Jump to content

Ian_cf-18

Members
  • Posts

    27
  • Joined

  • Last visited

Everything posted by Ian_cf-18

  1. Brit_Radar_Dude: Thanks for the info. It is very helpful indeed!:thumbsup: Alfa: Looking forward to Black Shark... sounds great! Do you guys know if we have any ship-based / land-based surface to surface missiles to engage ground targets? I'll investigate...:book:
  2. Tflash, Very fun mission! You have to take off rapidly in the SU-25 otherwise the artillery takes out your entire flight in about 30 seconds! It's interesting to see how they prioritize the targets, as part of the units will engage your planes on the ground while the rest will engage the ships... I have asked this before but couldn't get an answer: Do you guys know the range of the different artillery units available in the game? This would be helpful in creating challenging missions.
  3. Didn't I read somewhere that the Google Earth imagery is about 2-3 years old? Can anyone confirm this?
  4. Thanks for these tips guys... A few questions: 1- How close does the EWR need to be to the artillery?? Does it need to be in the same group of ground object? 2- Where can we get the range of the artillery units included in the game? Doesn't seem to be in the encyclopedia.
  5. When viewing training tracks, the outside view of the aircraft and even the fly-by view seem ot have a different focal point than the standard one in the game, and the ground seems more "zoomed-in", giving a better speed impression. It even remains when you press ctrl-Q to take control. Where can we change this setting so that it's available in "non-training" tracks?
  6. Ironhand, Brit, Nice work on the track guys! I am always impressed by this community and how people are willing to help each other out. I will try to put all those good strategies in practice (unfortunately I will be away on a business trip next week, and the girlfriend probably won't let me be at the computer much today!). Ironhand: Last night I was re-watching your excellent "Surviving the duel" tutorial. You mention in there, just like you did in this thread, the importance of the knowledge of your opponent. In the tutorial, you mention that you know the range of the F-15 by the signal strength on the RWR. Do you have a table with that type of information but for other planes?
  7. Brit, Just viewed the track. Nice work! I am really impressed on how well you re-acquired with the Helmet Mounted Sight...Do you have TrackIR? Man, I should really get that. Slewing the view with the hat stick of the joystick is just a pain when frantically searching for the planes WVR. If it's hard with 3 F-5s, just imagine the difficulty against 3 F-16s... NBTW, how's your naval MOD coming along?
  8. Thanks for the tips... I sent you a private message. I knew and have been trying to put those in action, but it seems that it is especially difficult against multiple opponents, because the SARH missile forces you to keep focusing on one bandit, leaving always a bandit free...
  9. Ok gentlemen... I am in need of your advice! I've been setting up small, quick battles with the FBP ( mostly because I don't have alot of time to play lately), and I am miserably failing (i.e. getting shot out of the sky) everytime the fight is defensive, for example 2 against 3, or even worst odds... Of all the tutorials out there, I cannot seem to find one for that tyoe of engagement. There are excellent tactics for duels, but none for multiple bogey fights. Therefore, I would like to ask you all for your advice/tactics in those situations. As an example, I have described below a typical fight that I play, without much success. Please take note that I will accept in good spirit any joke on my flying skills only if: a) It is accompanied with good advice; b) The joke is really funny!:p Typical fight: 2 SU-33's (including me) against 3 Turkish F-5s... OK, here I am with my trusted friend "pilot 2", inbound head-on against 3 F-5s loaded with 6 AIM-9 each... Easy you might think, so did I, at first. Ok, I acheive a lock fairly easily on the lead bogey at about 70-80km, tell "pilot 2" to engage my target, which he confirms. I break the lock and lock the second bogey, thinking "we'll acheive long range kills on the first two, and then that poor lone F-5 will be downed quickly when we get to WVR...Wrong!:( First off, after launching a pair of R-27ER at the midpoint between the max range for non maneuvering target and the next caret, I maintain lock iwth the F-5, turning slightly and diving in the process... so far so good. Arriving within 15 km, both of my missiles have been spoofed and the F-5 is flying perpendicular to me, we are down to about 1000m altitude. After spoofing another one of my missile (R-27), I finally got the kill within less than 4 km with an R-73.:D OK, time to see what is going on with my buddy. Looking left, I notice another F-5 close to me, with "pilot 2" in chase... To my surprise, the F-5 is not defensive, but coming after me! In the next second, he releases no less than 4 missiles my way. After expanding ALL my flares (can you say panicky?), I am still looking left only to notice that "pilot 2" is himself being chased by the 3rd F-5!! With that multi-tasking (looking left and releasing flares:rolleyes: ) I forgot one important thing... fly the airplane. By the time I heard Betty's voice, I was already in the drink. I won't even tell you what happened when I replaced the f-5s with F-16s... Any comments appreciated. Thanks!
  10. Thanks guys for the info! You are definitely right about that. Anyways, I don't always have alot of time available, but if you want me to help with your naval project, let me know...(I cannot create mods, but can certainly create missions).
  11. Britgliderpilot's idea about a Su-33 mod has got me searching alot about Naval warfare and playing around with the mission editor to try new things... One thing that seems odd to be is that the "Moscow" (which I think is the Moskva, Slava Class guided missile cruiser) engages other ships with his SS-N-12 missiles, but only with one missile at a time... which means that the Oliver Perry usually easily intercepts the missile with his SAMs. On the other hand, the SS-N-19 of the Kuz almost never get intercepted, even if, again, they are only fired individually. Is this normal? I would have thought that the missiles would have been fired in groups of 3-4 to reduce the change of intercept... But I may be wrong. I know that naval ops are not the main focus of Lock-On, but still... maybe someone knows a mod or maybe I am just doing something wrong in the editor.
