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mdmasters

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  1. After 10 years with DCS, I've just started to look into multiplayer. I have no idea which airfields to spawn at because I don't memorize all of their locations, and I don't know where the front lines are at any particular time, so I am guessing at an airfield spawn, and often I find that I am far away from the front lines. This really sucks when flying helos. Is there some way to see the server's map after I join a server and before I choose a slot? Thanks, MM
  2. I might be able to provide some more information. I tested the data link on a quick stand alone mission that I created in the ME, and the data link worked OK. But I have been playing missions generated with DCS Liberation, and with both version 9.0.0 and 10.0.0 of DCS Liberation, I have not been seeing any data link tracks, though yesterday I found a way to correct this (keep reading). First, - I have examined the DCS Liberationo next_turn.miz file in the mission editor, and all of the data link information in the data link tab for the various groups seem to be correct. That is, the FC, MC, and SC fields are set to 1, the STN's are there, and everything looks good. But in the mission, after performing a full INS alignment and powering up the data link, I do not see any data link tracks, and the MC, FC, and SC fields are all 0. I can not change any of them. On the Net Status page the GPS time field is "on" and the GPS sync field is blank. I recently found that, if I toggle the GPS time field to "off", then suddenly the data link starts working, the sync field says "syncing" (or something like that) for a moment, and then it changes to a status of "fine". I can then turn the GPS time field back to "on" and the data link seems to work. I'm using the latest Beta build. I can provide more info if necessary.
  3. I was an electronic warfare operator and technician for a shipboard electronic warfare system way back in the 80's. The system that I worked on was a computer controlled broadband microwave receiver that could detect, analyze, and classify electronic emissions (emitters), and then present the resulting EW picture onto a screen, much like the RWR's in the DCS jets that we fly. However, like all things, this was not a simple task for these early computers to perform, and in most cases they really were not very good at classifying the emitters. There were a couple of reasons for this. 1) The system worked by analyzing the parameters of the emitter (frequency, PRF, scan type, scan rate, etc.) and matching these parameters up to a database of emitters. The issue was (and is, I assume), that there was a LOT of parameter overlap between emitters, and so any given set of parameters could often fit a wide range of emitters, especially in the case of search radars and aircraft radars. So it was quite common for, say, a passing freighter to be identified as something like maybe a Russian destroyer surface search radar. 2) There are a HUGE amount of emitters out there - things like shipborne air search radars, shipborne surface search radars (military and commercial), fire control radars, missile homing radars, small craft radars, commercial airliner radars, military aircraft, private aircraft, altimeters, ILS systems, weather radars, harbor control radars, etc. If any of these things had parameters that overlapped the known military radars, then they would be identified as a military radar, but quite often they would just show up as unknown. The bottom line was that there was a lot of stuff on the screen, and only some of it was military, and only some of that was correctly identified. So it always bothers me that the RWR in our DCS jets identifies each emitter perfectly and there are no civilian emitters or unknown emitters (which vastly outnumber the military emitters). Assuming that the subject is not classified for the older aircraft, can any real world pilots comment on the way the RWR is modeled in DCS? Thanks.
  4. After spending years flying the Blackhawk, F16, and A10c, I've started to learn the F/A-18. I'm at the point where I'm ready to try a new DCS Liberation campaign with the F/A-18. On the first couple of missions I've flown as wingman in a 2 ship in an AA escort role from the carrier (using Supercarrier). During cold start I am turning on the data link, but during flight I'm not seeing any Link 16 symbology on the HSI, the radar, or the SA. I can't find much info on the DCS F/A-18 MIDS MFD display in the official docs, and in DCS Liberation I can't find any info on MIDS radio frequencies or group IDs or anything like that, and so it seems like I should just be able to hit the D/L button and then the on/off button, and it should work like ti does in the F-16. Am I missing something? Thanks.
  5. I posted earlier about only getting 30 FPS with a i9900k at 5GHz and an RTX 4090 in VR using a valve index. From a suggestion in a previous thread I turned off vsync. This allowed me to get a solid 45 FPS sitting in the cockpit of the Hornet cold and dark on supercarrier with almost all of the DCS settings maxed out and 1.5 DCS pixel density. I've never achieved that before. A test flight low over Syria still showed stutter and frequent drops to 30 FPS, so I went into my nVidia control panel where I had a bunch of custom settings for DCS, most of which were probably not doing anything (like MSAA enhance the application setting), and I hit the restore button to go back to defaults, and now I am getting a rock solid 45 FPS flying low over Syria, turning left, and looking out at the buildings and the ground at my 9:00 directly under my F16. There is some slight stutter from time to time, but I may have seen this in the single threaded version too. After I did these things I never saw anything below 45 FPS.
