Jump to content

grammaton_feather

Members
  • Posts

    144
  • Joined

  • Last visited

About grammaton_feather

  • Birthday 03/08/1964

Personal Information

  • Flight Simulators
    DCS World
    HTC Vive, HOTAS Warthog + Rudders, body vibration feedback
  • Location
    UK
  • Interests
    Music creation, VR, curry
  • Occupation
    Space cadet

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. It just hangs on that initial loading screen. Tried the MT version and the regular version in beta. Ryzen 5800x Worked fine before this update. Windows 11. Edit: Bloody 3rd party firewall Comodo dragon. Uninstalled. No issue now.
  2. Suffering From VR Performance? Try This FidelityFX mod - Rift Info Anyone tried this with DCS?
  3. Shifting to Vulkan and with a multi-threading shift the performance gain will be significant. It's not necessarily just about increasing FPS though as with that other flightsim upgraded to Vulkan... a big boost in smoothness and a big reduction in stutters and frame drops. If DCS switches to Vulkan but the code continues to load a single core then people will still need to push that core close to 5ghz. As DCS stands right now for VR use you'd really need a CPU core at 10ghz to push up the FPS to the point where you're not just relying on ASW or other VR driver motion-smoothing tricks.
  4. Task manager doesn't give any real indication of DCS core usage. Eagle Dynamics state that DCS uses 1 core and a second core slightly. So it's pretty much all on one core. VR is quite demanding , even first gen consumer such as rift. DCS is increasingly complex visually and in simulation fidelity. That's a big burden on one processor core which also has to feed imagery to the GPU. It's the reason VR users are often seeking CPU clocks of 5ghz and even then it still doesn't provide VR hardware level of performance of consistent 90 fps+. People have to rely on VR driver tricks like Oculus ASW or the less capable steamVR motion-smoothing. ED are working on improving VR performance and the eventual switch to Vulkan will improve performance for non-VR users as well.
  5. Having somewhat clumsily hijacked this thread... In keeping with the OP's original purpose: I would like to thank the ED team and 3rd party developers for creating an amazing mil sim. The amount of actual hate levelled at ED is small though, it's important to distinguish bitter rage versus frustration and/or ideas for improvement.
  6. Yes, agree. In some cases people are talking about base-line performance in VR though which definitely isn't ok at the moment. People can and do discuss possible routes to raising that performance. The thing is that ED are basically running an INCREASINGLY complex sim (wake turbulence/Aim120 etc etc) on a single-core. So there are various ideas and suggestions from people about possible routes to take. We know that Vulkan is coming and there may be the object culling improvement in a nearer time-space. The fact is that a certain segment of DCS VR users don't see any issues and imply that any ideas and suggestions for improvement amounts to "hate" or "whining". However... Nothing wrong with thanking ED for DCS. I was posting very nice comments on the supercarrier launch videos on youtube and other social media areas. My only issue in this thread is that it implies ED receive so much hate that the OP needed to try and redress the balance. Well-intentioned but not accurate. I study the announcements from ED on their facebook page as well... when new content or updates are announced, the majority of feedback is very positive!
  7. Here you go... a balanced, rational view. There is a segment of DCS users who don't like any criticism. I've seen it first hand on the facebook DCS VR group where having created a thread on possible routes for future improvement of DCS VR - some come along and get angry because "you're a whiner", "if you don't like it play something else". I generally hate the "fanboy" expression because it's so misused but I think this is perhaps it's valid in some situations. I have no issue with people thanking ED for creating and developing DCS. The tone of the OP here was more along the lines of ED receiving a disproportionate amount of hate and that the OP sought to counter that with some love. Well-intentioned but actually ED don't receive a lot of hate. It's a very small minority that could be considered extreme. The problem is that the feel-good everything is wonderful segment of users often don't seem to grasp that DCS is an ongoing development with areas that need addressing. ED know VR performance is an issue but the OP here is in disagreement with that and believes DCS VR runs fine on a 1070+4ghz CPU.
