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zipdigital

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Everything posted by zipdigital

  1. Oh wow, Riva TNT series, man that brings me back. Haha. That was the first video card I ever purchased. Followed by a Voodoo3 card just so I could play Freespace. Not long after that I found this cool sim called Flanker... Oh such wonderful nostalgia! Anyway, back to topic, I also recommend Nvidia. I had two AMD/ATI cards before and always had issues and sub-par performance. I also like the added benefit of things like PhysX and CUDA. I know AMD is trying to play catch-up, but Nvidia has the clear lead in offloading processes to a GPU. (Minus bitcoin mining like Skatezilla mentioned.)
  2. Congrats to the winners! Happy holidays everyone!
  3. Thanks for the Opportunity Cichlidfan! I'd like to enter for the Hawk!
  4. One thing to add: As I understand it, if you use Nate's method above you might think you did not remove any trees since you would see them around an airport or town (those trees are built in to the airport's mesh), but you wouldn't have the randomized trees that pepper the landscape. So it may seen as if the trees were still there at first. Correct me if I'm wrong?
  5. Ha! Well put. And while I agree... DCS's attention to detail and realism is where the sim shines. Pulling off a flight perfectly and accomplishing mission goals and returning safely give an incredible feeling of accomplishment. ...but every once in a while a healthy dose of alcohol and insane aerobatics is the ticket. I agree with Skatezilla though, please don't show up to a multiplayer server and expect jet ramming to be acceptable, or enjoyable. It will instead be frowned upon harder than ever recorded in the history of frowning. To the OP: Nice surgical maneuvering. :)
  6. Hahaha. Yeah, I just checked my icon and of course I've got the same default image. Time to go change that.
  7. I ran the update utility and it updated fine. You can find it in your programs list in your start menu under Eagle Dynamics. As for joining servers, they may already be running the new version, which would make your version obsolete/incompatible.
  8. Yes. Nevada will be the debut of the EDGE engine.
  9. Is there a means to run the auto-update utility without automatically starting the program? Or is such a feature planned? Mention of what the utility is patching would be nice too.
  10. I'm not sure what it is, but I would think from a ground vehicle due to the ammo cans.
  11. And who knew the AN/ALQ-131 could have ammo cans attached. =p Disclaimer: This is the result of a 1.2.1 track file when played in 1.2.2. For whatever reason, instead of the SUU-25 model, it is now some form of gatling gun with ammo belt coming from a set of ammo cans. I cannot recreate the issue with a new mission or loadout, so I can't classify it as a bug. Funny nonetheless. :) Sadly the track file is still messed up and shows my plane flying off into the water for some reason instead of my neatly placed bombs and nice landing while fighting heavy crosswind.
  12. The last I remember reading, the the current map and terrain will continue to use the old engine, while Nevada would use Edge. ...but, "Everything is subject to change."
  13. I don't think there has been real news of EDGE in this thread since the last 50 pages. Short answer - No.
  14. Perhaps something I did not see before it was resolved in the recent "micro-patches" from the auto-updater? Glad it is resolved for you.
  15. "Not every frame" is a performance tweak, so 'choppyness' is expected. Since it renders the TGP display every other frame, it is not being updated per-frame as the rest of the "world" is. It lowers the amount work the game has to perform to render the TGP output while also rendering the cockpit and world around you. (I think this also includes mirrors?) If you set it to every frame, the 'choppyness' would probably disappear, but you may also get an overall lower frame rate depending on the capability of your system. I ended up leaving it on lowest resolution as my rig is beginning to show its age. (And no mirrors) Your mileage may vary.
  16. Or perhaps they can use the updates/announcement functionality that is already in place from the main menu? I like knowing what has been changed, no matter how small.
  17. Hahaha! I suppose I can't fault someone for following procedure to the letter.
  18. I would love to have some information about this also.
  19. Today I tried out the "create fast mission" feature. My first engine had finished spooling up, and I had just powered up the second engine when I exploded. o.O After a moment of confusion, I realized it wasn't something I did incorrectly. Instead it was that the the enemy had already engaged my air base prior to the start of the mission.
  20. cichlidfan's statement is valid, I agree.
  21. There is probably a nondisclosure agreement negating talk about the products in the general forums.
  22. I suffered this strange bug last night also. I could not see the server I wished to join in the list, yet my friends were already connected and flying. Connecting by IP and even specifying port resulted in an immediate "Connection Interrupted." When they loaded another mission it all worked fine. I see Cichlidfan pointed out Wags' post mentioning a potential fix is in the works. Thanks for the heads up!
  23. Multiplayer Hi all, I've played solo since the Flanker 2.5 days and now I would like to graduate to multiplayer. I once read a thread detailing newbie-friendly servers and teamspeak info, but I cannot seem to find it, or know if it even still exists. I'm looking for a group of friendly arm-chair pilots who might be able to teach a few things to a fellow like me, fly seriously at times, but doesn't mind that I can't afford a thrustmaster warthog kit or gallivanting and loop-de-looping under bridges while intoxicated when there's nothing better to do.
  24. Hahaha! Makes me love my quiet dog even more.
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