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Gannon

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Everything posted by Gannon

  1. First of all, thank you for making updates to this map. It's a beautiful map to fly, but it still needs some love. It does look like some of the work done to fix the grid made it in this patch, however there is 1 issue still to fix. The unit location Grid and mouse cursor Grid now allign to the boxes. However, if you look at my image, the F10 and ME overlay has the wrong 2 letter identifiaction in the boxes. It doesn't seem like they are slightly shifted inccorectly, but rather are 4-5 off. I'm not sure if the correctly overlay fix maybe didn't make it into the patch, or that this wasn't identified as incorrect. Please take a look at my attached map. My mouse is over the placed unit and shows that the mouse grid is matching the unit grid. However the F10 shows that grid as XB and it should match as XF. Thanks and hope this can quickly get addressed. null
  2. If it's abandoned thats really sad becuase I don't know of a replacement.
  3. I've imported the Apache_Hunting_Ground missing into a larger syria mission I have. The exisiting mission is Moose based, however the Apache mission is ME trigger based. The issue I'm having is that I want the "message to all" actions to just be seen by clients withing the area of the missions and not server wide. I solved the sound file output by sending it to a specific radio freq so it's just the on screen messages that are an issue now. I don't think there is any direct way to only send a message to players in a zone using triggers and actions. Can I do a "do script" action to get the outcome I'm looking for. Can you use moose code in the "do script" option since it's loaded at the start of the mission? I've never really tried somethign like this and my attemps thus far have all failed.
  4. I am unable to load any Syria or Marianas mission. They both hang loading on either syria.ng5 or marianas.ng5. I have let them sit for over 1 hour to see if they would recover and they never do. I am using a completely clean saved games folder without any mods whatsoever. Log attached. CPU: 5800X GPU: 3080 Memory: 64GB Loading seems to be extremely inconsistent. Cauc, NTTR, PG rarely have issues. But do stall somtimes, usually at "loading" with no progress bar. Nothing to show in logs. Syria & Marianas usually don't work, but I was able to get into a single multipler server randomly. Caught a multiplayer log where Syria worked. Some maps now also hang at "loading" with no progress bar and nothing in logs. EDIT 1: I've compelted a complete re-install. No help. dcs.log Marianas fail.log PG working.log Syria working.log
  5. I'm getting this on Marianas with a few slots added and thats it. Not sure what is causing it.
  6. I have the exat same problem as ChrisEDDF and have the same other mods installed.... could this be incompatability with one of those other mods shown?
  7. You didn't know what it meant and he explained it to you. Why feel the need to continue that conversation when it brings absolutely nothing to the discussion about the actual problem? It's a fairly common term and just because you didn't know it and somehow feel slighted doesn't warrant an attack on his use of it. Grow up please.
  8. I keep running into the following error while trying to run some persistence code that uses some time functions. I've attached the lua file in question as well as the log file. When I don't load this lua the error goes away, so I've deinitely narrowed it down to something in this file. Unfortuately it doesn't give me a specific line and I don't know how to track the issue to a specific function. 2020-09-15 14:09:49.916 INFO SCRIPTING: 4045( 21734)/E: BASE00000.GMTToLocalTimeDifference(ERROR: Unknown Map Syria in UTILS.GMTToLocal function. Returning 0) Blackpool Persistent World.lua dcs.log
  9. Thank you very much for the analysis. Looks like something maybe build into Pikes' IADS code. Unfortuately that is way over my head from a coding perspective. I'll go drop it in the Moose discord and see if he wants to take a look. Again thank you!
  10. Mission uses Moose, Mist, and the IADS recently posted by Pikes. Not sure what the cause is. If anybody can please point me in the right direction I would appreciate it. dcs.log-20200831-005424.zip dcs.log-20200830-034638.zip dcs.log-20200829-181400.zip
  11. I have this as well. I used to have pretty good frames in the 17, now it's borderline unplayable. Reverb, 1080ti, 3700x I get 35-50 frames in most other planes. I was getting sub 20 fps in the 17 last night.
  12. Yea the pin locations are different and I've made sure the correct coresspoining pins are used in mmjoy. If they weren't then I would have other buttons not working. However every other button works. This one is just giving me simultaneous presses of every other button in its row. Its the only button doing this.
  13. In this Diagram the button in question is S4. When I press it, the other 4 in the row are triggered all at once. so is it ghosting in the other columns? I don't understand why that would happen with this single button and not everywhere else though.
  14. Putting together my first button box using Arduino pro micro clone and MMjoy2. I have just about everything working and for some reason 1 damn switch wants to turn on the other 4 in the row as show in the picture below. It should be button #5, but turns on 1-4. https://ibb.co/4s3DwTH As far as wiring, even though its button #5 in that row its actually wired between switches #3 and #4. Not using diodes as I'm not too concerened with multiple press ghosting. But would a diode fix this issue? Why is this the only button in the matrix doing this and not other in that column? Thanks for any help.
  15. Ok so no clue how this happened but my AIRIO "Radio Tune' command has disappeared. I tried deleting the AIRIO.dll and updaing my keywords, but it just isn't there. Any ideas? Can I manually add it? How do I know other commands are missing...
  16. If anybody from ED reads this, just some advice. If you are going to release TWS for the 16 before the 18, you need to explain it better that the information that has been released thus far. You should provide specific details as to why the 18 is taking longer and why it's further behind a module that was released 2 weeks ago. Otherwise there will be pitchforks from the masses.
  17. I cannot for the life of me figure out how to do this. I never see the comments updating into the database to put in the viacom profiule. I have the F10 export checked but I swear it doens't do it.
  18. 100% agree. I don't know what they were thinking with the audio on this thing.
  19. Thanks, but I am trying to get Jester to tune the -182 radio in the back not the -159 which I can fully control up front.
  20. This only seems to work in Singleplayer, not multiplayer.
  21. Hollywood, First off thank you very much, this plugin makes the F14 experience so much more immersive. I have a question that I can't seem to find an answer for. When using Jester, how can I command him to tune the AN-ARC-182 to a specific frequency or callsign? I cannot for the life of me figure this out without the menu. Thanks!
  22. Can anybody share their dedicated server's description line coding in serverSettings.lua ["description"] = "", How do you get multi line descriptions and/or enter line breaks?
  23. The Jester menu has one glaring issue I see that could be changed to help make it easier to use. When in VR or using head tracking, the menu always pops up in a static position no matter where I am looking at a given time. However the direction cue for making menu selections centers from where I was looking when I pushed the menu button. These two logics don't match up and make the menu more difficult to use. Option 1 (prefered) - Make the menu pop up centered on where I am looking, not in a static location. This way if I am looking 90deg left or right and need to use the menu I don't have to look forward use the menu then look back to 90deg. Option 2 (better but not ideal) - Rather than using a line que like we have now, when the menu is activated make a dot center in the FOV that I can look at a menu option to select it. This way, even if I toggle the menu with while looking right or left I can rotate my head back to center and use the dot to make my selection before moving back to my target.
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