Jump to content

MeerCaT

Members
  • Posts

    164
  • Joined

  • Last visited

Personal Information

  • Location
    UK
  1. (On a very quick, completely separate note: look how much the pilot adjusts trim during landing. Same is true of many/most/all real world aircraft I think but I'm often guilty of not doing it myself in DCS)
  2. I wouldn't pay much attention to the wind vane while in hover (in fact I think we are actively advised not to chase the vane). Once you've determined the basic wind direction (mission briefing or in-cockpit aids) while on the ground and pointed the nose in the appropriate general direction think no more about it.
  3. Is there any word on whether the 'GeneratorF' F10 map bug is known about and on a radar to be looked into? (Surprised if it hasn't been mentioned before but I haven't found anything in the forums) What I'm referring to is this: In multiplayer (only?) when using CTLD to spawn 'crates' (represented in game by a "GeneratorF" object) on many/most occasions the "GeneratorF" map icon becomes permanently 'stuck' to a specific position on the F10 map view. When moving and zooming the map the GeneratorF icon remains fixed at the same position on the screen. Stuck to the glass! :) Attached is a screenshot of one recent example. Here I've moved the map (Caucasus) West over the sea and we see the icons still 'glued' to those positions on screen - very far from the actual positions they really exist(ed) on the land to the East (near Sochi). I can produce a track and probe a little deeper myself if this isn't already on a TODO list.
  4. DayGlow I agree with your confusion regarding trim. I know nothing about the real world procedures or handling of this aircraft but it's perhaps possible the instruction to trim "down" is a mistake or misinterpretation. But even then, trimming "back" by a full 2 degrees, in my short experience, would seem excessive. What has worked for me is to trim back by just a couple of 'clicks' of the trim hat. (If you make the input visualisation box - whatever it is called - visible then I trim to put the little white diamond just below the centre line so the tip of the diamond touches the line, or there abouts). A suggestion regarding the throttle: as the tutorial says, smoothly roll it all the way to max! This will likely produce quite a fast lift off so be ready to calmly reduce it again very soon after lifting off. I find (also with helicopters) that a reasonably swift lift off is often much easier to control than a very slow one. Slow and controlled is something that comes naturally over time. Being a little forceful (in a gentle way) can actually make things a bit easier to begin with. (Silly example: swipe a pen quite quickly across a page and the line you draw will probably be a lot smoother and straigher than if you drag the pen very very slowly)
  5. Its not a problem for everyone but I doubt I was alone (esspecially among fellow rotorheads) in having a little difficulty with brain-to-hand coordination for throttle control in a hover (jetbourne flight). It is just so ingrained and natural to pull 'up' (back on the throttle) to go up, as is the case in a helicopter; but not the case here in the Harrier. So, I just wanted to share a very quick tip that has helped me focus my mind in the right way. It is simply this: Consider your throttle hand as being pressed palm-down against the floor, as if doing a push-up or handstand. Now it becomes perfectly natural within the mind to 'push' or 'pull' pressure on the throttle appropriately in order to 'push up' or 'pull down' the aircraft, as desired. 10 years in virtual helicopters has worn a deep groove in my mind (right hand up to go up, and down to go down), which is a little tricky to overcome but this idea of pushing/pulling on the ground (rather than the aircraft) has really helped me. Let me know if you have any other/better ideas.
  6. I've only just bought the lovely Harrier (partly due to nostalgia for the original "Harrier Attack" from the 'good old days'), but I agree with Yip-Yip and Swiftwin9s: it does not seem possible to assign controls to MFD input devices. For me, within the Adjust Controls screen these devices are 'greyed out' and do not allow any (re-)assignment. Instead they are pre-configured with the appropriate assignment/mapping to the in-cockpit MFD controls. Not a huge problem for me (and most people probably) but it's definitely a shame it has been restricted like this, and arguably not a correct/fair thing to do. Sure it makes sense that people who have MFD's are likely to want to use them for the corresponding in-cockpit MFD functions but it tastes a little off to have the freedom of choice restricted over how we wish to use our input devices. Also this seems to eliminate the possibility of 'overloading' usage of these controllers with the use of modifiers. Probably manual direct manipulation of the control mapping files is an option but it's a little sad that it should be necessary.
