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MTrenda

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About MTrenda

  • Birthday 03/28/1969

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  • Flight Simulators
    DCS - A-10C, Huey
    Falcon 4 Allied, Falcon 4 BMS

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  1. Hey angel, Can I ask you where the E bracket is compared to your velocity vector. If you look at the post from joch1955 the bottom video has a picture at the bottom left. these are the two indicator that you are "On Speed". the orange donut means the nose and tail of the aircraft are pitched correctly creating an 8 degree angle along a horizontal plain going the "Center" quoted because there are many factors to the center. Once you get to 150 knots throttle is used to keep the altitude of the aircraft not pitch (joystick). More throttle raises aircraft, less throttle aircraft descends this is hard to understand since most regular aviation does not use this method, it is stick control. ok now that you 150, full flaps, gear, the E bracket will be high on the HUD compared to the Velocity vector. use trim to move the velocity vector to the center of the E bracket. As you do this you need to add some throttle since you are now pitching the nose and lower the tail. remember at this point it is throttle to keep the aircraft flying level, not the stick, if move the stick it will change the E bracket. At this point the donut should be orange and the velocity vector should be in the middle of the e bracket. to practice I fly at 3000 feet and reduce speed to "on speed" this means gear out, full flaps, orange donut, and velocity vector in the middle of the e bracket. practice using the throttle to increase altitude and decrease altitude within a +- 7 degree. 3 degree is the target glide scope, 5 degree is a major correction, 7 is an aggressive correction, anything greater is out of parameters and needs to be corrected. you are looking for small corrections not massive ones and anticipate throttle. It takes time for the engines to respond, so throttle before your 25 degree bank, not a lot just enough to bump the VV (velocity vector). Any turn more then 25 degree you will start to lose lift and too much throttle will be required to keep the aircraft level so when level the wings to go straight the aircraft will climbing and then you be behind the curve trying to adjust. Do this practice until you feel you can go from full flight to "On speed" fluidly. Ok let's talk groove time (time behind the boat trying to hold 3 degrees): When you get all the other items down you time behind the boat should be no longer then 18 seconds. why is this important well i see a lot of pilots doing a straight in approach from miles out. remember the approach is a line coming off the deck and going up 3 degrees so the farther back you are the higher you have to be to insect the line. the further back I am the longer I have to hold the throttle and slope. I can do it for a while but at some point I am going to fall off the line and then I am chasing the glide slope. If I choose not to go higher when farther out then I have to make and aggressive cut on the throttle to go from level flight to 3 degree descent and even the lucky pilot are going to miss this most of the time. ok when to turn in then? make sure you are 1.1 to 1.5 NM from the mid part of the boat, be on speed and when you are parallel with the tail of the boat, think throttle bump, turn 25 degree, and let the VV come down to 2-3 degree descent (using throttle to adjust not stick). you feel like you not going to make the turn but you will. when you pass the wake of the boat you nose should be coming around to point at the tower. ok at this point the VV should not be on the wires it should be at the front of the boat and at a 3 degree descent. remember the boat should be moving and if you point at the wires they will not be there when you get there. Also the landing is angled so she will slip to the right, point your VV over to CAT 1,2 to keep from sliding left of the landing. the suggestion to have the ILS on is a good one it really helps to visualize where you're at but make sure you can land just as good without it, in case it is not available. Don't get frustrated, take your time, break the case 1 up into parts and practice just those parts. The break from over the carrier @ 350 knts, 800 feet to parallel the carrier, flying the reciprocal at "On speed" at 1.1-1.5 nm at 600 feet. then add the base turn. 2-3 degree descend, 22 - 27 degree turn, ending up past the wake on lineup with the landing at 450 -495 based on distance. then practice the landing and position of the VV on the bow of the boat and maintaining the 3 degree descent to the carrier deck. Remember this, you are supposed to drag the hook across the wires, not slam the Jet into the deck. Hope this helps Falcon (JTF-191)
