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Zayets

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  1. For me is the same after I modify the lua files, units still don't move. LE: nevermind, it looks like I had an old file. They move now albeit unnaturally.
  2. Interesting. I never bother to use keyboard as I map everything on the HOTAS. Yes, my mistake, I meant to say \, backslash.
  3. Is it me doing something wrong or an issue : comm works only on ground. As soon as I am in the air communication key (/) does not work anymore. As I land, all is fine again.
  4. That is exactly what I have said. And probably Hardcard as well. That is, it is not straightforward to add a TACAN beacon on a newly spawned unit. Whether you use Y or X does not matter. How do you spawn the group? Is it an existing group invisible on the map and you clone its parameters or you create it from scratch? Because if you do the later then the list of the parameters you may miss is quite long. Have you tried MOOSE? They have a very comprehensive functions library and I'd be surprised if they don't have a function to add a TACAN beacon on a unit.
  5. It is very difficult to make tacan work through scripting but the best way is to do it is to copy miz snippets and adapt them to your situation. These been said, I have struggled for a week to make a beacon activate via scripting for a tanker. I ended up copying the relevant code after I added a ghost tanker on the map with all parameters set. What you will need though is full parameter list:
  6. There was a time when I played MP more than SP but unfortunately best servers are closed ones. I know because I played closed and open ones. In the open ones you can't escape the Quake Arena feeling especially when you enter alone. Which is not something I hold against DCS. It is mostly how the mission is designed and how many planes are available for achieving the objective. But then if you limit the plane set then not many people will join. Is a fine balance. I would like to see missions being won when you actually hold objectives for a certain period and then regenerated. Number for people playing SP is not a surprise, in fact I thought SP will be 2/3 compared with MP. That would probably make a stronger case for some kind of offline campaign engine which I understand ED is working on. Time will tell. SP is for me these days (when I do play)
  7. If you want, I can post the mission our group (Merc Inc.) uses for training. It is for blue side only. All targets are spawned at your request through F10. You can call tankers, awacs to help you. The portion with EWR can be done quite easy but the easiest by far is to create a trigger zone which overlaps EWR detection ring. There is one problem though with the interceptors coming back to base and scramble again multiple times. Same group will do Refuel and take off just once so you will probably have to spawn new groups every time but at one point you may have a group coming home after you left restricted airspace and a second one taking off to intercept you. You may need to adjust your expectations and/or make some compromises.
  8. I have seen many times this but it usually works. Vec2 gets expanded into x,y while templateID is optional. More interesting is the example given: local target = {} target.x = trigger.misc.getZone('killzone').point.x target.y = trigger.misc.getZone('killzone').point.z target.radius = trigger.misc.getZone('killzone').radius target.expendQty = 20 target.expendQtyEnabled = true local fire = {id = 'FireAtPoint', params = target} Group.getByName('arty'):getController():pushTask(fire) There's no Vec2 directly defined but separate x,y coordinates which makes me think that point Vec2 is split into point.x, point.y in the implementation. EDIT: come to think of it, just to be on the safe side I would use x,y coordinates as in the mission file. Not sure why it looks better to me. Also, worth a shot to check with a Vec2 and see if any difference.
  9. That would be fine if you wouldn't have to assign suppliers manually for that particular airbase. But maybe it works if you are close enough, it works for FARPS if you cycle an ammo truck around it. If the truck is not close enough from the FARP then ground will be unable to comply, if it is within 100m you will hear "Copy" when you request rearm.
  10. Site is down anyway. Plenty of info on hoggit though
  11. Does "Go To Waypoint" is a valid action for aircrafts? I know it works for helis and ground units though.
  12. Your best bet would be to actually parse the mission debrief and count every hit on the targets.
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