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Rivvern

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Everything posted by Rivvern

  1. I also have the problem. I tried repairing, new Saved games folder, tried different settings. No luck. I would say this is a bug and would be great to have it fixed. :pilotfly:
  2. Others have also said that you should not use Vinson. https://forums.eagle.ru/showthread.php?t=254603
  3. I changed the squadron to spawn on Stennis instead of Vinson and now it seem to work much better. No delayed flights yet. Any reason for this?
  4. Campaign: Tomcat over Persian Gulf-CVN : F-14B Tomcat campaign over Persian Gulf (CVN-Carl Vinson) - New V11.01.0 Problem: Getting "Your flight is delayed to start, please wait" when joining F-14 flight on a carrier when hosting the mission with DCS World 2.5 Open Beta Dedicated Server. --------------------------------------- First mission Singleplayer F14 CAP Result: "Your flight is delayed to start, please wait" --------------------------------------- Next mission Singleplayer F14 Escort Result: "Your flight is delayed to start, please wait" --------------------------------------- Download link for the campaign: https://nextcloud.sagittarius.se/s/pKAJZEqf68Ke4oT I have a feeling that that these options make some kind of difference. But i havent managed to come to a conclusion. parking_hotstart = false, intercept_hotstart = true,
  5. Dedicated server - Mission installation procudure as in instruction. mods,aircraft,f14..... DCS Open Beta, latest. The problem occurs when running the mission in a dedicated server, but it works ok when running it locally. I have no idea why. :helpsmilie: Im sure someone with a dedicated server can replicate this. I'm ready to test any possible fixes. Tomcat over PG-CVN_first.miz
  6. I ran it both as a singleplayer and multiplayer. Can upload the mission when im able. Plane type 1: F14 Plane type 2: F18 Task random.
  7. Mine (CEF) Campaigns (Nevada, Persian Gulf and Caucasus) : - Tomcat over Persian Gulf-CVN : F-14B Tomcat campaign over Persian Gulf (CVN-Carl Vinson) - New V11.01.0 Im getting "Your flight is delayed" and i never spawn in. I tried different pruning settings. No luck. Running on a dedicated server. Is there a fix?
  8. Delete the fxo and metashaders folder in Saved Games\DCS
  9. When running dedicated server. Can i put the mission files anyware or is it hard coded to be in the campaign folder?
  10. Aww, I didn't know that it was broken. We just finished mission 5 in our Nordic Battle Campaign. No debriefing screen. :(
  11. Rivvern

    Bonus

    It was said in this thread. I havent seen any official statements regarding not being able to use bonus points on the F-14 so i still hope i can use it.
  12. Rivvern

    Bonus

    Wth. So i cant use my bonus points to buy the F-14? I was under the impression that the bonus system was implemented to reward loyal customers. I've purchased most of the modules at full price and i thought it was a good idea to use my hard earned bonus points on the F-14. Now i cant seem to use the damn bonus in any way. I cant use it on pre-purchases, i cannot use it on discounts and now i cannot even use it on full price modules. Best Regards /Loyal Customer
  13. So my server is named "player". Where can i change this?
  14. This is how it looks for me with the Rift. Is this ok? Contacts are 2 F/A-18s at 5 miles. I never see stuff my wingmen see. What settings can i change to get better visibility of air objects?
  15. How can u reuse an existing zone? For example if i created a border zone. redgcicap:SetBorderZone( ZONE_POLYGON:New( "redborder", GROUP:FindByName( "redborder" ) ) ) and want to reuse it for a cap flight Was thinking i would use this but it doesnt work. redgcicap:SetSquadronCap( "101", ZONE_POLYGON:GetName( "redborder" ), 4000, 10000, 700, 900, 800, 1100 ) Also. I know there was a way of editing scripts while the mission is running and you could just reload it ingame. I cannot find the thread about it. Do you know anything about it?