  7. Thanks, that's an excellent option! So to disable the MP track recording: Edit file (create if necessary): C:\Users\<username>\Saved Games\DCS\Config\autoexec.cfg [*]Add to end of file: disable_write_track = true
  8. UPDATE: As an alternative (or in addition) to the following, we can simply disable the recording of multiplayer tracks (the files still get created but are mostly negligible in size, due to not containing any 'history' of what actually happened). See post 5 below. First off, for anyone who doesn't already know, while playing in DCS Multiplayer online it records a 'track' of every session. These files are save somewhere within your Windows user profile directory (E.g. "C:\Users\<username>\Saved Games\DCS<.openbeta>\Tracks\Multiplayer") Even over a short time these files can easily mount up to gigabytes of storage. I'm not actually sure if they ever 'expire' and get cleared down automatically by DCS at any time but in my limited experience it seems not. Therefore it's probably a good idea to a bit of manual tidy up in this folder once in a while. I'm never going to remember to bother doing that, so what I recently did was set myself a 'reminder' using Windows "Task Scheduler". May seem like slight overkill to some, but for anyone interested in doing the same and not already familiar with Task Scheduler here's an example of what I've done. You're all clever people and can figure it out but in simple steps (applicable to Windows 7, can't vouch for any other versions): Open "Task Scheduler" (Windows search for "Task" or "Sched") Task Scheduler Actions -> "Create Basic Task..." [*]Create a Basic Task Name: Reminder-DCS-MPTracks-ClearDown Desc: A reminder to clear down the DCS Multiplayer Tracks folder. Click [Next] [*]Task Trigger [select desired interval (daily, weekly etc.)] Click [Next] [*]Daily / Weekly ... [Configure the recurrence as desired] Click [Next] [*]Action Select "Start a program" Click [Next] [*]Start a program Program/script: %windir%\explorer.exe Add arguments: "C:\Users\<username>\Saved Games\DCS<.openbeta>\Tracks\Multiplayer" Click [Next] [*]Click [Finish] You can test it out straight away by right-clicking your new scheduled task and "Run". It should simply open a new Windows Explorer window in the folder configured above (i.e. your DCS multiplayer tracks folder). I provide no guarantee that it wont cause the world around you to implode, but it seems to be working ok for me.
  9. The lighting (among other things) has got a lot better in the new completely recreated cockpit (currently available in the 2.5.6. BETA version of DCS World). If you're planning on spending any significant time in the Shark during the next weeks/months then I can highly recommend trying out the BETA version. As far as I understand there are no issues in 'upgrading' to the 2.5.6 BETA version of DCS World and then reverting back to the stable version again if you so wish. (E.g. Configuration and settings are not lost.) I can't seem to find it right now but there's a thread somewhere (I'm sure it's a 'sticky') that explains clearly how to run the DCS Updater command line tool to change the version you are running. I used it recently without any problems.
  10. Ah right, well that's a separate issue. I'd recommend starting a new thread for that and see if anyone comes along with any advice.
  11. @Super18 - Don't worry you are fine. What is being talked about here is when people bought the original "Black Shark" (which was a completely standalone game, nothing to do with the "DCS World" we now live in) and then upgraded to "Black Shark 2" and are now trying to 'convert' this combination of "BS1+BS2Upgrade" into a license for the full single "DCS: Black Shark 2" module within DCS World. From what you say, you bought the 'full' version of "DCS: Black Shark 2" straight up within DCS World. So this topic of transferring/converting/migrating licenses doesn't affect you.