  12. Brit, What would be a realistic carrier battle group for either side? From what I can find browsing the internet, it seems that on the American side it's usually 1 CV or CVN + 2 cruise missile cruisers (CG) + 4 destroyers (FFG, DD and DDG) + 1 supply ship. But I cannot find anything consistent about the Russian side. I found various information stating that it often varies... Also, does anyone know the geometrical positioning of the various ships when on the move / doing various operations etc...? Distance of the ships vis-a-vis one another?
  13. For Capt. Instigator I think that Capt. Instigator mentionned that the Jolly Rogers were his favorite squadron. See the following link for plenty of good pictures of when they returned home from their last cruise with the Tomcat... http://www.milavia.net/specials/finalcruise/index.htm
  14. Thanks for the info guys... Ironhand wrote: Yes I can confirm that they are definately not there because I even switch to the roaming camera to go where the objects should be and they are not there... I'll try to reproduce take a screenshot next time. Gazehound wrote: If I don't use them with AWACS or EWR, how then can we use this type of task? I thought GAI was made especially to scramble fighters as soon as bandits were detected on radar... that's the nuance, I didn't expect them to detect me when I'm still on the tarmac!! Brit: Btw I haven't had the time to check on your guess there. Will try to do that soon.
  15. Thanks! So I was wrong... the airbase distance in most mission is correct.
  16. In most campaigns or missions we see in the game, it seems to me that the airbases are really close to the frontline. In understand this in terms of gameplay, but in the real world, what would be the closest distance that an airbase would be from the frontline for fighters, ground attack aircraft, etc...?
  17. Gentlemen, First of all: Happy holidays to all! I hope everyone is having the greatest of time surrounded by their loved ones... And now to my question: I am building many missions lately, and I especially like to build a few missions at the beginning of a campaign where the war is not declared yet, but both sides are ramping up, tension mounting, etc...(à la Janes F-15) My question is, during these first stages, what is the Russian doctrine when it comes to CAP, SAM sites up, etc... in other words, before the hostilities have started, what should I put in the mission in terms of fighters in the air, mobile SAMs around airbases. Also, what types of unit and in what quantity (a pair of Floggers as CAP? or would it already be their first rate fighters, or long range interceptors)? Also, if you know on the NATO side, it would be appreciated also. Thanks!
  18. I posted this in the Missions forum... maybe you guys can help me also: I've been playing with the mission editor for a few days and have been experiencing some weird bugs. To name a few: 1- Certain buildings simply will not show up depending on the country they are assigned to (ex.: Comms tower, Military staff building). The editor allows me, for example, to put the object in the mission, but when I load it up it is absent, and when I get back to the editor the object is on the map, but without a type (empty menu). 2- Certains ground vehicles do not appear as static objects (ex. a M818 assigned ot Germany) but can only show up when placed as normal active ground unit. Otherwise they have the same behavior as described in 1) above. 3- I place two Mig-31 with a GAI task, along with a 1L13 EWR unit, but the Migs take-off even before anything is in the air to intercept...?:confused: My aircraft is still on the runway more that 600 km away, out of the EWR range and on the ground! The migs take-off and seem to fly around with no particular waypoint. As this happened to anyone before?
  19. Brit, Thanks for the info... I'll try to see if it's modeled. As for the other bugs, anyone seen them or maybe I am doing something wrong?
  20. I've been playing with the mission editor for a few days and have been experiencing some weird bugs. To name a few: 1- Certain buildings simply will not show up depending on the country they are assigned to (ex.: Comms tower, Military staff building). The editor allows me, for example, to put the object in the mission, but when I load it up it is absent, and when I get back to the editor the object is on the map, but without a type (empty menu). 2- Certains ground vehicles do not appear as static objects (ex. a M818 assigned ot Germany) but can only show up when placed as normal active ground unit. Otherwise they have the same behavior as described in 1) above. 3- I place two Mig-31 with a GAI task, along with a 1L13 EWR unit, but the Migs take-off even before anything is in the air to intercept...?:confused: My aircraft is still on the runway more that 600 km away, out of the EWR range and on the ground! The migs take-off and seem to fly around with no particular waypoint. As this happened to anyone before? Finally, a quick question: what launcher unit does the Dog Ear radar go with? Thanks for your help!
  21. D-Scythe, That is what I mean... is there any way to force the mission editor to start a player aircraft on the ground at any other place than on the parking? (by setting waypoint 0 to "Takeoff" and selecting "from parking area"?)
  22. Great creativity Shepski! However, I tried to do that in the mission editor, and it won't let me place an aircraft taking off from a place on the map that is not an airport (it forces a speed of at least 50). In a similar manner, besides when placing a static object, a player aircraft cannot be oriented or placed in any parking on the taxiways... Does anyone know how I could do that?:confused:
  23. How come I see Flaming Cliffs screenshots of UAV reconnaissance planes and I can't seem to select it in the mission builder or see it n the encyclopedia? Thanks in advance for your help.
  24. I haven't updated yet to 1.11 because I am going through the training... Is there any way to have the training tracks work in 1.11? Also, what happens with the tracks when I go to 1.11... is it minor bugs, or will it not work completely? Thanks in advance. Ian
×
×
  • Create New...