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B25Mitch

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Everything posted by B25Mitch

  1. EDIT: RESOLVED I am doing a clean DCS 1.5 install. Attempting to install Mig-21bis from the module manager, after the file download completes an activation message (admin rights) appears and I click yes. This results in the error below: I then click exit, and the same set of Activation > Error windows appear again. I have also tried this with the registry fix, the 1.5 hotfix, and uninstalling/reinstalling the module, all with no success. This continues to occur every time I start DCS, unless I delete the module. EDIT: A SYSTEM REBOOT SOLVED THIS ACTIVATION ISSUE
  2. Haven't played DCS in a while, mainly due to the sorry state of the aging graphics engine. 1.5 might just reel me back in if it's as good as everyone's expecting, and NTTR would be a welcome bonus :)
  3. Yes, it's awful. I believe ED's policy is to upgrade one particle effect per year - let's hope this one is next :smilewink:
  4. I just thought I'd bring to everyone's attention that today's EDGE screenshots revealed that particle shadowing will be supported. Note the shadow from the wing on the tire smoke: This alone will make particle effects look slightly better, but I think it reveals an interest in rejuvenating the particle effects in general, possibly the weakest area of the current graphics engine.
  5. I'm running a GTX 570 1.25GB. Using the MiG-21 startup training mission (default cockpit view) as a benchmark on high graphics settings, my average FPS improved from 21.5 to 23.5, or about a 9% improvement. This is still less than half of the FPS I get during the A-10C startup training mission (49FPS).
  6. The Ka-50 visual damage model is the most detailed of all the DCS modules so far. It also seems to respond to damage fairly realistically, since it takes a lot of punishment to actually down it, but not nearly as much to render it combat ineffective. (similar to the A-10C). The Huey and Hip can sometimes take more hits and still be combat effective due to their simple weapons systems, but shooting them down outright is easier than downing a Ka-50.
  7. Note that there is currently a bug preventing the autopilot channels from working in the Mi-8, which makes it a lot more difficult to fly. You can find the fix here: http://forums.eagle.ru/showthread.php?t=128655
  8. As far as I'm aware, there's no terrain self-shadowing for the Georgia map.
  9. Second pic taken under identical conditions. Note the improvements: 1.) Grass (obviously). 2.) Far more pronounced shadows, including shadowed grass. 3.) Better visibility (note Mt. Erebus on horizon). 4.) Better terrain shading. 5.) More realistic sky haze. 6.) Improved ambient lighting on the Abrams. 7.) More lush terrain colouring. DCS 2.0 will look fantastic.
  10. It makes no sense to abbreviate "Miles per Hour" to "Mph", because both have the same number of syllables. However, saying "Kph" is reasonable since it has half as many syllables as "Kilometres per Hour", and therefore takes half as long to pronounce. Of course, you could go all the way and just abbreviate it to "K's", but that could refer to either distance or speed and may be confusing.
  11. The are many arguments for a worn cockpit in the MiG-21. I'll list a few: 1.) The MiG is still in service today, but is much older than the Lock On/FC series aircraft. Because the Fishbed and the aircraft from Lock On/FC will likely be participating in the same scenarios and will be seen side-by-side, it makes sense for the MiG to appear more aged. 2.) Soviet aircraft are commonly seen in developing countries with limited resources to maintain them. While Russian examples may be in better condition, the fact that newer and more capable Russian aircraft are available as FC modules means that mission designers will probably lean towards using the MiG-21 in other factions. 3.) Digital art makes use of weathering to increase the visual authenticity of the image. Extremely clean CG objects are often perceived to be 'fake', and need certain imperfections to be believable. This is universally recognized in the gaming industry, and is a core component of artistic representation. 4.) The entire concept of DCS is heavily reliant on becoming intimately acquainted with an aircraft. Players feel that aircraft have 'personality', and weathering is key in establishing a notion of uniqueness, as it implies that the particular plane has a long and interesting back story, rather than being a sterile machine fresh off the production line. The popularity of weathered cockpit mods reflects this phenomenon. Note that none of these points imply that a clean cockpit would be unwelcome. However, since LN only has the resources to create one version, the reasons above dictate that the 'dirty' version is the wiser choice.
