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BIGNEWY's post in Datalink issue was marked as the answer
The problem has been found, it was a time issue preventing data link from working correctly. A fix should be in the next open beta.
thanks
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BIGNEWY's post in HOTAS A-G submode selection FCR bug DCS 2.9.2.49940 was marked as the answer
Hi we are not able to reproduce this, please remove any unofficial mods or edits if any.
attach your dcs log if it persists we can look for clues
thank you
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BIGNEWY's post in DCS Crash on DLSS Quality --- it's fine in Balance was marked as the answer
Hi,
please check your process lasso settings it maybe creating an issue
if you are overclocking your cpu or gpu please consider trying defaults
thank you
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BIGNEWY's post in 2.9.2.49940 ACLS UTM FAIL in single mission was marked as the answer
I will ask the team to take a look at the default missions, they may need resaving
thank you
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BIGNEWY's post in 2024 and Beyond graphics settings was marked as the answer
Just spoke with GA his settings for the videos are essentially maxed out DCS graphics, 2560x1440 res and using DLAA.
thanks
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BIGNEWY's post in AI SPITFIRE BOMBS NOT DETONATING was marked as the answer
Thanks
some observations form your mission setup
the task for dropping bombs is to close to the initial waypoint, they will need to go around to complete a drop.
It maybe best to use carpet bomb task in this scenario
with mixed bomb loads the AI will only drop one type, it can not drop mixed bomb types.
The fuse settings in your mission were set to 0.5 h so there was a delay in the explosion, if you for example select 0 for nose and plugged for tail they will explode straight away.
take a look at this example
SUNTSBomber test 1.miz
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BIGNEWY's post in Radar inoperative ? was marked as the answer
Hi,
I have spoken to the team, this issue is already fixed in open beta, so we are just waiting for the stable version to be updated.
I do not have a date for that update yet.
thank you
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BIGNEWY's post in Continuous game crash was marked as the answer
Hi,
2x GTX 660 Ti is very low end for DCS sadly, you are going to struggle with those cards.
The crash you have is related to your gpu, you could try updating drivers, and ensuring your os is up to date also. But you may have more luck with a newer system.
# -------------- 20231228-154225 -------------- DCS/2.9.1.48335 (x86_64; Windows NT 10.0.19045) C:\WINDOWS\SYSTEM32\d3d11.dll # C0000005 ACCESS_VIOLATION at 00007ffd12549c10 00:00000000 SymInit: Symbol-SearchPath: 'G:\SteamLibrary\steamapps\common\DCSWorld\bin;', symOptions: 532, UserName: 'ramze' OS-Version: 10.0.19045 () 0x300-0x1 0x0000000000129c10 (d3d11): CreateDirect3D11SurfaceFromDXGISurface + 0x10770 0x000000000002f551 (dx11backend): createRenderer + 0x160E1 0x000000000008128b (edterrainGraphics41): edtg41::TerrainRenderable::dumpRenderItem + 0x6BE4B 0x00000000000ed18c (edterrainGraphics41): createInstancerRenderable + 0x4C78C 0x000000000003457f (edCore): ed::this_thread::yield + 0x54F 0x0000000000024fd3 (edCore): ed::try_wait_all_pools + 0x33 0x00000000000fcdf1 (Visualizer): smSceneManager::DestroySceneManager + 0x2141 0x00000000008dd0e6 (DCS): SW + 0x41C436 0x00000000008b8132 (DCS): SW + 0x3F7482 0x00000000000938ea (edCore): Common::FSM::sendOutputSymbol_ + 0x2A 0x0000000000093242 (edCore): Common::FSM::enterToState_ + 0xC2 0x000000000009378b (edCore): Common::FSM::onSymbol_ + 0x1FB 0x00000000008daad5 (DCS): SW + 0x419E25 0x0000000000898374 (DCS): SW + 0x3D76C4 0x0000000000899abd (DCS): SW + 0x3D8E0D 0x00000000004a19c0 (DCS): (function-name not available) + 0x0 0x00000000027e3487 (DCS): AmdPowerXpressRequestHighPerformance + 0x1396483 0x0000000000cdf04e (DCS): SW + 0x81E39E 0x0000000000017344 (KERNEL32): BaseThreadInitThunk + 0x14
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BIGNEWY's post in A-10C II crash was marked as the answer
please attach your dcs log from saved games dcs log folder
thanks
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BIGNEWY's post in Documentation not updated as stated in changelog was marked as the answer
change log refers to the in game manual.