  8. PC master race? Do you even know anything about PC hardware or VR hardware? "30 FPS is fine" - No it isn't. Oculus ASW for starters requires 45 fps for motion-smoothing. Oculus ASW does a great job but that's all you're relying on for what you rate as fine performance. Especially on a 1070. I ran a 1070 with a CPU around the 4ghz speed and I know exactly how it performs with DCS. Yes I know the point of this thread... you believe ED team and DCS largely receives hate and complaints. I suggest you go look at ED's latest announcement on facebook for the Syria map. The responses are LARGELY POSITIVE and very little in the way of hate.
  9. So you state 30FPS, "fine" and "VR" in the same sentence which is profoundly hilarious. As for the not understanding my response... I was making the point that GAME DEVELOPMENT is a difficult industry to be in. There are rewards but with those rewards also comes the stress of people getting upset. If you can't understand that then maybe research other game developments over the decades. Look at steam feedback for various games. It's the same in any creative industry... ED don't have an overwhelming level of hate. You're not doing them any favours by implying so. They have a reasonably balanced ratio of feedback. I read lots of positive comments on facebook and youtube whenever ED announce new content or bug-fixes. Sure there are complaints too, but not overwhelmingly so.
  10. OK, that's nice and all, however, the reality of game/simulation development is that people will get angry. Obviously there are degrees of anger. Wholly negative/hate rants are always a bad thing. DCS is the best modern military flight sim currently. There are issues of course and people disagree about apparent develoment priorities. DCS has improved a lot which is good, however... ultimately it's a very complex simulation (increasingly complex) running on 1 CPU core (a second core has minimal use). The latest supercarrier release is groundbreaking... however... also adds even more performance burden and the only way to get performance in VR currently is by overclocking CPU to at least 5ghz. People are going to very great expense to chase VR performance... I've seen 2080Ti users who want to rush to buy a 3000 series to gain VR performance in DCS. The truth is that as great as DCS is overall... the performance is a big issue. Being tied to 1 core is a big issue. DX11 API bottleneck is a big issue and in ED's own words it's going to take a long time for Vulkan to arrive and they don't know what performance gain that will bring. The reality is that shifting to Vulkan won't be a cure-all since the simulation will still be running on one CPU core. Currently VR users are relying on VR driver-level motion-smoothing tricks to get a consistent 40fps. VR performance should be 90+ FPS. There are hardware VR acceleration features available on Nvidia GPUs but we won't see them utilised on DCS. The team are working on a system to improve performance that isn't tied to one brand of GPU. As DCS continues to expand in content and visual+ simulation detail, the performance drops and the requirement to buy more expensive hardware grows. People are going to extreme lengths to try and achieve a base level of smoothness in VR (at a lowly 40fps). The shader mod is a good example. It's a nice attempt at boosting performance but it's not an official feature and it frequently breaks DCS installations.
  11. It's just for potentially faster AA but many users have disabled AA because the performance in VR is generally awful. It's the problem of a complex sim running on one core with no VR hardware acceleration coupled with an antiquated DX11. The object culling feature ED are working on could be promising but the question is how long it will take to arrive.
  12. I tried adding that line to autoexec config in savedgames DCS folder last night but couldn't get it to work. When I got into the F18 cockpit everything was frozen on supercarrier - deck crew weren't moving, no HUD and the ocean was static.
  13. Yes, mobile-powered VR is the way it's currently going but there will be a new gen of much more capable VR powered by Qualcomm that hopefully will work in steamVR as well. I bother with VR because I got sick of flat imagery many years ago (as a gamer since the 80's). That other flight sim that's set in WW2 europe is actually spectacular in VR. Considering it was added much later than DCS, in the first year the performance was bad. These days the performance is amazing even on a first gen ryzen (I'm on 3rd gen now). To be honest everything else I run in VR performs without issue even when I was using the Ryzen 1700. I wouldn't give up VR and certaiinly not for DCS. Performance will improve down the line but I may just spend more time in that other sim until DCS catches up.
×
×
  • Create New...