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Dahlbeck

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Everything posted by Dahlbeck

  1. I guess the closest thing would be the M163 Vulcan? But it's a bit on the primitive side I suppose. Skickat från min H8324 via Tapatalk
  2. What happens if you try to park a B-52 or any of the big AWACS/tankers on those airfields? Skickat från min H8324 via Tapatalk
  3. IIRC something like this was even available in Flanker 1.0, where you could place an aircraft with only a start/takeoff waypoint and mission type set as GAI (Ground Alert Intercept), whereby the sim would spawn and dispatch the interceptors upon detecting enemy aircraft. I'm unsure whether this actually required EWR/AWACS/SAM radar systems to be placed on the map and detect the aircraft or if the AI "air defence chain" was as omniscient as the current one in DCS. I definitely remember reading in the manual about air defence integration and stuff. It"s been a few years so I won't eat my hat if I'm wrong on this but... [emoji4] Skickat från min H8324 via Tapatalk
  4. Data cartridge. Skickat från min H8324 via Tapatalk
  5. Saab J 29, "Flying Barrel". [emoji4] Skickat från min H8324 via Tapatalk
  6. I don't know about the version we currently have in DCS, but I'm pretty sure the early versions of the HARM (and no, I'm not talking about the Shrike) didn't have any inertial guidance and would go dumb if the radar powered down. Skickat från min H8324 via Tapatalk
  7. Tried decrabbing just before touchdown? That is, kicking rudder in the direction the crosswind is blowing (to) and applying aileron I the opposite direction, into the wind. Maybe you're not supposed to in the 16, but what the heck. Skickat från min H8324 via Tapatalk
  8. I also find the Viper easier to land than the Bug, even on a field, because it's easier to maintain a stable thrust and thus a stable glide path. There is something with the Hornet throttles that makes that hard. Part of the reason might also be that the landing technique is closer to how I land light aircraft IRL... And of course, my many hours in "that other sim" 10-15 years ago might have something to do with it... Skickat från min H8324 via Tapatalk
  9. I'd like to add that the A-10C has a pretty complicated HOTAS for managing all the systems, which quickly becomes frustrating to use with anything less than the actual Thrustmaster HOTAS Warthog joystick and throttle duo. Try reading Chuck’s guide to the aircraft and see what you think. Skickat från min G8441 via Tapatalk
  10. The attack Viggen (AJ and AJS) was designed for low level strikes on pre-planned (known or at least anticipated, like certain shipping) targets. I can only imagine doing CAS or SEAD with it being a pain. If the location of the SAM system is known of course, the BK90 might do the job. It's not really SEAD in the traditional (US/NATO terminology) sense though. Skickat från min G8441 via Tapatalk
  11. Stall speed indicator depending on wing sweep? Skickat från min G8441 via Tapatalk
  12. Nope. I'm pretty sure the Viggen could do that though. Skickat från min G8441 via Tapatalk
  13. At least the JA-37 Viggen and maybe also the Tornado ADV could guide two Sky Flash missiles (Sparrow derivative) simultaneously at different targets. Don't know how much that depended on the radar vs on the missile.
  14. Didn't they reverse that rule recently? I recall historically correct depictions have been said not to be a problem anymore? Skickat från min G8441 via Tapatalk
  15. There's an associated AMA over at Hoggit. Skickat från min G8441 via Tapatalk
  16. Link or summary? Skickat från min G8441 via Tapatalk
  17. I may be confusing the Mig-21 with some other aircraft, but it could be that the AOA indicator in the cockpit isn't showing AOA in degrees but in some arbitrary "AOA units". Edit: If so, that value should be lower than the one in the info bar though (the point with the non-degree units is probably to have easier-to-read numbers) .
  18. Last time I tried, it was still hard to accelerate the Viggen in a shallow climb (or even level flight) at mil power after takeoff with only XT carried. I know about induced drag and all that but it still seems underpowered. This is all subjective of course. Haven't checked against any charts. Skickat från min G8441 via Tapatalk
  19. Complete Scandinavia and Barent's sea theatre confirmed! [emoji6] Skickat från min G8441 via Tapatalk
  20. It's so sad. Actually, even Su-27 Flanker 1.0 AI was capable of flying an almost nap-of-the-earth profile (50 m AGL IIRC) and do a low level bomb drop. I sometimes get the feeling that the current AI was desgned purely with helicopters (Ka-50) and fixed wing CAS (A-10C) in mind and left at that while the sim has expanded. Overall, I'm disapponited in the whole need for scripting. The mission designer should be able to simply select a task, make a flight plan, possibly selecting a target (waypoint) if the mission is any kind of strike/pin point attack and then the AI should do the rest, dynamically, on its own. Skickat från min G8441 via Tapatalk
  21. Which aircraft? Skickat från min G8441 via Tapatalk
  22. Anything on the fourth surprise yet? Skickat från min G8441 via Tapatalk
  23. I can agree with ED's position only in the sense that this is not something that third parties should *have to* do. It ought to be implemented centrally by ED so that it is available to all developers and works well together with other aspects of the simulation (for an example resource management in MP and any future dynamic campaign system). Of course, like everything else, it needs to be done ASAP. [emoji6] Skickat från min G8441 via Tapatalk
  24. Too bad. It would likely make single-piloting the two-crewed aircraft much easier and the controls could be solved with either a shift/toggle function or by having a separate stick for RIO stuff. Please consider at least making it an option! Skickat från min G8441 via Tapatalk
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