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Grizzly1606688174

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About Grizzly1606688174

  • Birthday 12/17/1986

Personal Information

  • Flight Simulators
    DCS, P3D
  • Location
    Denmark
  • Interests
    Planes and motorcycles

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  1. Not sure if that was for me or some other post I missed.. The reason why I dont like NTTR or Hormuz is exactly the reason why I dont like A-10 in Georgia! So I feel no need for showing A-10 action over russia since the point is exactly that. Im not sure you get it. People love WWII in DCS, but they hate that its a map which didnt see much dogfight in real life. WWII doesnt fit in right now or in the planned map. I get that you are a community manager an all, I wouldnt want to have your job. But if you think there is to much talk of different stuff like WWII, it probably wont help if you continue to bring up the subject by mentioning it. :helpsmilie: I like this chit-chat. :thumbup:
  2. I see your point, but I think its important to acknowledge that gamers/simmers are different. While some wants a plausible "what if in the future, event" requiring all sorts of fantasy I don't seem to have anymore :P - some gamers wants to re-live the past wars that actually happened, just as it has been done through gaming with WW2 for a long time now. And then theres a whole other group of people who doesnt care, buys everything and just flies the things until a new plane comes along they can jump into, join a PVP server, shoot at other players and etc. I want the real thing, that happened. Fly the real places, with the planes that where there in real life not to long ago. Be a part of a war that has taken place. Thats why Hormuz, NTTR etc wont get my money and thats not anyones fault but my own. Im just saying, I personally wished for a more directional approach. Because I fear that with the year(s) each module takes, DCS is over before it's "done". As to Sithspawns "A-10c's against RU equipment on RU soil".. - Never. Thats exactly why I cant stick to the A-10c. I like destroying RU equipment, but the sim doesnt allow me to destroy RU equipment on IRAQI soil. At least in the original Georgia map an actual georgia/russian war requires least amount of what little fantasy I have left and is also the same reason why I cant seem to leave the SU-25 alone even though I have most other plane modules.
  3. I agree with OP. And the maps are mostly explained with being old promises, but I find it to be some wierd promises to make in the first place. :) I personally love to create maps for Arma, but with A3, I lost pretty much all interest in the game, so I have a hard time getting them done. I wish there where a better way to get into map making for DCS, because right now all the DCS content seems so... random... And I love to create stuff, but I hate it when I dont want to use it my self. As an example, an afghan or Iraq map would really make me enjoy the A-10c or SU-25 for a very long time because of the scenario/history posibilities. I would love to start on an afghan map myself -but unless Im mistaken, right now there really is no way to create stuff like that unless you are some kind of approved pro-developer team. My personal wish for DCS, is the ability to get into map-making and more consistent "realism-themed" developing instead of random this and that. (Yes I know, different developers..)
  4. Could not agree more. Being able to do this in-game and in-editor would be a huge win.
  5. Well done, great detailing! :thumbup:
  6. I know it's a bit off topic but I just had to argue against this. Online stats makes modding and custom missions impossible. So it's either mods/custom missions OR online stats. Here's a few examples.. ---Battlefield genre--- @Battlefield 2 Highly modded, it is stil played by thousands each day. (Project Reality) Unmodded, it wouldnt be. @Battlefield 3/4 Modding is 100% no go since stats, unlocks and DLC's became the stuff kids want. ---GTA genre--- @Grand theft auto 4. Highly modded, being able to mess around in multiplayer with friends in a highly modded game - being as free as you want to. @Grand theft auto 5. Mods only singleplayer. Multiplayer modding will get you banned because of... Online stats system. ---Flight sims--- @IL2 cliffs of dover. Probably wouldnt be played as much as it does without team fusion mod. Team fusion mod wouldnt work with online stats as it turns IL2cod to a entire different game. ILbos is a great example. In all cases, the main reason is that stats can't be kept under control if the game isnt locked to be as the developers want it to be, so every player has 100% the same user interface. All im saying is... Eagle dynamics - don't you even think about it! :D
  7. Hi guys. The mission I'm creating right now will end and restart if any player dies/ejects. I've made this happen through triggers and flags. This is the kind of hardcore gameplay I like, because it forces players to care for their life, and their aircraft which eventually leads more to learning and creating new tactics in my humble opinion. But a major problem is it won't allow for software/hardware crashes and re-joining. And if you are playing with more than 1 or 2 of your buddies, it starts to get annoying. I was wondering if it would be possible to create a delay for players re-spawning instead? In example, when ejecting/dying you need to wait 5/10 minutes to respawn in a new plane. Also, I don't do scripting at all, other than activating and turning on numbers in existing scripts.. So if the only option is some scripting sorcery, don't bother. :lol: /Grizzly
  8. Thanks. Well, I dont know why you would say there is no effect. That whole black-grey area after the exhaust above the wings, hardly have any color in it at all. Which is soot from the exhaust. :thumbup: I know I didnt paint 50% of that area black from exhaust like a lot of others do, because I think it's a bit excessive to be honest. Thank you, glad you like it!
  9. Ocean and cold, makes me think of iceland. Didnt they station a lot of f14's there to intercept in case the soviet went past scandinavia?
  10. That looks so good! The footprints might look a bit "too perfect" but no matter, great job!
  11. Ah thanks! Didn't think of that. I'll update it asap. EDIT: Should be fixed now - V1.1 out. Thanks again for mentioning it!
  12. Thanks guys! Sabre-TLA, I should be able to, whats wrong with it?
  13. Here's a few liveries I have been working on for a long time now for the 109. My intent is to release a pack of four planes total from the same group. Here's two of them, Rotte 2 is in the making. Late development video: Features: - Pack 1/2. (Rotte 1) – Two planes, black 1 and 2. – Each texture/plane unique with its own details, camouflage and weathering. If you see any errors at all, let me know! :book: Download: Rotte 1 - v1.1 Rotte 2 - WIP
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