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About 101st Lonestar AUT
- Birthday 10/08/1980
Personal Information
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Flight Simulators
DCS: A-10C
Lock On
IL-2 Sturmovik & Cliffs of Dover -
Location
Austria
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Interests
Music, sports
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Occupation
Engineer
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Website
http://www.tontauben-clan.com/
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Radeon RX 7800XT performance? 1440P
101st Lonestar AUT replied to Tweety777's topic in PC Hardware and Related Software
Would be interresting for me as well - especially in combination with the 5800X3D-CPU and in virtual reality! If anyone can could provide that info... :-) -
GugiCa started following 101st Lonestar AUT
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the problem is, that you can enter the coordinates, but when hitting enter it does not save and shows the old ones...
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UPDATE: It is not possible on some specific servers!!! Now, what is the setting we are searching for on the server? Thanks anyway.
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Hello fellow Pilots! As @AlphaJuliet wrote in one of his Threads there has been a known Bug - Am I the only one not beeing able to edit existing waypoints or create new ones by LAT / LONG coordinates? My standard procedure (not working anymore): - EHSD-->DATA page - WYPT active - choose waypoint or create new one - edit POS by entering LAT/LONG (same way as in INS alignment) - press ENT - same for ELEV - (check setting again) - exit Data page To be honest, I have not been sitting in the Harrier for a few months. Is there a new procedure now? But the entered coordinates do not save anymore. Therefore I cannot fly my CAS... On Reddit you can read a lot of postings that this bug has still not been fixed: Tried a few solutions such as creating a MK1 or creating new TOO first and editing coordinates afterwards. --> Nothing seems to work for me! Your help will be apprecaited Thanks & best regards, LonestarR
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For ST performance he can try my guide --> helped a lot of people in my squadron:
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Did not help - just switches that 100% CPU-load to another core. TNX anyways
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All I did was turning off "Hardware accelerated GPU-Scheduling" in Windows settings (as recommended for DCS). Nothing else...
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Question is: Why should MT on AMD Ryzen be worse in performance than when in ST?? These CPUs are built for several threads running at the same time and not for ST performance...
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This exactly seems to be the problem for me, too. When I start in ST-mode I do not see a major difference in between the core-loads compared with MT --> thats why I opened this thread with that title. (Means that only 1 core is maxed out - hope that ED can check my topic and maybe get rid of this problem in a future patch)
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I have tried before with 16 threads and it was like a slideshow - something with MT is not optimized for my AMD-Processor. (8 physical cores work better for me, thats what I mean), GPU at 87-98%
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Pagefile is off because of my 64GB RAM --> DCS uses 47-48GB of RAM and therefore I would not like to have a bottleneck through my SSD. My GPU-load is at 87-98% and on its limits
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Unplayable in MT & Micro-Stuttering when in Multithreading. (though: ST works fine and stable @40fps!!) FPS-Counter displays CPU bound, but the game still only uses around 40% of my eight P-Cores! (even worse with 16 threads) Bug? I am messing around with this for a few weeks now. Repairs, Shader folders deleted, anything explained in the forum tried etc... no Improvements... SPECS: Amd Ryzen 7 3700X, 3060Ti, 64GB RAM, Quest 2 / OpenXR null #thanks for your help ;-) DxDiag.txt dcs.log
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CPU Bound (rendering thread)
101st Lonestar AUT replied to KEULE's topic in Multi-Threading Bug Reports (Temp)
Thats exactly my standard configuration - running perfectly smooth in ST but stuttering in MT --> completely unplayable for me . ED please help! @NineLine Why dont we get improvements with MT? SPECS: AMD 3700X, 3060TI, 64GB RAM -
low FPS in VR (multiplayer only)
101st Lonestar AUT replied to 101st Lonestar AUT's topic in Game Performance Bugs
For DCS 2.8 Multithreading Update try this in combination with my Guide: GamersByNight DCS VR Settings & Optimization Guide (as far as I can see, not all Information is accurate in there, so you have to combine and find the correct settings for your PC) I will update you as soon as I find time...