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Splash Damage 2.0 script (make explosions better!)
nuNce replied to Grimm's topic in Scripting Tips, Tricks & Issues
Hello, would love to implement the script but the objects killed by the secondary explosions won't allow me to track IniPlayerName, since they are DCS generated. Any idea how to track kills for them? -
Tried today and can confirm this bug still persist.
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Seems like deleting my Saved Games\DCS.openbeta folder has worked. Steps I took: Backed up the whole folder by renaming it DCS.openbeta_old Launched a full DCS repair Launched DCS and exited Copied back the following folders from the backed up folder Config\Input Config\MonitorSetup Config\options.lua Config\SRSConfig.lua (since I use SRS) Launched DCS, my settings were back and the ASL was behaving correctly
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I'll give it another go, might be an issue with my user profile just like other issues that arose since 2.9.
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Any of them: GBU-12, 16 and 24. Target in front of me, ASL completely off. I tried airstart in the ME and whenever GBU-10s are onboard nothing works. 12 and 24 are fine.
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I had this bug today, could designate target but the ASL or CCIP pipper were never working and completely offset either left or right.
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Agreed. Seems like the biggest issues are related to VR, and it's gonna be just a matter of time before this gets balanced the right way. The opinion of a small minority of very vocal users shouldn't be the benchmark for the whole community regarding spotting issues that have plagued the game for years. The Improved Spotting Mod poll was a landslide victory in terms of how positively the community viewed the changes, and is way more representative of the positive reception of this new version.
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As a temporary workaround you can probabily already do that with your HOTAS software or with Joystick Gremlin.