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Khegrow

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  1. Gentlemen, I have a question regarding on "how to" make use of these fine lines of codes. So while I used the script and put them into a lua, it seems like they're never evaluated. Script: local DetectingUnit = Unit.getByName('R_EWR_IADS-1-MAYKOP') local TargetUnit = Unit.getByName('TESTOMAT-1') if Controller.isTargetDetected(DetectingUnit ,TargetUnit ,Radar) == true then trigger.action.outText('I CAN SEE YOU!!!', 20) trigger.action.setUserFlag( "10", true ) end /Script But I am at Angels 30, my EWR is screaming that the EWR in question is pinging me, but I don't get the message nor does it seem as if the Flag is being set, as I have an ingame trigger (Switching) to spam me with a debug message. So long story short: Is there a way to continously re-evaluate the script or how to best integrate it into a mission? Thanks in advance Khegrow
  2. Hey Guys, Thanks for the map. Maybe this was reported already but I've found that AI Ground Units do NOT follow the roads as in the ME (setup a Group of vehicles, put all waypoints on the road.) and let them drive in the circles. I've noticed that units will leave the roads and drive cross country.. (in my case through the woods). Tested on Sinai Group placed north of Hatzerim Air Base. Cheers K
  3. Possible solution: Setup a deadzone of 1 to each Axis. This worked for me.
  4. The problem is not only about the magic-dodges and chaffs (at any time.. and aspect..) Enemy AI will also use JAMMER against TWS or Softlocks (RWS too and no I don't mean STT).
  5. This also happens when you ripple GBU-16s or others. I've set up to drop single, 2, ripple 30ft.. Upon Pickle the plane explodes..
  6. PLease remove this thread. Found it! The reason it's not working is because the Slew controls are bound to an axis and if the deadzone is 0... it will never stabilise. Please remove!
  7. Hi, I currently can't ground stabilise the TGP anymore. Attached find the mission used for it and a track. What I did: 1) A-G Mode 2) set Bombs into CCRP 3) enable TGP 4) TMS down (free it from waypoint) 5) slew on target... and it WONT stabilise. Rechecked my binding but I am using the Warthog stick and all functions (TMS all directions) work.. Retested in TWS A2A modes.. work. In A2G it wont stabilise. Has anything changed I am not aware of? Cheers Khegrow F16_TGP.miz TGP_area_point_wont_work.trk
  8. If still possible I'd like to register -=BC=-RebeltheHusky -> F-16C (instead of an AI) :)
  9. Hello, I'd like to register 4 pilots for blue. -=BC=-Wolve -> Hornet -=BC=-Gotcha -> Hornet (that's me) -=BC=-Countvonaltibar -> Harrier -=BC=-Thezoq2 -> Harrier Cheers Gotcha
  10. Khegrow

    MPCD

    No... not my intention. I was rather looking for a work-around. The init.luas of the screens for instance allow some "modification" and "tuning" and that's what I was asking for. In addition.. had no problems up to now (if we ignore that exported screens always had been darker on the Viper for instance.. and I reported this a long time ago). So all that happened now is that they applied this "darkening" to the Hornet too. And YES I trust they know how to fix it, since..it worked before :)
  11. Khegrow

    MPCD

    After some toying around with the init.lua files and modding on thickness/fuzziness... I realised the problem having problems to read even the word "Step" only occurs on the SA Page only. Changing to any other page results in better readability. So: Bug? See here: Main screen (default values) and here the SA page (default values) note the fonts and the letters suddenly changing the colors.. and of course.. the exported displays are next to useless as they pitch dark..
  12. Khegrow

    MPCD

    For me they're just plain unreadable. The exported ones are even more useless. Here's two screens. 1) without toying around with gain and map enabled. 2) With gain used .. On the right side your see the exported ones.. and no it's NOT the monitor ;) AMPCD is useless.. (Pictures done on native resolution) Anyone has a clue how to fix that? Would be really appreciated.
  13. Khegrow

    MPCD

    the MFDS and especially the AMPCD are way worse than before. The AMPCD is so dark that even red contacts are next to invisible. I can see them only while highlighted. Stepping through them doesn't work either as the yellow bracket is invisible now. This is way worse then before. Don't even think of exporting these.. Brightness doesn't work either. If I enable map I can't read the greens...plain invisible. Maybe I am missing something but that's unplayable and useless.
  14. The MFDS/MPCDS and AMPCD are way darker then before the latest open beta. They seem to be set to "night" by default now. Worst offender is the AMPCD (center..) I can barely read it now. This is getting even more worse if you export these.. Please set that back to the old state..
  15. @Nighthawk: I was mostly comparing it to the performance of the S300 (on which the chinese missiles are based on) and therefore was amazed that they perform way different.(Short: like on steroids... ) @Grimes thanks for the explanation and for reporting.
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