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Everything posted by KLR Rico
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I have no doubt that it'd be totally useless for flight sims. I was interested in them for all the stand-up VR games, but not $250 interested. I was thinking like half that, at most.
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The boom has a signal system that relays contact status between tanker and receiver. Normally the receiver aircraft triggers the disconnect through this system when it stops taking fuel. Neither the boom drogue adapter or MPRS pod paradrogue have a signal coil system, so disconnects have to be made manually by having receiver back off. Another thing worth mentioning is that when the boom drogue adapter is used, the boom operator won't fly the boom to the receiver, they will have the boom fully telescoped out and flying in trail. The boom operator pretty much just observes the receiver and makes sure they stay in the refueling envelope.
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I wonder if there's a way to disable rendering for the 2nd eye, you'd get VR with a nice performance boost over the binocular crowd. :D
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You want how much for a switch?!
KLR Rico replied to Braeden108's topic in PC Hardware and Related Software
Funny thing is that they don't even work 100% of the time; switches go bad fairly frequently. I've dissected a few, and for the most part they're constructed the same as a "regular" switch. I think the cost comes from all the regulation and specifications that the manufacturer has to deal with. A machinist I know that did some government contracts said the stuff is so expensive because the government will order 100 hammers, but want vibration analysis performed, the head hardness specified a certain way, 20 of them destructively tested, etc. It's easy to see where the extra costs come from, but whenever I change a $20K valve, I can't help but think I'm in the wrong business. -
I think you'd still get an appreciable amount immersion. There's a lot to gain from the 1:1 tracking in 6 DoF and how the display fills your FOV. It'd still be best to find a way to demo it first though before shelling out the cash.
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You want how much for a switch?!
KLR Rico replied to Braeden108's topic in PC Hardware and Related Software
Yeah, that's pretty typical. I'm aircraft maintenance in the USAF; I always like to see the price for the parts because it's just crazy how much even the seemingly simple, throwaway parts cost. -
In DCS, the CPU is still the limiting factor for your draw distances, number of units, etc; GPU isn't stressed by these things much. The CPU has to do all the work deciding what to draw, and the GPU just has to render it. In DCS the single biggest factor for GPU load is resolution. The GTX970 can feed the frames to the Rift as fast as the CPU can give them if you keep AA reasonable and pixel density to 1.0, but IMHO the pixel density has a *huge* impact on visual quality with the rift, and this is where you need GPU power. The GPU load increases by the square of the pixel density setting. Pushing it up to 2.0 requires 4x the power as keeping it at 1.0, and even a 1080 struggles here. For the sole reason of being able to push the density as high as possible, I recommend still buying the most GPU power you can afford.
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HELP! My Omimo VR Headset stopped working! Details inside.
KLR Rico replied to legaiaflame's topic in Virtual Reality
It's a crap product? -
Yeah, afterburners aren't that bright IRL.
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Windows 10 performance comparison?
KLR Rico replied to whiteside's topic in PC Hardware and Related Software
I've been using it on all my computers (except for my shop computer) since last year, and I haven't had any problems. I turned off all the crap I didn't like, as far as privacy or bloat services. -
I have my mouse and keyboard on a side table just to my right, and I don't have a problem finding either with the headset on.
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I understand you're talking about wanting it for all the aircraft, but if it's any help, the A-10 has inert ordinance available.
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The Black Shark's helmet mounted sight is displayed for both eyes. Its depth makes it so it's not a problem when looking outside the aircraft, but looking into the cockpit makes it appear doubled. Can it be fixed so it is shown to the right eye only?
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I think you'll be good with any of the name brands. I got the MSI Aero OC, it's the first MSI card I've ever bought and it's doing fine. It wasn't my first choice just because it has a blower cooler, but I found it for $650 and I couldn't deal with the endless wait for a custom card that wasn't outrageously marked up.
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You don't need to worry about the runtime, it's all plug-and-play. You can use the PD setting under the VR tab on 1.5.4, but you have to use the Oculus SDK tool to adjust PD in 2.0 The 970 doesn't have a whole lot of excess power to run higher PD (it was my last GPU), but you might be able to bump it a little bit if you turn off MSAA, which you don't really need at the higher PDs anyway. If you do mess with the PD, DCS is playable at >=45 FPS as long as there's enough GPU power in reserve to keep the asynchronous time warp (ATW) working at 90 FPS. If you push the PD too high you'll run out of reserve GPU power, then the ATW frame rates start to get hit and you'll get sick or it will just look like crap. You can monitor the ATW frame rate with the Oculus SDK tool, or you can just monitor GPU usage and make sure you're not spending too much time at >90% utilization.
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I kept going through the canopy for the first couple weeks, but I rarely do it anymore. I guess I got used to the way I have to twist to check 6. But i'm tempted to try this: :D
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But then you'd be like "where did I leave that damn thing?"
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^ This, all of this.
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I think it'd be disorienting to have the view stop tracking suddenly. I vote against setting view limits.
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Understanding Pixel Density - Making sense of it
KLR Rico replied to DerekSpeare's topic in Virtual Reality
I think of it as the resolution "behind" the headset is increasing. It's like you're looking through a mesh or screen at a background. At the default 1.0 setting the background image is pretty ugly, but when you crank up the density setting, the perceived image quality is drastically better, even though you're looking through the same mesh.