  16. Dont know if you know this already or if we discussed it before. Reporting anyway. Moose 2.2.3 Issue: GCICAP:SetSquadronTakeoffFromParkingCold CAP is set to: RED_A2A_GCICAP:SetSquadron( "ru132", "Sochi-Adler", { "ru132_template" }, [b]6[/b] ) RED_A2A_GCICAP:SetSquadronCapInterval( "ru132", [b]1[/b], 30, 60, 1 ) CAP is set to 1. Still it launches all available aircrafts in the squadron.
  17. Congratulations on a job well done! Good luck with the release. Eager to try it. No time atm.
  18. Ok i have run the mission. It works ok! I even tried to overload it by adding flights taking off from the carrier. -- But something is wrong with the latest version of Moose. (Moose 2.2.0.pre-20170922_1614). GCICAP keeps spawning more and more cap flights. All going to their destination. They are set to have 2 groups in the capzone, but now there are atleast 8 groups and more are spawning. GCI not used. They seem to ignore the CapInterval and spawn all available resources. Made a version for you where you can see the problem. Mission attached. Squadrons CAP is set to 1 and resources set to 6. -- Question 1: What does the following command do? "BASE:TraceOnOff( true ) BASE:TraceClass( "AI_A2A_DISPATCHER" )" Question 2: For an existing squadron. Is it possible to add another capzone without creating a new squadron? Question 3: Is it possible to remove or cancel a capzone (or squadron)? counterstrike_v15.miz
  19. Nope. Its better, but it still messes up. Especially when there are more aircraft spawning from the same. A waypoint for the template aircraft still fixes things.
  20. Bug/Problem: CAP flights based on a carrier almost immediatly rtb after take-off. Some flights make it to the designated capzone. Fix/Workaround: If you set an initial waypoint for the template aircraft the issue is gone. BLUE_A2A_GCICAP:SetSquadron( "vfa94", "cvn70", { "vfa94_template" }, 20 ) BLUE_A2A_GCICAP:SetSquadronCap( "vfa94", ZONE_POLYGON:New( "vfa94_capzone", GROUP:FindByName( "vfa94_capzone" ) ), 4000, 10000, 700, 900, 800, 1100 ) BLUE_A2A_GCICAP:SetSquadronCapInterval( "vfa94", 2, 30, 60, 1 ) BLUE_A2A_GCICAP:SetSquadronOverhead( "vfa94", 1.5 ) BLUE_A2A_GCICAP:SetSquadronGrouping( "vfa94", 2 ) BLUE_A2A_GCICAP:SetSquadronTakeoffInAir( "vfa94" ) BLUE_A2A_GCICAP:SetSquadronLandingAtEngineShutdown("vfa94") counterstrike_v9.miz counterstrike_v9nowaypoint.miz
  21. FC. Thank you for all your hard work! :) I wonder if you could spare a few minutes checking whats wrong with my F/A-18 squadron based off a carrier. Some flights seems to do ok, going to the capzone but mostly they just land immediately. Mission attached. This is a section from the DCS.log Cant see any problems. EDIT: Might have fixed it by setting a waypoint... Tactical Overview - Target AREA.1 ( 1 ): ( #2 ) vfa94_template#005-02, Pilot #010, - Target AREA.3 ( 3 ): ( #1 ) Pilot #004, - ru132_template#003 ( CAP - Engaging ): ( #2 ) F: 70, D:100 - Executing - Target AREA.4 ( 4 ): ( #2 ) Pilot #005, Pilot #006, - Target AREA.9 ( 6 ): ( #2 ) vfa94_template#006-02, vfa94_template#006-01, - Target AREA.10 ( 7 ): ( #1 ) vfa94_template#002-02, - No Targets: - ru132_template#004 ( CAP - Patrolling ): ( #2 ) F: 96, D:100 - Executing - 2 Tasks) 04971.622 INFO SCRIPTING: 33324( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="Detect",[3]="Detecting",}) 04971.630 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04971.630 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04971.691 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04971.691 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04971.758 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04971.759 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04971.823 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04971.833 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04972.033 WARNING LOG: 2 duplicate message(s) skipped. 