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UWBuRn

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About UWBuRn

  • Birthday 10/11/1985

Personal Information

  • Flight Simulators
    DCS, Il-2
  • Location
    Italy
  • Interests
    Programming, flight sims, motorcycling

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  1. If, as you say, this was requested by ED, than it's more on their side, but the point still stands: from an user point of view i can't really get the reason why incomplete changes (FM adjustments without guidance) are rolled out, especially on an hot topic like missiles (see what happened on AIM-120s few patches ago). Personally, flying mostly offline i care up to a certain point and for sure i'm not going to loose sleep about it, but yet i think some criticism is needed. I say what i'm saying knowing that in the end everything will just be better than before, that you will work hard to fix the guidance just like a lot of issues before this. And please know that i appreciate it, i know maintaining this kind of product in the long run it' not easy.
  2. I've been taking a couple of shots in a DCS Liberation mission with 54C without loft being involved that showed very poor performance - no real test, just looked for a while at the missile in F6 and it had 500-600 kts lass than usual for that kind of shot while approaching target. Is guidance part of the problem? No doubt about it, but if that wasn't touched substantially then it's hard to believe it's the main culprit. Let's just say it's broken altogether... it just makes me raise an eyebrow on why those changes were rolled out in this state.
  3. With all the respect for your competence and the work you're putting into it, it's hard to belive it's a guidance issue. Guidance was an issue also before, FM just seems to be off now. Btw, any news on moving to the new API?
  4. I even searched, i must be blind...
  5. I'm looking after the correct employment of external lights in different situations from startup to launch, launch to fence in, fence-out to recovery, recovery to shut down, etc. Is this described in any particular NATOPS? I (very) briefly looked at NAVAIR 00-80T-105 CV NATOPS MANUAL and NAVAIR 01-F14AAP-1, there is some information, but i couldn't get a complete picture. Can someone point me in the right direction? A resume just like the one for flap/spoiler ops that @Victory205 wrote would be great.
  6. I tried looking for the failures, but i couldn't find anything related to engines. Were they left out of the update?
  7. Happy to say Sparrows now sparrows works ok in all conditions (distance, target ECM, ACM cover) for all version (F, M, MH). The TID it's a nice and unexepected addition. Just tested briefly but so far the patch looks great! Tomorrow i will mess around with the failures and i also want to spam some Buffalo on some air-quake server, i wanna see if now that desyncs are ruled out something changes in the reaction of the average players or if they're just fine taking the 54s in their face! Thanks for all the effort you're putting into this!
  8. I'm experiencing exactly the same as the OP, discovered this while trying to drop some CBUs at night trying to follow JTAC lase. I created a small track demonstrating it: the SPI is moved ONLY when i exit LSS and manually slew the TGP width the TDC. Honestly i don't know if it's the expected behavior, if it is it's just odd. Thanks. viper lss.trk
  9. I can confirm Sparrows are still quite bugged. Tested against rookie AI Su-27 with and without ECM, always shooting around 18 nm. AIM-7F => ECM: no track - straight off the rail AIM-7F => No ECM: the bigger the distance the smaller the chances it tracks, over about 10 attempts just once tracked correctly at 18 nm, 16-17 nm it's more or less the limit for reliable shots AIM-7M => ECM: no track - only executes loft maneuver then goes straight AIM-7M => No ECM: ok but is lofting AIM-7MH => ECM: ok AIM-7MH => No ECM: ok Didn't test thoroughly ACM cover and flood mode, but for sure 7F don't track jamming targets even there. @IronMike thoose issues have been around for a long time now: are they being actively looked into or there's some blocker before them?
  10. Here we go again... @Csgo GE oh yeah to cut it short, some of your points are valid, yet i think that most of the Tomcat aficionados here can present you a list of what they think it's not fair about other modules - for what it matters, because not everybody it's so interested in PvP. BUT... this is a report for an unconfirmed bug - maybe not even entirely on HB side, as the internals of the missiles API should be on ED side. You're just OT and ranting once again, take your time, open a topic in the appropriate forum section and bring your arguments about PvP balancing there.
  11. Can somebody from HB say something about this? Strange behaviours from AIM-7s have been around for months...
  12. UWBuRn

    Phoenix 2.7

    IMHO it does VERY violently. AIM-120 doesn't behave that way, try to look at them in F6 view. Not that it changed in 2.7, it was the same before, but some tweaking is definetely needed. Moreso, more aggressive AI maneuvering and evasion made things worse.
  13. I tested just briefly yesterday evening and it seemed to me that AIM-54 guidance performed worse than before, pulling extreme hard maneuvers and burning up all the energy. Comparing to some 120C there was a very different behavior, just like if they had a completely different FM or guidance. Take this just as something to try out, i looked at them from F6 view after several trashed shots, i didn't make any accurate testing and can be very well related to changes in the AI. On the bright side, internal engine sound in the A are a big improvement IMHO, there's still some kind of repeating pattern catching your ear but they are much better than before, and, at least in the ears of someone that never sitted in such a jet more enjoyable.
  14. Try to approach the basket slower, you seem doing rather good, except that you lose speed control just before connecting. If you try to get in too fast, everything becomes more difficoult.
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