I will ask about the website manual and get it updated.
thanks
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BIGNEWY's post in DCS crashes whenever server loads was marked as the answer
Hi
remove your custom mods
Custom Mods
A-4E-C,Su-30MK_SFM v2.1.12b
run a repair of DCS
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BIGNEWY's post in FCR bugs? Need to be within 1,5km before the FCR detects targets was marked as the answer
Hi,
in your example the targets are actually in a slight dip, in this kind of situation it maybe best to switch to manual elevation and try to acquire the targets
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BIGNEWY's post in Pilot Acquisition source crosshair can not be remove in IHADSS was marked as the answer
Hi,
it is working as intended but if you want to remove the acquisition source
disable CUEING (R1) on the WPN UTIL page in the Pilot seat.
thanks
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BIGNEWY's post in DCS 2.9.2.49629 Open Beta update Multiplayer server crash was marked as the answer
It is important to remove user mods before updating.
We can not test user mods internally and we have no idea if any will break, so its best to update and test dcs in a vanilla state then add your user mods again.
Mod creators will need check their own mods for required changes.
thank you
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BIGNEWY's post in Datalink not working cold start was marked as the answer
please see here
it is a reported issue and we are working on a fix
thanks
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BIGNEWY's post in Black Frames was marked as the answer
you should see improvement, please test and give us feedback
thanks
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BIGNEWY's post in ΑΙΜ120 - Always miss targets near ground was marked as the answer
We have some tweaks coming in a future patch
thank you
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BIGNEWY's post in Can not connect to DCS website without VPN enabled / authorization failed on game load was marked as the answer
I would suggest giving it some time, usually when it is from the USA its local routing issues that normal work themselves out.
thanks
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BIGNEWY's post in AIM-120 cannot hit target doing barrel roll was marked as the answer
Hi,
we do have a report open for this internally.
thanks
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BIGNEWY's post in AI going underdeck hangar bug. was marked as the answer
I have reported this issue to the team.
The cause is during parking under the deck the carrier makes a tight turn which creates problems for the AI trying to park under the deck.
Work around for now is to keep the carrier in a straight line during recovery or reduce the sharpness of the turn.
thanks
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BIGNEWY's post in stutters when I approached the C-130 (tanker) was marked as the answer
Hi,
Ive split this out of the other thread as it will be easier to try and help you without derailing the mt.lua thread.
I had a quick look at your log, you are using some unofficial mods and edits it seems, shader edits maybe? also some integrity check errors for.
Please remove all and run a slow repair deleting any files it finds.
Delete your metshader2 and fxo folders in saved games dcs folder and restart DCS.
First load will take longer while it creates new shaders.
then test again to see if you notice a difference.
If you are able to reproduce and the track isnt to long please attach it with a fresh log.
thank you
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BIGNEWY's post in Emergency Deck Barrier please ! was marked as the answer
as we have mentioned many times before the supercarrier development continues, some of the new features will require DCS core feature improvements ( vulkan ) before we can deliver everything listed on the store page.
Work on plane directors is currently in progress and when we are ready we will share more news.
thank you
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BIGNEWY's post in REPLAY TRACK ISSUE WHEN USING HMD F/A-18C was marked as the answer
Hi,
this is a limitation of track replays. Once you change the view in a replay you wont get the head movements as you have selected to use your own view options.
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BIGNEWY's post in Please Fix Game Flight mode for the Mosquito ! was marked as the answer
I agree, game flight mode creates more problems for users.