential). Same goes for the F/A-18 D and F (and AH-64D, but it seems that a US fixed wing is confirmed). Also I feel like the possibility of an aircraft from a different time period was specifically mentioned as well. Flying the F-86 would be sweet! Heck I'd go for the F-4 or the A-6 or even the A-1 Skyraider. (Though I'm not sure if it is confirmed to be a fighter or not, could someone link to where they got that info?) I don't know much about ED's history and future plans as far as military involvement go. Was Black Shark also developed for some military body as A-10 was? Do you think that the next module will also have a military customer? If that is the case I can't see why they would focus on any other time frame than modern aircraft. Anyway I'm sure I'll be playing the next module, whatever it is, whenever it is.
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