  6. I'm having similar issues. First my specs: CPU: I9900k overclocked to 5.0 GHz (water cooled) GPU: MSI RTX 4090, driver 528.49 (no overclocking) RAM: 32GB VR: Valve Index set to refresh rate of 90 and pixel density set to 100%, audio mirroring on to drive my seat shaker sound card Flight controls: Virple stick, throttle and rudder pedals DCS settings: nearly everything on full max except shadows are set to flat (because they shimmer in VR), pixel density in DCS set to 1.5, AA mask .6, Civ traffic at medium, smoke at 3 With this configuration I can maintain 45 FPS in single threaded mode in most situations except for a few demanding areas like F/A18 cold start on Supercarrier, or Black Shark 2 Gauntlet mission when taking off and flying low over the trees (lots of shadows). With MT I get mostly 30 FPS except if I'm flying high and there is not much complexity in the view. Then it will occasionally jump to 45 FPS, but not consistently. The DCS frame rate counter says that I am CPU bound. Let me know if you need more info. Happy to help. Mike M.
  7. edit: After I posted this I found some posts in non-Ka50 forums that indicated this was a known issue. Sorry for the spam.... I tried to fly a night mission today, and there is simply no way to see in the dark. For both the Skval and the NVG, no amount of adjustment will reveal any details in the dark areas of the scene outside the cockpit. The NVG amplifies all of the lights including those in the cockpit, but the dark areas between the lights remain dark. Turning off the interior lights and turning up the NVG brightness just makes all of the external (and some internal) lights brighter until the entire screen is washed out. There is no way to turn down certain lights in the cockpit like the overhead panel indicators and the PVI Nav panel, and so those things get really bright and wash out everything. The Skval screen and the Abris screen, when turned all the way down, still wash out the NVG if I try and turn it up a bit. I tried peering around the HUD and looking out the window, but the reflections on the side windows get brighter and brighter, and the exterior lights get brighter and brighter, but the dark areas stay dark and featureless. Same thing with the NVG off and the Skval. I can adjust contrast and brightness so that some detail is visible in the external lighted areas, but the dark areas stay dark. There does not seem to be any way to spot targets. I'm not sure if this is a 2.7 issue, but I know I used the NVG in the past and I could see things in the darker areas outside the cockpit without getting overwhelmed with the interior lights.
  8. OK, I got my 3d working. I had to switch from 3 screens to 1 screen. I'm thinking my GTX780s with "only" 3GB of ram each may not have enough RAM to render 3 screens in 3d (though it works in many other games). With 3d on the stuttering is atrocious.
  9. I tried this, but then DCS 1.5 hangs at a black screen on startup before I get to the initial menu screen.
  10. Was this ever resolved? I have the original stand alone BS1 with the BS2 upgrade, and module manager doesn't list any BS modules to install. I have several other planes, but I really only fly BS2.
  11. I'm having the same problem. 3dVsion thinks that it is on, glasses sync, indicator comes on, screen dims, keys all work, but the image on screen is still in 2d.
  12. Thanks for al f the feedback here. I am coming late to the e1.5 game, and so I did read after posting this that the CPU limitations would remain. This morning I tried overclocking my CPU to 4.2Ghx, and my FPS jumped to the 40 - 60 range, and so clearly I was CPU limited. Now I will start turning on eye candy until my GPUs get near 100%. Then I have to get 3D working (which I see here that some folks have got working), and finally I have to get my BS@ upgrade working (which seems to be an unsolved problem). Then I'll be ready to start flying in the 1.5 world!
  13. I have tried turning both of these off. It does lower the GPU usage, but it doesn't change the frame rate, and one of my CPU cores is still pegged at 100%. Overall CPU usage is around 24%. Do you guys leave hyperthreading on? Mine is on, so my CPU meter shows 8 cores.
  14. I'm running three screens with Nvidia 3D surround and 2 GTX780s. I got frustrated running DCSW 1.2 because my GPU's were running at around 70%-85%, but my frame rates were 13 - 22 apparently because I had one core maxed at 100% and a second (of four) core at around 50%, and that was capping performance. 3d on or 3d off made little difference. I recently installed the 1.5 Beta hoping for more performance, and after figuring out that I had to Alt-Enter to get to a true full full screen, my FPS improved, but I'm still only getting 25 - 40 FPS at best. I can turn up graphics and get GPUs to near 100%, or I can lower graphics and get GPUs down in the 70% range, but the frame rates do not change much. 3d on (which seems only to dim the screen and still display in 2d) or 3d off no difference. I'm still getting 1 core running at 100%, and the others doing not much of anything. I don't know how some of you guys are getting 60 - 100 FPS and 100% processor utilization. My specs are: Win 8.1 16GB DDR3 Ram 2 x GTX780 I7 4770k at 3.5Ghz three 27" screens at 1920x1080 using 3d vision surround Graphics settings are medium - high, but doesn't seem to matter.
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