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Zaz0

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Everything posted by Zaz0

  1. Brief send, check PM =Pedro=. Last call. Anyone more wants to fly tomorrow? We are looking for Mig-15 pilots.
  2. Vjamiko, showtime, please check PM
  3. It's at development Xcom, any ideas will be welcomed I'm thinking about a bombers escort for the Sabres (and incercept mission for the Fagots)
  4. I supposed you want to fly a Sabre, don't you? Since =Pedro= will fly a Mig, and Sabres will be pilot by my squad that is not speaking english, I'll try to find you some others pilots to make a english-speaking group... One more thing, sure you're is GMT+2? I remember to join 1 hour less than indicated with OP Stronghold campaing (hosted by v373 & IAF), then I think you have GMT+3 there... check it please Yes, you can join =Pedro= ----------------------------------------------------- I'll contact you ASAP vjamiko & showtime. Say me too if you have any other partners that wants to fly.
  5. We usually start the brief between 21.30 to 22.30 and fly the mission after it, we're ending our flights about 00,00 or 00,30, but this hours could be changed In the two last missions we're using "label mod" that make dissapear the letters and numbers from labels, but leaves a black dot that makes far contacts easier to spot. If you want I'll inform you about next mission planned for the next week.
  6. I read Mig-15 didn't have g-suit, this isn't simulated and it will be beneficious for Sabre pilots... A real spanish F-18 pilot said to me that actuals g-suits reduce 1G the g-load for the pilot, maybe at '50s would be less, but sure it would be an advantage too. The Migs didn't have a good cockpit ambient management and it made to frozen the cabin when perform fast descents loosing Sabre targets, this isn't simulated.
  7. yes, it would be big improvement
  8. hi Pedro At spanish 69th Squadron we're having a mission or practice every monday with 4-6 pilots, usually flying the Sabre and some people at my squad have the Mig-15 too (but less people than Sabre) PM me if you are interested
  9. I hope this one will be better than "Good kill", I don't like the other one, so boring, so monotonous..... this seems to has more emotion... Thanks for sharing!
  10. Sorry but, what it means? It's possible to approve only a defined number of payloads for each aircraft? Or it's something like the users can't edit lua files to have weapons where it couldn't be?
  11. Shut up and take my Republic Standart Credits!!!!
  12. Awesome!, thanks for your work Snafu, Xcom & MBot!!
  13. Hi guys Any news about this?
  14. Awesome! thanks Charly_Owl & all 1st OTU people At Escuadron 69 we will be waiting for news
  15. Yesterday I had no much time... --------------Units and zone/s edition--------------- Create a group/s anywhere (best in a galaxy far far away...) -> named for this ex. G1 Create a zone/s where you'd like to the groups could spawn randomly (note you could make non-circular zones using Mist too) -> named for this ex. Z1 -------------------Triggers edition------------------- Trigger 1 -> mission start or "once" time +4 or something simillar -> "do script file" and load Mist_version.lua Trigger 2 -> time +10 or simillar -> "do script" and write: mist.teleportInZone('G1', 'Z1') --------------------------------------------------------- note you can teleport all units in a simple script, teleport at ramdom zone if you had created more...... Here you have all documentation about Mist: http://wiki.hoggit.us/view/TeleportInZone I hope I helped you ;)
  16. You could use Mist to spawn groups randomly at zone... so easy and clean ;)
  17. A pilot from my squad had same problem this week, the problem is visibility mod, like said Art-J. Ensure you had removed it (verifing route of all its files) Good luck!
  18. Looked at 1.2.14, really nice ;)
  19. It's important to know your aircrafts capabilities, then this is the charts... for planning & know how much you can push your aircraft. But once you're flying, your feeling must be your first imput
  20. I have it JSGMEed and working since 1.2.8 only create new folder at MODS and same structure you'd need to find it at your DCS's installation, then you can activate or deactivate it from JSGME ;)
  21. Zaz0

    15's day

    well, if true, I'll wait for tomorrow..... :P
  22. Looks awesome!!!! (The NTTR map :P - Migs are born to die)
  23. your system is under minimum requeriment: http://www.digitalcombatsimulator.com/en/downloads/world/dcs_world/ I have same processor, but overclocked at 3.0, is so easy, google and try it ;), you must buy more RAM too. Anyway, C-101 is more fps killer than others modules, I got aprox. 15 fps less than average. Good luck
  24. OK... I hope DCSW2 will solve that issue Thanks Eddie
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