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Biggus

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About Biggus

  • Birthday 09/22/1978

Personal Information

  • Flight Simulators
    DCS, MSFS, Il-2 BoX
  • Location
    Australia
  • Interests
    Flight sims, cars, electronics

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  1. It's not always infinite. I've had it happen twice this week and I've spawned within a handful of minutes. Weight seemed normal too.
  2. I think I'm still having this issue. Noticing that whenever I spawn and get the flight delayed message, I come close to hitting the water immediately after a cat shot. This doesn't happen when I spawn without the message displayed. Same loadout, same mission.
  3. We shouldn't need to use third party input software to do this, though. Especially when we already have modules in DCS that implement this functionality.
  4. Could you be running out of available USB endpoints that your root controllers can manage?
  5. Hopefully that means early manpads are months away, not years.
  6. I've just set up my own system in the last week. Nobsound 50w amp, single 35w BST-2. I considered the TT25s but thought a larger single transducer might be a better place to start. What power supply are you using? My first night with my setup, I was using a 12v 2a wall wart. It didn't really produce effects very well. Next night, I plugged a 12v 4a laptop PSU into it and it was an instant dramatic improvement. The transducer is now performing exactly as expected and I'm quite happy with it.
  7. I should have said this was with stock settings. I don't actually use those settings because yes, it's over-saturated to hell. But with a bit of tweaking, it's not so bad. It does not work very well on cloudy nights though.
  8. Here's my Nvidia settings: This is with no HDR: This is with HDR and the standard settings:
  9. I see a pretty clear difference between having it enabled and disabled. Once you've added DCS.exe, you need to enable RTX Dynamic Vibrance. I spent a bit of time tweaking it as the default settings are overly aggressive for my liking.
  10. J/S/K/M and the late C and early D for me are perfection. There was a J out there with a B/N radome though, the bicentennial bird.
  11. I think this is a pretty fair criticism. Particularly the end of 2022 passing with nothing said. I do recognise that there is no way that any dev can avoid a crowd wielding pitchforks in literally anything they do. They will always have some part of the audience in an unhappy state, no matter what course they choose. But if a date is going to missed, there should be some acknowledgement. We have a clear statement that right now, it is expected that the module will ship in the next couple of weeks. We have been told that if there is a delay, we will be informed. As an outsider, I'm inferring because that there is presently no announcement of a Steam pre-order and no firm release date, there will probably be a delay. But I can also imagine that working with at least two other companies (ED and Steam) means quite a few internal targets that may or may not be achievable in the stated time and therefore it is not yet time to announce a delay. It'll be here when it's here.
  12. There is sometimes a bug that seems to cause a significant weight increase if your aircraft is delayed for spawning on the boat.
  13. Seconded. The Tomcat has bind to both raise the guard and switch master arm to on, and another to switch master arm off and return the cover to the guarded position. It would be really useful to have this in the F1.
  14. First impression is that it looks good. Tweaking some settings at the moment as the standard 50 intensity and 25 saturation are a little much for me.
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