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Zaz0

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Everything posted by Zaz0

  1. IIRC HARMs are mounted with special pilons at Hornets, which are used as sensor comparable to the Viper's HTS. In this case, I think you'll have better FOV, distance, ect than only using HARM's sensor itself when you're on TOO mode.
  2. I enjoyed this challenge!
  3. shit! Why did I open this? from today I will only see that face when it is loading ...
  4. Same problem here, any tip?
  5. Zaz0

    AGM-65G

    Only F is not bad, but better ED could leave Gs as mission editor choice
  6. thanks for sharing!
  7. Yes, it's as the begining was, at least at PG map. Thanks ED
  8. it'll be a shame that the stable version inherits the hornet radar bugs we have now in the beta...
  9. Hi all, I'm sorry if it's already answered, I didn't find anything here or at MOOSE web: anyone knows how to get groups instead isolated aircrafts at GCI and CAP using GCICAP script? I using this code: A2ADispatcher = AI_A2A_GCICAP:NewWithBorder( { "RED EWR" }, { "enemigo" }, "invasion_FIR", { "CAP" }, 2, nil, nil, nil, 6 ) A2ADispatcher:SetDefaultOverhead( 1.5 ) A2ADispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Cold ) A2ADispatcher:SetDefaultGrouping( 2 ) and I get individual aircraft groups Thanks!
  10. no official words on this? I only want to know if it's a bug, and it's planned to turn back at previous scale on ME or it's final editable zone.
  11. Simply don't edit .luas if you don't know what're you doing, anyway... do repair DCS, that's all.
  12. Ok, if you have 3 groups: GroupA, GroupB, GroupC, then you could do something like this: Trigger Once>>>Part of GroupA in Zone>>Flag 1 increase by 10 Trigger Once>>>Part of GroupB in Zone>>Flag 1 increase by 10 Trigger Once>>>Part of GroupC in Zone>>Flag 1 increase by 10 If your setup can't let you know about which group will reach the zone, maybe you could add time since flag conditions or something similar there're many combinations but It depend of your setup
  13. Impressive work! Gold topic for editors ;) Please add UAE airbases templates...
  14. The triggers are working as supposed, you met the condition for each one if any blue plane is in zone... then first plane activate three trigers. You would switch your condition to "unit in zone" and select the unit you want to activate it, for example, to make it work as you want.
  15. bump this one, I have the same problem, your tip mirmidon works on running mission, but at ME you can't zoom out, size is smaller, and you can't put stuff as easter as before. I have edited mission that I can't see some units :(
  16. +1
  17. Guys, hold your "fury" until end on month.... Wags said October, and they sometimes breaks de two weeks OB updates "routine"... I was waiting for an update today too, but for sure they are working to bring it to us ASAP. Enjoy the DCS Hornet meanwhile :)
  18. Great work! I'm trying to add this script to another mission without suscess... I changed carrier UNIT name (it's on a ship group), the clients UNITS names to Player_01, 02 (there are on multiple units groups too)... created the area attached to a pursuit ship at same carrier's group, but I don't receive any message. I'm wondering if you (or anyone with more script knowledge than me, basically 0 xD) could light me... Thanks!
  19. ...or hot, above 39ºC, cat end speed is about 130-140kts
  20. Update: after some testings, only temperature affects Cat end speed. Up to 39°, launchs are correct. More temp than 39 result in a low speed launch.
  21. FYI, Same behaviour yesterday at a new MP mission edited first and SP later trying some different weather configs I noted wrong end speed at cat launch with hottie & heavy QHH conditions, and normal launchs with 29.92 and 20ºC, wind unddiferent.
  22. --test_addNeutralCoalition = true OMG!
  23. homework for me :) :joystick:
  24. ... Or you could donwgrade to a previous version while they're working on it ...
  25. Something is weird with this procedure and DCS M-2000C, I tried several times and I relighted the engine only a couple of them :S DCS 2.5 no mods.
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