04972.033 INFO SCRIPTING: 43651( 44592)/E: AI_A2A_GCICAP00328.CanCAP({["CapCount"]=2,}) 04972.660 INFO DCS: AWACSDBG: added id - 16823296, whois - MiG-23MLD ru132_template#003-01 04973.331 INFO DCS: AWACSDBG: added id - 16838912, whois - MiG-23MLD ru132_template#004-01 04973.331 INFO DCS: AWACSDBG: added id - 16839168, whois - MiG-23MLD ru132_template#004-02 04973.367 INFO SCRIPTING: 43651( 44592)/E: AI_A2A_GCICAP00303.CanCAP({["CapCount"]=2,}) 04973.605 INFO SCRIPTING: 54107( -1)/E: AI_A2A_GCICAP00303.function(onafterReport) 04973.605 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT15927.Flush({[1]="Objects in Set:",[2]="ru132_template#003-02, ru132_template#003-01, ",}) 04973.605 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00303.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.605 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT15927.Flush({[1]="Objects in Set:",[2]="ru132_template#003-02, ru132_template#003-01, ",}) 04973.605 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00303.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.605 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT15927.Flush({[1]="Objects in Set:",[2]="ru132_template#003-02, ru132_template#003-01, ",}) 04973.605 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT16217.Flush({[1]="Objects in Set:",[2]="ru132_template#004-02, ru132_template#004-01, ",}) 04973.605 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00303.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.605 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT16217.Flush({[1]="Objects in Set:",[2]="ru132_template#004-02, ru132_template#004-01, ",}) 04973.605 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00303.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.605 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT16217.Flush({[1]="Objects in Set:",[2]="ru132_template#004-02, ru132_template#004-01, ",}) 04973.605 INFO SCRIPTING: 45012( 54111)/E: AI_A2A_GCICAP00303.ProcessDetected( Tactical Overview - Target AREA.5 ( 3 ): ( #2 ) ru132_template#003-02, ru132_template#003-01, - Target AREA.6 ( 4 ): ( #2 ) ru132_template#004-02, ru132_template#004-01, - No Targets: - vfa94_template#005 ( CAP - Patrolling ): ( #1 ) F: 152, D:100 - Executing - vfa94_template#006 ( CAP - Patrolling ): ( #2 ) F: 150, D:100 - Executing - vfa94_template#002 ( CAP - Holding ): ( #1 ) F: 36, D:100 - Executing - 3 Tasks) 04973.605 INFO SCRIPTING: 54107( -1)/E: AI_A2A_GCICAP00328.function(onafterReport) 04973.605 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT00552.Flush({[1]="Objects in Set:",[2]="vfa94_template#005-02, Pilot #010, ",}) 04973.605 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.605 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT00552.Flush({[1]="Objects in Set:",[2]="vfa94_template#005-02, Pilot #010, ",}) 04973.605 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.605 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT00552.Flush({[1]="Objects in Set:",[2]="vfa94_template#005-02, Pilot #010, ",}) 04973.605 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT03018.Flush({[1]="Objects in Set:",[2]="Pilot #004, ",}) 04973.605 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.605 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT03018.Flush({[1]="Objects in Set:",[2]="Pilot #004, ",}) 04973.605 INFO SCRIPTING: 44530( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Defender Group Name: ru132_template#003, Size: 2) 04973.605 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.605 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT03018.Flush({[1]="Objects in Set:",[2]="Pilot #004, ",}) 04973.605 INFO SCRIPTING: 44530( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Defender Group Name: ru132_template#003, Size: 2) 04973.605 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT03500.Flush({[1]="Objects in Set:",[2]="Pilot #005, Pilot #006, ",}) 04973.605 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.605 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT03500.Flush({[1]="Objects in Set:",[2]="Pilot #005, Pilot #006, ",}) 04973.606 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.606 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT03500.Flush({[1]="Objects in Set:",[2]="Pilot #005, Pilot #006, ",}) 04973.606 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT17880.Flush({[1]="Objects in Set:",[2]="vfa94_template#006-02, vfa94_template#006-01, ",}) 04973.606 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.606 