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Biggus

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Everything posted by Biggus

  1. It's not always infinite. I've had it happen twice this week and I've spawned within a handful of minutes. Weight seemed normal too.
  2. I think I'm still having this issue. Noticing that whenever I spawn and get the flight delayed message, I come close to hitting the water immediately after a cat shot. This doesn't happen when I spawn without the message displayed. Same loadout, same mission.
  3. We shouldn't need to use third party input software to do this, though. Especially when we already have modules in DCS that implement this functionality.
  4. Could you be running out of available USB endpoints that your root controllers can manage?
  5. Hopefully that means early manpads are months away, not years.
  6. I've just set up my own system in the last week. Nobsound 50w amp, single 35w BST-2. I considered the TT25s but thought a larger single transducer might be a better place to start. What power supply are you using? My first night with my setup, I was using a 12v 2a wall wart. It didn't really produce effects very well. Next night, I plugged a 12v 4a laptop PSU into it and it was an instant dramatic improvement. The transducer is now performing exactly as expected and I'm quite happy with it.
  7. I should have said this was with stock settings. I don't actually use those settings because yes, it's over-saturated to hell. But with a bit of tweaking, it's not so bad. It does not work very well on cloudy nights though.
  8. Here's my Nvidia settings: This is with no HDR: This is with HDR and the standard settings:
  9. I see a pretty clear difference between having it enabled and disabled. Once you've added DCS.exe, you need to enable RTX Dynamic Vibrance. I spent a bit of time tweaking it as the default settings are overly aggressive for my liking.
  10. J/S/K/M and the late C and early D for me are perfection. There was a J out there with a B/N radome though, the bicentennial bird.
  11. I think this is a pretty fair criticism. Particularly the end of 2022 passing with nothing said. I do recognise that there is no way that any dev can avoid a crowd wielding pitchforks in literally anything they do. They will always have some part of the audience in an unhappy state, no matter what course they choose. But if a date is going to missed, there should be some acknowledgement. We have a clear statement that right now, it is expected that the module will ship in the next couple of weeks. We have been told that if there is a delay, we will be informed. As an outsider, I'm inferring because that there is presently no announcement of a Steam pre-order and no firm release date, there will probably be a delay. But I can also imagine that working with at least two other companies (ED and Steam) means quite a few internal targets that may or may not be achievable in the stated time and therefore it is not yet time to announce a delay. It'll be here when it's here.
  12. There is sometimes a bug that seems to cause a significant weight increase if your aircraft is delayed for spawning on the boat.
  13. Seconded. The Tomcat has bind to both raise the guard and switch master arm to on, and another to switch master arm off and return the cover to the guarded position. It would be really useful to have this in the F1.
  14. First impression is that it looks good. Tweaking some settings at the moment as the standard 50 intensity and 25 saturation are a little much for me.
  15. Tested today following the patch. No matter what I did before, I suffered that brutal frame drop. I've just had a few minutes to test, but I've observed a serious improvement with low terrain textures. High terrain textures still leads to that immediate massive frame drop below 900ft though. Time will tell but I'm feeling quite positive about the progress being made. Edit: Built up areas still suffer quite drastic frame rate drops. In one instance, I was able to restore performance by alt-tabbing as I flew over Rio Grande. But at other times it did not help. This patch is definitely a step in the right direction overall.
  16. Fantastic vid, guys. Can't wait for the next one!
  17. Looking at the upcoming patch notes, there's an entry for bomb fuze delay for penetration. I am hopeful this will fix the problem.
  18. @Jocman I don't have the required permissions to send you an invite to the HOTAS/HOSAS/SIMPIT Discord, but I'm sure if you do a little googling or possibly post in the hotasdiy subreddit, somebody should be able to help you join. There's a channel dedicated to Freejoy there, and the dev seems to post pretty regularly.
  19. I won't lie. The Belsimtek Phantom was a heart breaker. I've waited for a decent Phantom combat simulation since Chuck Yeager's Air Combat Simulator. Knowing that it is so close now, it's a combination of enthusiasm, frustration, anxiety and hopium. I guess with this length of time waiting for something like the F-4E to happen, the naval bird really isn't that far off either. A handful of years.
  20. I'm trying to tell myself the wait is character building.
  21. Of respondents, sure. Of DCS users as a whole, not a chance.
  22. This is an amazing contribution. Thank you very much.
  23. Sounds like a fantastic system, @MadMonty. When you enable XMP (after you're sure the CPU is good and stable, of course), it might be worth spending a tiny bit of time seeing whether your DDR5 sticks can be tweaked a little further. I've just gone from 32gb with really timings to 64gb with very loose timings, and I've gotten nearly all the lost speed back purely with a bump from 3600mhz to 3800. Memory tuning is hell in my experience when going beyond this, but for a couple of evenings of gameplay and a night of stress testing, I think it was worthwhile. Congratulations again on your new system!
  24. I'd be shocked if it were even 15% faster than your 5800X. You have a 4090. I would avoid any G suffixed CPU.
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