  12. The following chart can be used to determine the effects of blast overpressure on a human subject for a given weight in TNT. While the design of the bomb can accentuate overpressure effects to a degree, it is probably safe to assume that the bomb would not be more effective than its total mass in TNT. source:http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA286212 Note that this completely ignores the effects of shrapnel. The chart indicates a probable kill line about 30m (100ft) from a 1000kg blast. Beyond this range shrapnel is the only significant factor, which is based on probability with an inverse-square falloff. source: http://www.globalsecurity.org/military/library/policy/usmc/mcwp/3-23-1/appf.pdf This chart indicates a Mk84 10% PI at 225m (note that the unguided Mk84 figure is inflated to 325m to account for risk of aiming error). It is therefore likely that a Mk84 may be expected to reliably kill unprotected infantry at 100-200m range. 'Soft' vehicles would be only slightly more resilient than infantry. Assume a 50% PI of 100m. Armoured vehicles, however, would probably need to be within the overpressure zone (<30m) to be disabled. source: created by B25Mitch
  13. If money's tight you're better off getting a TrackIR and cheap stick, instead of a HOTAS and no TrackIR. As long as the stick has rudimentary axis functions it will suffice. Precision, while nice, is not strictly necessary. Paveway guided bombs, for example, have zero control precision - the steering fins only do full deflection ("bang-bang") motion, and yet it can bullseye a moving vehicle. Likewise, it is technically possible to fly any DCS aircraft with nothing more than an XBox360 controller. I've tried this on a few occasions with the Huey, and once you have learned to predict the behaviour of the aircraft, it's easy. Having a precise HOTAS will do nothing to prevent pilot-induced oscillation - that's all to do with predicting the aircraft's motion. So don't worry too much about having the best joystick. A TrackIR will benefit you far more.
  14. I didn't realize the FW-190 had a wooden prop. Other notes: very easy to fly, not so easy to land, extremely powerful rudder.
  15. I entered a flat spin the other day on a free flight server. I had flaps and airbrakes extended at low airspeed, and was at about 5000ft. I couldn't get out of the spin and had to eject. After ejecting the Sabre continued to spin all the way to the ground. I'll try to replicate this when possible.
  16. Thank you for looking into this USARStarkey. I think that the damage model in DCS, in general, is not very robust. Sure, it's detailed, but there's no predicting what might happen when a target gets hit. Take any of the flyable helos, for example, and fly into the path of a MANPADS. I regularly keep flying without so much as a scratch. It's like there's a randomized value placed on damage, rather than a proper analysis of the hit location. If I do get damaged from the explosion, often the damage appears in a strange place. IL-2 1946 had an extremely robust damage model. Things got damaged for a reason, it was more or less predictable, and you could even see it directly using the debug tool. Here's an example: The arrows indicate damage vectors, with the length showing the severity. The B-17's horizontal stabilizer has just taken a direct hit from 88mm flak, which has blown it clean off. This is represented by the large arrow. Shrapnel from the shell (the small arrows) has caused secondary damage along the tail and wing, radiating away from the point of impact. Parts with arrows in them get damaged, and pilots with arrows in them get killed or wounded. Sadly the DCS damage model doesn't seem this coherent, at least concerning explosions. I often find myself wondering why the cause and effect are at odds.
  17. I couldn't really believe this when it happened, but here goes: Mig-15 takes a single shot from 900m away. I'm pulling 6G. The round takes almost 2 seconds to reach me. It hits me, I burst into flames. Honestly, I don't even think the Mig-15 is that good at flying. He's just got laser-guided cannon shells. Track attached, it happens after 11 minutes. Sniped.trk
  18. My theory is that it's the transition line between two rendering passes - one configured for close-range objects(cockpit), and the other for rendering more distant objects. It's got nothing to do with Vsync, and it's not due to z-fighting (concrete being too close to ground) either. I believe this won't occur in EDGE since it's a new rendering engine entirely.
  19. I don't think this is an issue with the MiG 15 - the issue is with the AI modern jets turnfighting against slow targets, when they should be B&Z'ing.
  20. This module has been released in quite a polished state for a beta. Any bugs are usually encountered in situations outside of normal aircraft operations. And there are nice little touches too, like the pilot's head position raising slightly when the gear is lowered, so you can see better for landing.
  21. More likely that the grass is still in the experimental stage and hasn't been incorporated into the build that third party devs use.
  22. Almost everything in your post is incorrect. EDGE is coming for the Black Sea theatre, and what little we've seen of the Nevada rivers indicates they are vastly improved, with 3D river banks. Furthermore, this was shown nearly two years ago, as early WIP.
  23. This is probably the same issue reported in this thread: http://forums.eagle.ru/showthread.php?t=123608
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