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Everything posted by Danguard
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You're the best!! Thank you very much. D.
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Hello Guys I think there are some issue with TGP zoom in the latest version of open beta. I checked everything: the key assignement for CW and CCW knob for radar antenna elevation, the assignement on my hotas. The TGP is SOI but nothing not zoom anymore. Somebody with the same problem? Thx in advance. D.
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Now finally it works. By the way awesome work, my compliments. D.
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When i select details button i have a log message for the error, in this long text i found this main issue: Application reference identity processor architecture, amd64, does not match the processor architecture of the deployment: x86. I googled about this error and it's due to a wrong format for the manifest file. I hope this help. D.
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Ok i obtained the installation files from your signature but when i start setup.exe i have this error
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My DCE manager is 4.10.22.31 can you send me a link for latest version? Thx in advance D.
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In my OvGME i have a MissionScripting.lua that contain: --Initialization script for the Mission lua Environment (SSE) dofile('Scripts/ScriptingSystem.lua') --Sanitize Mission Scripting environment --This makes unavailable some unsecure functions. --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions. --You can remove the code below and make availble these functions at your own risk. local function sanitizeModule(name) _G[name] = nil package.loaded[name] = nil end do -- sanitizeModule('os') -- sanitizeModule('io') sanitizeModule('lfs') require = nil loadlib = nil end In C:\Users\Myname\Saved Games\DCS.openbeta\Mods\tech\DCE i have two folders and a file entry.lua: local mod_name = "Dynamic Campaign Engine" local mod_config = { installed = true, dirName = current_mod_path, fileMenuName = _("DCE"), version = "11.01.2020", state = "installed", developerName= "MBot", info = _("Dynamic Campaign Engine"), Skins = { { name = _("DCE"), dir = "Theme" }, }, Missions = { { name = _("DCE"), dir = "Missions", }, }, } declare_plugin(mod_name, mod_config) plugin_done() D.
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20 61 269 It display in DCE manager, is it another way to download? D.
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Hi When i try to start the campaign Crisis in PG Warthog light i have this error in the terminal: E:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\luae.exe: ..\..\..\ScriptsMod.NG\BAT_FirstMission.lua:118: bad argument #1 to 'pairs' (table expected, got nil) stack traceback: [C]: in function 'pairs' ..\..\..\ScriptsMod.NG\BAT_FirstMission.lua:118: in main chunk [C]: ? C:\Users\mario\Saved Games\DCS.openbeta\Mods\tech\DCE\Missions\Campaigns\Crisis in PG-Warthog-Light> I installed everything correctly. Cheers D.
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Hello, i don't know if this is the correct location on the forum but in a code like this: AMPCD stuff, device 37 PB 18 - 3028 PB 2 - 3012 PB 10 - 3020 PB 12 - 3022 PB 5 - 3015 PB 19 - 3029 where can i find this codes for the OSB button of a plane? Someone told me there are in a lua file in cockpit folder but honstly i didn't find. Thx in advance D.
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When ED can't get id done, the community can.
Danguard replied to Im_TheSaint's topic in Utility/Program Mods for DCS World
Hi Awesome work man. But i have iissue during import for f18, at wp4 i have error message in pit and in the flight plan i don't find only wp4. Any suggestion? I tried with Gulf and Syria with the same issue. Thx in advance D. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Danguard replied to nikoel's topic in Virtual Reality
Thank you for the support. Wath's the improvement in this version? -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Danguard replied to nikoel's topic in Virtual Reality
32 or 64? -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Danguard replied to nikoel's topic in Virtual Reality
For the links you can find everything in the description of this video: Obiouvsly you'll find the latest version for all files. I uininstalled the old version of openxr toolkit not with windows uninstaller but i used Revo Uninstaller, with this software you can remove also the registry keys and all residual files in all locations of your PC. For me works perfectly. D. -
Harrier DMT + Maverick IMVR massive frame drop, CPU 100%
Danguard replied to XCNuse's topic in Game Performance Bugs
I have the same evidence, particularly with DMT in laser track mode. D. -
Ok, i tried to use on a mine mission: an F/A 18 flyng toward an island in Persian gulf for to destroy 4 Tunguska protecting a group of BTR. After i destroyed the 4 air defence units i restarted my mission (exit and restart) but the Tunguskas still was in place. I changed the mission name like in your instructions and i created a lua file with the same miz name for the persistence. The plane is starting in the air, i don't know if it could be the problem. D.
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I have the same issue. D.
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Really? And UH1-H? It's not a single seat. Yes i know A10C is w/o A/G radar that's a reason because they developed ;). Sorry it's not correct. A10 has a TAD with terrain map, improved with information obtained from datalink and TGP and inertial navigation system, it's not a radar AG. I know the avionics of this aircraft in DCS becaused i used for a lot of from the first beta and i'm still using. D.
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True, but a common feature of all plane in DCS is the absence of an air to ground radar and that it's really clear in all models developed for this simulator. Do you want some some example? KA50 and not KA52 because the second one uses an air to ground radar like AH64 longobow, but in the reality Russia produced not a big number of this chopper, focusing the attenction on KA52 project. A10C no AG radar like in the reality and FC3 really nice vehicles with a simplified avionics and no mouse clickable pit and not only one aicraft with AG radar guided capabilities. The same situation for all 3rd part project released or not: Mig21, F86 Sabre, HAWK etc. etc. all planes w/o AG radar. I'm not a software developer, but my idea is that they never worked on an air to ground radar and for that my concerne is for F/A18 Hornet by Coretex project, because an Hornet without AG radar should be little bit pointless. Sorry guys for the little OT, you're making an awesome work in this M2000 project. D.
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Nice work Guys, I used this plane in BMS. I have a question for you: do you think to implement air to ground radar or only air to air? My question is due to lack in all DCS models of an AG radar, because probably not implemented in the code. Regards D.