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cuervo111

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  1. Same as with my previous report in M05, when I arrived at the first target (Echo2) it was destroyed. The comms were also similar to the previous one: Essentially "this is your target" and immediately after "well done, here's your next target". @baltic_dragon It seems like it might be a more general issue, not mission specific?
  2. Just played the mission. When I arrived at Hotel, the Mi-8 was already destroyed. The comms were something like "you're cleared hot" and immediately after "target has been destroyed". I was able to continue the mission normally after that.
  3. Just what it says in the title. Minor issue, but I'm 99% sure it's new. This was in VR, didn't try flat yet sorry.
  4. Sorry @Flappie I haven't gone back to this after a while. I updated DCS to the latest open beta yesterday, I just tried the BS3 and now it seems to be working again. Thanks for your help!
  5. Here are both files from a new crash dcs.log-20230424-155115.zipdcs.log
  6. It works in 2D mode but crashes every time in VR. It was fine right before updating. I know because I was just having an unrelated issue with it a couple of days ago
  7. Oh my that was it! Since I didn't have that mod installed with JSGME and I don't fly FC3 aircraft lately I completely forgot about it. Thanks for pointing that out so quickly @Mike_Romeo, much appreciated.
  8. nullI've recently installed BS3 for the first time. BS2 was installed but I've since uninstalled it. The very first time I run BS3 it seemed ok, but since the 2nd time the Su25T cockpit is rendered on top of the BS3 one, as seen in the screenshot. I've tried disabling the Su25T module and that just led a crash. I tried multiple missions, removing fxo and metashaders2, a full repair. Nothing seems to fix it. I don't have any mods installed at the moment. I've never seen any other aircraft having this issue. Other aircrafts are fine on my installation.
  9. After updating to 2.8 I noticed that my view in all the planes is slightly to the left and front of where it usually was. I can move it and save the position, but it always moves a bit to the left and front. It seems like everytime I save the error accumulates. As it is it's very hard for me to get the view into the correct position. This is with VR, haven't tried in 2D sorry.
  10. Hey, maybe I am missing something but the A/G piper doesn't seem to take range into account correctly? Bullets fall way short of the piper every time, unless I'm really really close to the target, about to crash! Is this how it is supposed to be? Maybe it doesn't take into account range/speed or something else and it's more of a guide like old school fighters? Or is it a bug? Or am I missing something and doing it wrong? I followed Chucks guide.
  11. Oh good to know! I just saw this after posting a new bug sorry Also just in case you miss it for some reason, the main frequency for mission 3 is wrongly set, I think. It's set to 300.5 and according to the pdf kneeboard should be 305.5 I think that explains why I was missing half the dialogue! Thanks!
  12. Another cool mission! A small issue: I'm not sure if I am supposed to fly at a very strict speed or the triggers are not correct, but I got the dialogue about crossing with the vipers a few minutes later than actually crossing them. Is this a known issue @baltic_dragon?
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