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT17880.Flush({[1]="Objects in Set:",[2]="vfa94_template#006-02, vfa94_template#006-01, ",}) 04973.606 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.606 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT17880.Flush({[1]="Objects in Set:",[2]="vfa94_template#006-02, vfa94_template#006-01, ",}) 04973.606 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT18110.Flush({[1]="Objects in Set:",[2]="vfa94_template#002-02, ",}) 04973.606 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.606 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT18110.Flush({[1]="Objects in Set:",[2]="vfa94_template#002-02, ",}) 04973.606 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04973.606 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT18110.Flush({[1]="Objects in Set:",[2]="vfa94_template#002-02, ",}) 04973.606 INFO SCRIPTING: 45012( 54111)/E: AI_A2A_GCICAP00328.ProcessDetected( Tactical Overview - Target AREA.1 ( 1 ): ( #2 ) vfa94_template#005-02, Pilot #010, - Target AREA.3 ( 3 ): ( #1 ) Pilot #004, - ru132_template#003 ( CAP - Engaging ): ( #2 ) F: 68, D:100 - Executing - Target AREA.4 ( 4 ): ( #2 ) Pilot #005, Pilot #006, - Target AREA.9 ( 6 ): ( #2 ) vfa94_template#006-02, vfa94_template#006-01, - Target AREA.10 ( 7 ): ( #1 ) vfa94_template#002-02, - No Targets: - ru132_template#004 ( CAP - Patrolling ): ( #2 ) F: 96, D:100 - Executing - 2 Tasks) 04973.832 INFO SCRIPTING: 33324( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="Detect",[3]="Detecting",}) 04973.843 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04973.966 WARNING LOG: 1 duplicate message(s) skipped. 04973.966 INFO SCRIPTING: 33324( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="Detect",[3]="Detecting",}) 04973.978 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04973.978 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04974.043 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04974.043 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04974.111 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04974.111 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04974.177 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04974.177 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04974.244 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04974.245 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04974.312 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04974.315 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04974.702 INFO SCRIPTING: 43651( 44592)/E: AI_A2A_GCICAP00328.CanCAP({["CapCount"]=2,}) 04974.713 INFO DCS: AWACSDBG: added id - 16823552, whois - MiG-23MLD ru132_template#003-02 04974.917 INFO DCS: AWACSDBG: removed id - 16846592, whois - F/A-18C vfa94_template#005-02 04975.023 INFO DCS: AWACSDBG: added id - 16846848, whois - F/A-18C vfa94_template#006-01 04975.023 INFO DCS: AWACSDBG: added id - 16847104, whois - F/A-18C vfa94_template#006-02 04975.612 INFO SCRIPTING: 54107( -1)/E: AI_A2A_GCICAP00303.function(onafterReport) 04975.612 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT15927.Flush({[1]="Objects in Set:",[2]="ru132_template#003-02, ru132_template#003-01, ",}) 04975.612 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00303.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.612 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT15927.Flush({[1]="Objects in Set:",[2]="ru132_template#003-02, ru132_template#003-01, ",}) 04975.612 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00303.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.612 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT15927.Flush({[1]="Objects in Set:",[2]="ru132_template#003-02, ru132_template#003-01, ",}) 04975.612 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT16217.Flush({[1]="Objects in Set:",[2]="ru132_template#004-02, ru132_template#004-01, ",}) 04975.612 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00303.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.612 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT16217.Flush({[1]="Objects in Set:",[2]="ru132_template#004-02, ru132_template#004-01, ",}) 04975.612 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00303.