  2. i normally use the GBU 38, and typically loft from behind a hill. running the same profile you are running and it is a pretty good sa-10 measure if you are at 50'. you can PPM or too with weapon designate if you have a waypoint or mk point.
  3. Tacca, this was quite a while ago so from memory I think i compared the new file with one that you were replacing and noticed the new variable. with a little trial and error i was successful in getting the mod to work again. thanks Falcon JTF 191
  4. keep in mind that you have to select the PP1 for the first bomb and then pp2 for the second bomb on that station when release, so: 1. select pp1 on station 2 | input precise coordinates, alt 2. Step to next station 8, select pp1 | input precise coordinates, alt 3. Step to next station 2, Select pp2 | input precise coordinates, alt 4. Step to next station 8, Select pp2 | input precise coordinates, alt 5. Select pp1 6. Step to next station 2, select pp1 Release Station 2 | pp1 |Release when in range -Will Autoswitch on release Station 8 | pp1 | Release when in range - Will Autoswitch on release Station 2 | Select pp2 | Release when in range - will Autoswitch on release Station 8 | Select pp2 | Release when in range picture: Station 2 Station 8 ___|___ ___|___ | | | | PP1 PP2 PP1 PP2 Hope this helps Falcon-JTF191
  5. you only get 15 in the sequence but unsequenced there are 59 available (59 being set as bulls now)so really only 58.
  6. I really do not want to stir things up, but i believe that what we are talking about here is Weight on Wheels. No weapons are able to be released while the aircraft is on the ground or gear is extended for some very good reasons. one reason is pickling on the desk would be very catastrophic with ammunition, personal and other aircraft crowding the deck. I remember seeing this on a very old video happening with a sparrow. Two, imagine coming in for a landing and accidently pickling at the round down. give me a practical reason in real life that an aircraft would fly 200 NM with it wheel down to complete a mission, they would not. this would be a mission scrubbing event and the proper procedure would be to RTB and fix the issue. As far as over speeding the gear, i do not see this as the only time this may come up. i have had it happen recently while taking off the deck and lag happening where the aircraft must have hit the deck enough to cause damage to the gear. what was the procedure? immediate RTB and repair aircraft so that 100% of the systems required for the mission were working. As unfortunate it is to redo the four minutes of startup, it proper procedure so all systems are functional. no good pilot would be mission ready with a bent aircraft. landing gear is not just a LED light out or flashlight not onboard. just my two cents Falcon
  7. coordinate must be in precise and decimal seconds format thanks Falcon
  8. to make sure that you do not spawn on the cats, always go back to spectators and then select a slot. this always get me to a correct spawn location thanks Falcon
  9. Not sure on the noise it should be line 137 or around there result += color * noise3((i.projPos.xy*0.5+0.5) * 400, gModelTime * 10) * noiseFactor; //bringing in noise function? Noise3 uses noise2 which uses noise1 the one thing i did not do is add the * noiseFactor which probably should be done. I will have t play with it to understand whati it is doing.
  10. I was able to get the mod to work by doing the following: using notepad++ edit the following file: Tacca's NVG Mod 1.2.0\Bazar\Shaders\PostEffects\NVD_HDR.fx After Line 18 add this: float noiseFactor; It should look like this: Line 18: float2 maskPos; // x,y coords of mask? Line 19: float noiseFactor; Optional: (I like to be able to read my gauges and ddi while using the NVGs) I changed the follow line (80 or 81 ) FROM: #define FOCUS_DISTANCE 10.0 TO: #define FOCUS_DISTANCE .50 This reduces the distance of the blurring effect but you can play with the numbers to see what works for you. At this point you can save the file and reapply the mod and all is good again. It appears they are requiring the noiseFactor Object Enjoy Falcon JFT-191
  11. i am sure you meant to say "there are more details in the manual if you are interested"
  12. The only way we have been able to make the turning work well is: 1. place a waypoint before the turn point and slow the carrier 2. make multiple turn point so it is an arc not a 90 degree turn 3. put a audio call out on the deck/lso freq that the carrier is turning so landing aircraft and pilots on the deck get notified but not the everyone on the server. thanks Falcon
  13. This is a silly question but you pressing and holding the button right. Since it needs to be held for about 5 secs
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