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Madfish

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  1. I'm not sure when you tried this but I'm 99% sure it doesn't work as you described. OP was requesting a NON static object - and carriers are not available for USA on the NTTR map, even without historic filter. Honestly I consider this at least it's a lacking feature if not a bug. Yes, it may not be realistic but I'd appreciate the creative freedom for mission makers to have all ships available, even on the NTTR map. On top the UK for example has a Boat Schnellboot type S310 available - which is a German vessel (WW2 mind you). So even the current configuration is not realistic at all. For the USA there's only 2 two ships available: 1. Boat Armed Hi-Speed 2. Harbor Tug
  2. Can anyone else still find it? It seems to have disappeared completely on my client. As in it's not inside that folder and even outside I can't find it.
  3. @BuzyBee two questions: 1) how do we specify separate ACMI folders for each DCS instance (launched with the -w argument), for example on a single server with 2 dedicated DCS instances? What I found in the documentation online was: Open Tacview (full viewer client) >> Options >> "ACMI Files Recording Folder..." But I have not found how to specify it for each -w instance on the client, nor did I find anything in the config files for those instances that saves the storage path for the ACMI files. How can this be accomplished? What I want to achieve is: -w instance1 >> %userprofile%\Documents\Tacview\1 -w instance2 >> %userprofile%\Documents\Tacview\2 -w instance3 >> %userprofile%\Documents\Tacview\3 2) How to make tacviewAutoDiscardFlights work on dedicated server installs? Currently the config is set to ["tacviewAutoDiscardFlights"]=90, It should discard files shorter than 90 seconds. Right now it is still creating the known 0/1kb ACMIs though which, if you open them, are 00:00:00. Is there a way to fix this for dedicated servers or is it a client only config? Thanks in advance!
  4. This is what ticks it for me, although I currently use an Nvidia GPU. It'd be a yes from me if it was FSR (which works on all GPUs). It'd be a yes for DLSS a implementation after FSR (since that only works on Nvidia cards). It's a no because it's currently only saying DLSS, which is only for Nvidia cards. Vulkan is on the table since years now and fans already added FSR in VR mods, to outside programs etc. Both FSR and DLSS are API agnostic and both DX as well as Vulkan work so that shouldn't be a problem.
  5. As your signature is "A track or it didn't happen." and you seem to be an expert on the matter, two questions: Is the short trackfiles <10 minutes a confirmed amount? E.g. are tracks reliable 100% under 10 minutes, no matter if AI or not? What if there's no AI? Still 10 minutes or longer? If so what amount is confirmed as reliable? Can you confirm track files are historically compatible without issues across versions, including e.g. changes to missiles or FM, or how would one use a track to prove something happened? If they are not compatible I would suggest adding that to your signature to avoid confusion e.g. "A track from no older than the most recent version" Also what would you suggest to report bugs with if they are not reliable across versions when changes happen - as many bugs are not being looked at right away?
  6. Why would that sound like a CPU limitation? Higher poly count from the improved terrain mesh, more unique and higher detail objects as well as density, more texture streaming, more shadows, more anti-aliasing... It could literally be a person sitting on a 5950x with an 9xx card with todays GPU prices. And that's exactly what FSR is for. To make people enjoy higher resolutions on less capable systems. And DCS would definitely benefit from any optimization which is free even. Open source API, super easy to implement. GPU vendor neutral.
  7. +1 FSR Really sounds like the right tech for DCS as a platform as it's working on all GPU brands.
  8. Just came across this and I'm in full support. Would be really helpful, especially in the F10 map for mixed flights with imp / metric airframes.
  9. Hey, thanks for the info. Two questions: Installing TacView 1.8.5 on the ded Server didn't auto-update the options.lua. Is that behavior intended / expected or an issue on my particular server only? Could the documentation on https://tacview.fandom.com/wiki/User_Guide_–_DCS_World be updated with more details - especially the section "Using Tacview with DCS World Dedicated Server"? For example: > Instead of just a mapping to GUI table a table with values expected to set up a certain behavior - for example when does it need 0/1 or true/false? > What effect does "tacviewBookmarkShortcut" have on a dedicated server with the value 0, 1 - or 2 as mentioned in your post above? > What effect would "tacviewRemoteControlEnabled" have on a dedicated server? Thanks in advance for the support and the amazing product
  10. Would be nice for sure! Maybe you could turn this into a topic for collecting asset ideas For example what about some ground (crew) assets like a detailed shelter (if possible one where raindrops don't fall through) hangar tractor / pulley hydraulic test stand starter unit / generator chemical decontamination ground support unit field laboratory for chemical identification couple of suited up NPCs in meaningful poses as seen e.g. here load trailers hoist towbar component crane DASS Typhoon Cooling Cart (conditioned air and ECS) other statics / decorative elements like an engine on service frame high detail crates fuel tanks fire extinguisher cart wheel chock decent fuel truck decent fire truck some ground crew in decent (animated) idle poses? barrier tape that could be used for airshows / display flood lights see this image for a reference of a few elements described E.g.
  11. I'm having a hard time seeing sustainable lift happening with that surface and especially at the bank angle visible in the video. It's also not just limited to the C-101 - other planes have the same thing happening. e.g. mirage with ripped off delta wings. I for one am super glad this is still visible to players and not hidden under those random moments mentioned since we don't have a lot of (any) debugging tools on our hands as players to actually display lift in a meaningful way like in other simulators. So there's no way to simply sanity check the FM. Would be interesting if an engineer could pull off a fluid dynamics simulation on this.
  12. Can confirm, not updating position or data - meaning even engine RPM isn't reported back to the game in MP for other clients. It will stay grounded at 0 RPM while the client flying the Su25T can maneuver freely.
  13. I'm sure what he means by "having the impression that the development of DCS is somewhat stalled" he means that he as a user / customer doesn't see progress. Thus it'd obviously be the job of newsletters to inform about progress made as you're totally right, as a non developer there is no insight into the code base. That aside do you have recommendations of dedicated sections and threads in the forums that report on the development progress that's not mentioned in the newsletters / patchlogs?
  14. Hey gents, @AeriaGloria Not sure what you meant by it's a reason why it's late - could you clarify? And yes, to help fix potential bugs is exactly why I asked if there is an easily readable source file to support the effort without having to spend days to research this via the editor by placing the objects for testing. And sorry I should've clarified better. ME stands for mission editor. I reworded the post - hope it's more clear this way: Obvious example: JF-17 for Pakistan. It's not available for Pakistan in the ME in 2005 (expected) and not even in 2020. If you take the filter out it's available - but it's then also available for the USA which to my knowledge is also incorrect but not related to this feature. Other examples which might need confirmation are: M-2000C (in ME available from 84 for France - I expected from 83) F/A-18C Lot 20 (in ME available from 98 for USA - expected from 89) F-16CM bl. 50 (in ME available from 91 for USA - expected from 97) AV-8B (in ME available from 97 - I expected from 87) F-5E-3 (in ME still in service 2020 for USA - I expected not in service anymore in the USA (only F-5F/F-5N)) I couldn't find any F-5E-3 in service in 2020. @Rudel As for the hornet you could be right as the hornet in DCS is almost the latest C built for the Navy. However, shouldn't the filter represent the earliest that model was available? Also taking the unit out the latest it was found to still be in service for that country / coalition? In general I tried to compare with the DCS encyclopedia - sadly it doesn't, with some exceptions, tell much about most of the air frames.
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