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JackFlash

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Everything posted by JackFlash

  1. It is not ready yet. Stay tuned!
  2. Hi there! We are experiencing very high order volumes right now, but they will ship latest by next Monday. It will be worth the wait.
  3. I was about to brush of some rust in the Huey the other day and launched the instant action mission Weapon range on Caucasus (Not sure about the name right now). The mission starts in thick fog. So thick that you can not see more than a few meters in front of you, making the mission irrelevant. You can not see any target, not even the range.
  4. No, sorry. We are still in the interface development phase. There will be news as soon as we have them
  5. And we are live! https://totalcontrols.eu/product/eject-handle/
  6. This might actually have been the case. Now it works again. Edit: or not. This was the case in any module, and I just use modifiers in the Apache CPG seat. But anyhow, it works now.
  7. Latest OB here as well. Running the MT version in VR. Will try a repair to see if it fixes the issue.
  8. Previously, a button press on any controller would jump to the assigned function in the bindings settings. This was very helpful in troubleshooting any binding issues. This function is broken in my installation since last update. Anyone else experiencing this?
  9. Next product from Total Controls has been revealed: The Total Controls Eject Handle! It will fit every module with an ejection seat in DCS and BMS. It is plug and play and will give three pulses in one pull. Base will be slightly larger on production unit. It will be 40x130 mm. Designed to fit an aluminum T-profile 80x40 mm. Base height 85 mm. Total height about 300 mm. Handle is adjustable. Preorders will go live soon.
  10. Yes, in fact software development is ongoing! No ETA yet. But there will be another reveal this week.
  11. Sorry for the delay! This is most frustrating to us as well. If anyone knows of a software engineer that knows the USB protocol, please forward them to me!
  12. Not a big deal and it should be easy to fix. In the included kneeboard for the Caucasus IFR mission the departure and arrival airports has been swapped. Double check the frequencies as well.
  13. Do you use external screens? I interpret it like @Caps Lock use external screens that does not dim.
  14. Did this happen after the last update. It sound like an issue with the viewport export. If the knob turns in game, there should not be a hardware issue, but rather a DCS issue.
  15. No, not yet. We are still waiting for the software to be developed.
  16. I have done some testing and I can confirm that @razo+ris correct. Thank you. Case closed.
  17. I’ll try that. I’m pretty sure it didn’t work that way earlier. The Hornet does not work like that, but it might be different for each platform.
  18. Might be that I have not tried hard enough to force the bank. I'll give it another try.
  19. I'm not sure this is a bug, but I'm certain it did not behave this way earlier. When the ALT Hold is engaged the A-10 won't allow me to turn. It counter acts my inputs, just like when Alt/Hdg is engaged. Pretty easy to reproduce. Level off, engage alt hold, try to turn.
  20. This is such a shame. Probably the best setup money can buy.
  21. Here is the latest product image. The display will be a green/black LCD with 40x2 lines. It can be set up to show any type of text via DCS BIOS. Buttons will be of same type as our Apache MPD frames with a good, tactile feedback.
  22. Thanks everyone. It was the soldering I was missing just like @Krysnicsaid. Works like a charm!
  23. I am really struggling with this. I use this display with an Arduino Uno: https://www.alibaba.com/product-detail/RTS-5-5-25664-256-64_62263543892.html?spm=a2700.galleryofferlist.normal_offer.d_title.6078564eiq0g8T I have tried the code from the first post. All libs included. Pinout like this OLED ARDUINO 1 GND 2 3.3 V 4 D13 5 D11 14 D9 15 D8 16 D10 No life what so ever in the screen. I did plug it into 5V at first. Might that have damaged the screen?
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