  12. Here are a couple of kneeboard pages I find useful as a reminder for a few things in the Black Shark (DataLink setup, Radio channel freqs, Weapon station configuration). Numbers [1] to [5] on the DataLink sheet are the initial setup of the DataLink system (switches that need to be on). Remember, [3] and [4] must be configured so that all members of the DataLink group have a unique ID only one member is the "COM". [6] to [12] are an example of creating a target point and sharing with DataLink partners. Let me know if you spot any mistakes or have any suggestions. There are several way to incorporate custom sheets like these into your kneeboard(s). I'm not giving any instructions on how to do it here but I would recommend taking a look at http://www.dcskneeboardbuilder.com if not already using/familiar with it. In fact I might put together some notes about basic usage of DCSKneeboardBuilder in a separate thread, because it was not very intuitive to me when I first looked at it, and I'm still not sure I fully 'get it' now but it's doing what I need it to. Cheers.
  13. At the risk of hijacking my own thread... @jlummel - It may be worth approaching ED Support about your 'spare' products. Of course, I'm quite sure they are under no obligation to do anything all about it, but perhaps there is a small chance they could do something as a goodwill gesture. Especially if you have a lot of modules in your account. (Transfer to another account? Conversion to 'ED miles'?) As they say: You don't get if you don't ask. Which reminds me, now you mention it, I've got an accidental double purchase of the Nevada terrain from several years ago.
  14. Thank you sir. I've fired off a ticket and yes it seems you are quite right, in the section of the 'New ticket wizard' for specifically addressing this issue ("Replacement of BS2 upgrade key to BS2 full version") they state the following: (...and of course you'll also need to provide your BS2 upgrade serial key) Surely I must be about the last one through the door on this now? :)
  15. There is probably very few of us left who have this BS1-BS2 migration still festering on their TODO list. Live for today... Procrastinate till tomorrow! I have read a lot of threads about this process and now find myself repeatedly circling in a pool of the same pages, posts and information yet I'm not able to achieve the migration. I'm probably being blind to something obvious. At least I hope so. Here's my situation and what I understand of the process: I use DCS World standalone v2.5.6 (Open Beta) I have the Steam version of DCS: Black Shark (1) This is a standalone program completely separate to the 'DCS World' environment as we know it today No license key available/visible within Steam [*]I have the DCS: Black Shark 2 Upgrade version I have the key for this, and this module exists within my DCS World standalone [*]Migration Route 1 I understand there is an official mechanism to migrate from the 'BS1 + BS2Upgrade' combination to the single full 'DCS: Black Shark 2' module: https://www.digitalcombatsimulator.com/en/personal/licensing/replacebs/ However this requires entering a serial key for "DCS: Black Shark" (v1), which is not available to me (or doesn't even exist?) This migration route may not be applicable anymore? [*]Migration Route 2 Another route is the "transfer keyless DCS modules purchased on STEAM": https://www.digitalcombatsimulator.com/en/support/faq/500/#3303126 ...which links to DCS user profile page: https://www.digitalcombatsimulator.com/en/personal/profile/ [*]Here we 'Bind' our Steam account to our DCS account (so DCS can 'see' any DCS-related products we hold in Steam). [*]However, subsequently the "GET LICENSES" function fails to recognise/report my DCS: Black Shark as a product in Steam available for transfer. (It successfully recognises that DCS: A-10C Warthog is already in my DCS account, so it seems the 'connectivity' between DCS and my Steam account is working fine) I'm now not sure what other options are available since I don't seem able (or at least not aware of how) to progress with either of these two routes. Of course it's only really an issue if/when I come to perform a complete reinstall on a new machine (no imminent plans at the moment). And it may even become a moot point with the introduction of DCS: Black Shark 3, if I opt to purchase that and then abandon completely the original 'bird' that got me started in this world almost 10 years ago. :cry: On a completely separate note (now you've got me reminiscing and all teary-eyed about BS1): the background/menu music for Black Shark 1 (and standalone BS2, I think) was amazing. Did that never get carried over into DCS World? For those who have so far been denied the pleasure of this music, here's your chance to catch up on your cultural education:
×
×
  • Create New...