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.612 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT16217.Flush({[1]="Objects in Set:",[2]="ru132_template#004-02, ru132_template#004-01, ",}) 04975.612 INFO SCRIPTING: 45012( 54111)/E: AI_A2A_GCICAP00303.ProcessDetected( Tactical Overview - Target AREA.5 ( 3 ): ( #2 ) ru132_template#003-02, ru132_template#003-01, - Target AREA.6 ( 4 ): ( #2 ) ru132_template#004-02, ru132_template#004-01, - No Targets: - vfa94_template#005 ( CAP - Patrolling ): ( #1 ) F: 152, D:100 - Executing - vfa94_template#006 ( CAP - Patrolling ): ( #2 ) F: 150, D:100 - Executing - vfa94_template#002 ( CAP - Holding ): ( #1 ) F: 31, D:100 - Executing - 3 Tasks) 04975.612 INFO SCRIPTING: 54107( -1)/E: AI_A2A_GCICAP00328.function(onafterReport) 04975.612 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT00552.Flush({[1]="Objects in Set:",[2]="vfa94_template#005-02, Pilot #010, ",}) 04975.612 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.612 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT00552.Flush({[1]="Objects in Set:",[2]="vfa94_template#005-02, Pilot #010, ",}) 04975.612 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.612 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT00552.Flush({[1]="Objects in Set:",[2]="vfa94_template#005-02, Pilot #010, ",}) 04975.613 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT03018.Flush({[1]="Objects in Set:",[2]="Pilot #004, ",}) 04975.613 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.613 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT03018.Flush({[1]="Objects in Set:",[2]="Pilot #004, ",}) 04975.613 INFO SCRIPTING: 44530( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Defender Group Name: ru132_template#003, Size: 2) 04975.613 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.613 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT03018.Flush({[1]="Objects in Set:",[2]="Pilot #004, ",}) 04975.613 INFO SCRIPTING: 44530( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Defender Group Name: ru132_template#003, Size: 2) 04975.613 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT03500.Flush({[1]="Objects in Set:",[2]="Pilot #005, Pilot #006, ",}) 04975.613 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.613 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT03500.Flush({[1]="Objects in Set:",[2]="Pilot #005, Pilot #006, ",}) 04975.613 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.613 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT03500.Flush({[1]="Objects in Set:",[2]="Pilot #005, Pilot #006, ",}) 04975.613 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT17880.Flush({[1]="Objects in Set:",[2]="vfa94_template#006-02, vfa94_template#006-01, ",}) 04975.613 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.613 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT17880.Flush({[1]="Objects in Set:",[2]="vfa94_template#006-02, vfa94_template#006-01, ",}) 04975.613 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.613 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT17880.Flush({[1]="Objects in Set:",[2]="vfa94_template#006-02, vfa94_template#006-01, ",}) 04975.613 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT18110.Flush({[1]="Objects in Set:",[2]="vfa94_template#002-02, ",}) 04975.613 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.613 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT18110.Flush({[1]="Objects in Set:",[2]="vfa94_template#002-02, ",}) 04975.613 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04975.614 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT18110.Flush({[1]="Objects in Set:",[2]="vfa94_template#002-02, ",}) 04975.614 INFO SCRIPTING: 45012( 54111)/E: AI_A2A_GCICAP00328.ProcessDetected( Tactical Overview - Target AREA.1 ( 1 ): ( #2 ) vfa94_template#005-02, Pilot #010, - Target AREA.3 ( 3 ): ( #1 ) Pilot #004, - ru132_template#003 ( CAP - Engaging ): ( #2 ) F: 64, D:100 - Executing - Target AREA.4 ( 4 ): ( #2 ) Pilot #005, Pilot #006, - Target AREA.9 ( 6 ): ( #2 ) vfa94_template#006-02, vfa94_template#006-01, - Target AREA.10 ( 7 ): ( #1 ) vfa94_template#002-02, - No Targets: - ru132_template#004 ( CAP - Patrolling ): ( #2 ) F: 95, D:100 - Executing - 2 Tasks) 04975.973 INFO SCRIPTING: 43651( 44592)/E: AI_A2A_GCICAP00303.CanCAP({["CapCount"]=2,}) 04976.320 INFO SCRIPTING: 33324( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="Detect",[3]="Detecting",}) 04976.320 INFO SCRIPTING: 33324( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="Detect",[3]="Detecting",}) 04976.334 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04976.334 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04976.398 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04976.398 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04976.464 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04976.464 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04976.533 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04976.533 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04976.597 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04976.597 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04976.665 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04976.665 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00326.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04976.731 INFO SCRIPTING: 33347( -1)/E: DETECTION_AREAS00301.function({[1]="Detecting",[2]="DetectionGroup",[3]="Detecting",}) 04977.618 WARNING LOG: 1 duplicate message(s) skipped. 04977.618 INFO SCRIPTING: 54107( -1)/E: AI_A2A_GCICAP00303.function(onafterReport) 04977.618 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT15927.Flush({[1]="Objects in Set:",[2]="ru132_template#003-02, ru132_template#003-01, ",}) 04977.618 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00303.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.618 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT15927.Flush({[1]="Objects in Set:",[2]="ru132_template#003-02, ru132_template#003-01, ",}) 04977.618 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00303.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.618 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT15927.Flush({[1]="Objects in Set:",[2]="ru132_template#003-02, ru132_template#003-01, ",}) 04977.618 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT16217.Flush({[1]="Objects in Set:",[2]="ru132_template#004-02, ru132_template#004-01, ",}) 04977.618 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00303.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.618 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT16217.Flush({[1]="Objects in Set:",[2]="ru132_template#004-02, ru132_template#004-01, ",}) 04977.618 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00303.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.618 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT16217.Flush({[1]="Objects in Set:",[2]="ru132_template#004-02, ru132_template#004-01, ",}) 04977.618 INFO SCRIPTING: 45012( 54111)/E: AI_A2A_GCICAP00303.ProcessDetected( Tactical Overview - Target AREA.5 ( 3 ): ( #2 ) ru132_template#003-02, ru132_template#003-01, - Target AREA.6 ( 4 ): ( #2 ) ru132_template#004-02, ru132_template#004-01, - No Targets: - vfa94_template#005 ( CAP - Patrolling ): ( #1 ) F: 152, D:100 - Executing - vfa94_template#006 ( CAP - Patrolling ): ( #2 ) F: 149, D:100 - Executing - vfa94_template#002 ( CAP - Holding ): ( #1 ) F: 27, D:100 - Executing - 3 Tasks) 04977.618 INFO SCRIPTING: 54107( -1)/E: AI_A2A_GCICAP00328.function(onafterReport) 04977.618 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT00552.Flush({[1]="Objects in Set:",[2]="vfa94_template#005-02, Pilot #010, ",}) 04977.618 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.618 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT00552.Flush({[1]="Objects in Set:",[2]="vfa94_template#005-02, Pilot #010, ",}) 04977.618 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.618 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT00552.Flush({[1]="Objects in Set:",[2]="vfa94_template#005-02, Pilot #010, ",}) 04977.618 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT03018.Flush({[1]="Objects in Set:",[2]="Pilot #004, ",}) 04977.618 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.618 