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SharpeXB

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Everything posted by SharpeXB

  1. Honestly the gates are a rather silly feature IMO. As perhaps a general guide maybe they serve a purpose but trying to fly through them directly is distracting. Even if you try following them, keep your view ahead of the plane and not literally on the next gate. Concentrate more on the altitude or airspeed targets and other actual instruments and forget the gates. Or try free practice missions without them. My two cents…
  2. I think it would be rather odd to not hear your pilots voice in the sim and only hear the response.
  3. I can sorta imagine why this was done in the other F-16 sim maybe to give you some visual reference to your own plane since the fully clear canopy can leave you with nothing to go off of. And PC sims leave you with nothing but vision as your feedback. But it seems like an old solution from an old game which likely predates wide screen monitors and head tracking. Today’s graphics can give you canopy scratches, textures and reflections for reference. Open cockpit planes can present the same issue and the solution there is just practice. Adding an option like this just creates another server-side gameplay aid setting. There’s enough of those already.
  4. So? Those are all “game” features not sim features of the aircraft themselves. Every game doesn’t need to have all the same features.
  5. Honestly as a new player I’d skip the mission editor. Learning the aircraft or even just one is enough. I’ve played DCS for 10 years and have never needed to touch the ME
  6. TrackIR is actually 6DOF as well. I can’t imagine this has much effect on performance though.
  7. SharpeXB

    Auto AAR

    Yes, for example I use a CH Fighterstick which is rather light and I just have it sitting on a desk mount, not fastened down at all.
  8. Just because another sim has a game aid doesn’t mean DCS needs to.
  9. Sure but the Korean War is obviously the best scenario for it.
  10. The F-86F is certainly a nice module but lacks a suitable theater. I think ED should always consider this when introducing modules. There’s nowhere in the sim to realistically operate the Sabre or the MiG-15
  11. DCS is a complex simulation game that wasn’t really ever intended to run in VR. The challenge stems from the fact that it models or draws so many objects over such large distances. Games which appear to run better simply don’t draw the number of objects or have such complexity. A game like this is never going to run well in 3D at high frame rates. And an upgrade to Vulkan or multi-core isn’t going to triple the game’s performance. The best solution for DCS is to run it in 2D.
  12. SharpeXB

    Auto AAR

    Well now you have a reason to practice. It only seems impossible until it clicks and you get it. Then it’s like riding a bicycle where the skill remains subconsciously.
  13. Is it a realistic HUD element for these aircraft? If not then there’s your answer.
  14. I wonder if there would be any performance savings? No way to really test it that I know of. If you think about it, SP is automatically creating a track as well, you just decide whether or not to save it.
  15. MP already saves a track automatically
  16. DDCS has that disabled. Although you can still see who all the players are on the role selection screen. So I’m not sure what good that does.
  17. Indeed a dynamic campaign would not be very accessible without the ability to save missions in progress. I don’t see why the game engine can’t do that when it can record tracks of an entire mission.
  18. I don’t think the idea is “contentious”. Lots of people would want this feature, myself included. But I understand the game engine just isn’t capable of it.
  19. This is rather necessary to make using the DCS voice chat feasible. Otherwise all the HOTAS buttons are already assigned to more useful things. But I think it’s something the module needs to incorporate and not the DCS core game. I don’t think the command menu by itself can be assigned long and short presses.
  20. The scoreboard isn't displaying any info Edit looks like this must be a feature of this particular server DDCS it’s working elsewhere
  21. Servers like DDCS and Blue Flag have this info on their websites or in the F10 map.
  22. Actually you don’t give the bomb initial guidance, but final guidance. That’s why the laser switches on only for the last 10 seconds. If the bomb tried to guide on the laser from it’s initial drop it would try to fly a straight line at the target instead of a ballistic path as it should. It’s more aerodynamically efficient traveling ballistically.
  23. Is there a way to fix the INS ATT? I can’t quite figure what causes it and cycling the INS on and off doesn’t work. Maybe I’m too quick on releasing the parking brake once the alignment is complete or something.
  24. The thing about imbedding HD video in a game is that it actually takes up a lot of drive space. I can’t think of other games which do this to their menu.
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