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YorZor

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  1. -edit- Im not getting caught in this discussion again. Please ignore.
  2. Based on irl experience or bms? Because the dutch MLU's certainly do show 000 on the ralt. Cant comment on the fpm since I havent seen the video.
  3. So we should view product features as an unclear list of things we might expect at some time in the future. I wonder what will happen with the hornet and viper then and their features. TWS 2052? But I've only been waiting 10yrs+ for you guys to figure out the missiles so maybe never? DCS: UH-1H Huey DUXFORD, UK, April 30th, 2013 – The Fighter Collection and Belsimtek now offer "DCS: UH-1H Huey" as a digital download pre-purchase for $49.99. Pre-purchase also provides access to pre-release Beta versions of the title. The UH-1 Huey is one of the most iconic and recognizable helicopters in the world. Having served extensively as a transport and armed combat support helicopter in the Vietnam War, the Huey continues to perform a wide variety of military and civilian missions around the world today. "DCS: UH-1H Huey" will feature the same incredible level of modelling detail as the existing Ka-50 Black Shark, A-10C Warthog and P-51D Mustang DCS aircraft and it will be online compatible with them. Working in close partnership with actual UH-1H operators and experts, The Fighter Collection and Belsimtek have leveraged their unique skills and experience to provide the most dynamic and true to life conventional helicopter experience available on the PC. Key Features of "DCS: UH-1H Huey" include: Unmatched flight physics providing the most realistic and dynamic conventional helicopter experience on the PC. Multiple player positions, including pilot, co-pilot, and door gunner. Accurate and highly detailed 3D cockpit featuring six-degrees-of-freedom technology. Interactive cockpit controls that allow you to operate the systems using the mouse. Highly detailed UH-1H external 3D model, liveries, and weapons. Realistic modelling of the UH-1H instruments, weapons, engine, radios, fuel, electrical, and hydraulic systems. Accurate and engaging audio environment based on actual UH-1H sound recordings. Developed in close cooperation with real UH-1H operators. Missions that include transport and combat support operations. Training that includes interactive and video lessons. Multiplayer coop mode for crew members of the same helicopter under development for a later update.
  4. It's not a problem with the airplane, it's the missiles that are at fault here, the issues really show when flying vs fast targets.
  5. League: Diamond Squadron Name: Reservoirs Elite Teamspeak/Discord: https://discord.gg/UfvrVQ Contact person: Yorz Aircraft Selection. TBD Pilot Roster: TBD
  6. I can fill this spot if you'd have me.
  7. What do I need to know except for the fact that the current FM is faulty and borchi2b is not going into anything in depth but be a smartass with his replies?
  8. Then what are these forums for?
  9. Back to school for you: Power settling is an unstable condition. If allowed to continue, the sink rate will reach sufficient proportions for the flow to be entirely up through the rotor system. If continued, the rate of descent will reach extremely high rates. Recovery may be initiated during the early stages of power settling by putting on a large amount of excess power. During the early stages of power settling, the large amount of excess power may be sufficient to overcome the upflow near the center of the rotor. If the sink rate reaches a higher rate, power will not be available to break this upflow, and thus alter the vortex ring state of flow. Normal tendency is for pilots to recover from a descent by application of collective pitch and power. If insufficient power is available for recovery, this action may aggravate power settling resulting in more turbulence and a higher rate of descent. Recovery can be accomplished by lowering collective pitch and increasing forward speed. Both of these methods of recovery require altitude to be successful. Would I ever do it irl? No, is it possible, yes.
  10. I did check it last night after I read your post. Nothing has changed afaik? Just do a simple bank turn and change the position of the collective. The turn radius does not change. If the collective controls the pitch of the blades this is simply impossible. What was your profession again? Remind me. Nothing in physics say it's impossible. I know the skycrane can do it but I do not know any other helicopter able to do it so that is why I'm asking.
  11. Ok I get you're proud of your product and want to defend it at all costs. But please just accept the fact your module has great potentional but it's simply not delivering on the FM part of it. Rotor dynamics and the discussion about the gazelle are one and the same thing. How can you discuss the FM without going into rotor dynamics here? What have these discussions brought forward to improve it? What are the area's that are really lacking according to you that need to be improved? I'm asking this because I want to understand on what you think is right and what not. And what we can expect to change... Do you really think I'm going to buy a module from again you based on past experience? Not sure what the above means. Could you please elaborate? Well the strain on RC helicopters is far less isn't it? The inertia in those things is tiny compared to the bigger counterparts. That's saying a RC car responds the same as a GT3 car. The current FM acts as if there is no momentum/inertia. Also the lift vector seems to behave very strange. Here again you are very patronizing... And I'm not a fan. I taught rotor dynamics in ground school so maybe yes I do understand it. You talk about being constructive but the only thing you do is saying we don't. But hey keep saying the FM is correct and have a module that can do 500 loops without losing altitude and see your costumerbase dry up real fast.
  12. Thank you for finally putting this discussion to rest. For me I notice it most when I bank the helicopter and the lift vector seems not to move unless I pull on the stick. It's kind of weird to explain but anyway, we agree there is something wrong. On the VRS: I lately had the feeling of altitude is wrong in the game... Not sure why but whenever I used to fly in the mountains I remember going 'wow that's high' where in the sim I'm thinking they're small hills to fly over until you look at the altimeter or map and see it's 2000m high. Due to that I think the RoD might be higher then what we think is happening. I'll hop into the huey this weekend and see if I can find the spot of VRS onset. Regarding to vrs in the real gazelle. Do you have ample power left to overcome it with collective or you have to move out? Thanks!
  13. A dog is still a dog whatever breed it is. The current gazelle is not behaving like a helicopter it's an anti-gravity device with inertial dampeners on full.
  14. Nope, because that way you assume wind/atmospheric and airframe configuration don't matter.
  15. Keep the RoD under 500ft/min and you'll never have that problem. It's because of multiple issues. A. You're coming out of translational lift as stated above. B. You're no longer outtravelling your own downwash so you're susceptible to recirculation. C. The more you increase the pitch (collective) the faster you'll fall untill you settle it with enough power. The current version of the huey doesn't have that much power to spare even in a hover so you cannot overcome it that way. Solution: A. Lower your rate of descent. B. Come in at sharper angles without striking the ground with your tail. Meaning with this. Hard up nose or banking turns so the turbulent air doesn't stay between your rotor disc and the ground but gets blown away to the side. (Very good also when you want to slow down in autorotation to 0 speed landings). C. Slow is smooth, smooth is fast. Meaning: Do everything very slow at first. Once you get the hang of it you'll notice you can start doing things faster with the same amount of safety/accuracy. Good luck.
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