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT03018.Flush({[1]="Objects in Set:",[2]="Pilot #004, ",}) 04977.618 INFO SCRIPTING: 44530( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Defender Group Name: ru132_template#003, Size: 2) 04977.618 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.618 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT03018.Flush({[1]="Objects in Set:",[2]="Pilot #004, ",}) 04977.618 INFO SCRIPTING: 44530( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Defender Group Name: ru132_template#003, Size: 2) 04977.619 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT03500.Flush({[1]="Objects in Set:",[2]="Pilot #005, Pilot #006, ",}) 04977.619 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.619 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT03500.Flush({[1]="Objects in Set:",[2]="Pilot #005, Pilot #006, ",}) 04977.619 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.619 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT03500.Flush({[1]="Objects in Set:",[2]="Pilot #005, Pilot #006, ",}) 04977.619 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT17880.Flush({[1]="Objects in Set:",[2]="vfa94_template#006-02, vfa94_template#006-01, ",}) 04977.619 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.619 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT17880.Flush({[1]="Objects in Set:",[2]="vfa94_template#006-02, vfa94_template#006-01, ",}) 04977.619 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.619 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT17880.Flush({[1]="Objects in Set:",[2]="vfa94_template#006-02, vfa94_template#006-01, ",}) 04977.619 INFO SCRIPTING: 9972( 44947)/E: SET_UNIT18110.Flush({[1]="Objects in Set:",[2]="vfa94_template#002-02, ",}) 04977.619 INFO SCRIPTING: 44517( 44855)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.619 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT18110.Flush({[1]="Objects in Set:",[2]="vfa94_template#002-02, ",}) 04977.619 INFO SCRIPTING: 44517( 44885)/E: AI_A2A_GCICAP00328.CountDefendersEngaged(Counting Defenders Engaged for Attacker:) 04977.619 INFO SCRIPTING: 9972( 44519)/E: SET_UNIT18110.Flush({[1]="Objects in Set:",[2]="vfa94_template#002-02, ",}) 04977.619 INFO SCRIPTING: 45012( 54111)/E: AI_A2A_GCICAP00328.ProcessDetected( Edit: And even if i set a squadron limit like: RED_A2A_GCICAP:SetSquadron( "ru145", "Batumi", { "ru145_template" }, 8 ) The enemy keeps on spawning planes. Edit2: Or is it 4 groups and not units?? When setting it to 4 i had 8 planes spawning. Aww i cant get my head around this. counterstrike_v3.miz
  22. Trying to create a mission where you need to take over an airfield. My thought was that when the base switches sides the enemy cap will no longer spawn and the friendly cap will start spawn instead. But it seems like the blue cap will spawn, even if the base belongs to red. Is the side not controlled by the script? Im sure you can script it, but i dont know how. red cap RED_A2A_GCICAP:SetSquadron("Kobuleti_cap", "Kobuleti", "mig29cap", 16) RED_A2A_GCICAP:SetSquadronGci( "Kobuleti_cap", 900, 1200 ) RED_A2A_GCICAP:SetSquadronCap( "Kobuleti_cap", ZONE:New( "Kobuleti_cap_zone" ), 4000, 10000, 700, 900, 800, 1100 ) RED_A2A_GCICAP:SetSquadronCapInterval( "Kobuleti_cap", 2, 30, 60, 1 ) RED_A2A_GCICAP:SetSquadronOverhead( "Kobuleti_cap", 1.5 ) RED_A2A_GCICAP:SetSquadronGrouping( "Kobuleti_cap", 2 ) RED_A2A_GCICAP:SetSquadronTakeoffFromRunway( "Kobuleti_cap" ) RED_A2A_GCICAP:SetSquadronLandingAtRunway("Kobuleti_cap") blue cap BLUE_A2A_GCICAP:SetSquadron("Kobuleti_cap_blue", "Kobuleti", "f16cap", 40) BLUE_A2A_GCICAP:SetSquadronGci( "Kobuleti_cap_blue", 900, 1200 ) BLUE_A2A_GCICAP:SetSquadronCap( "Kobuleti_cap_blue", ZONE:New( "Kobuleti_cap_zone" ), 4000, 10000, 700, 900, 800, 1100 ) BLUE_A2A_GCICAP:SetSquadronCapInterval( "Kobuleti_cap_blue", 2, 30, 60, 1 ) BLUE_A2A_GCICAP:SetSquadronOverhead( "Kobuleti_cap_blue", 1.5 ) BLUE_A2A_GCICAP:SetSquadronGrouping( "Kobuleti_cap_blue", 2 ) BLUE_A2A_GCICAP:SetSquadronTakeoffFromRunway( "Kobuleti_cap_blue" ) BLUE_A2A_GCICAP:SetSquadronLandingAtRunway("Kobuleti_cap_blue")
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