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PFunk1606688187

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Posts posted by PFunk1606688187

  1. Hi P*Funk,

     

    Thanks for taking the time to respond to my post but I'm confused by your explanation. Please bear in mind that I am new to this and doing my best to understand your advice.

     

    I think I was mostly responding to Echo's advice and should have quoting him directly.

     

    The limitations of the systems are entirely sim based and not very realistic. In reality you'd be uploading your mission data to the aircraft, so you'd be preparing flight plans and saving them in an out of pit utility and uploading during start up (DTS upload). Mission editors can approximate this effect somewhat through the method HMA describes, but its really a work around and not very flexible if you're not the mission creator yourself.

     

    The simpler solution is also mentioned by HMA and that's to include the same points in all missions you make and therefore you have a common database of points to use and you plug those into flight plans as you need them during start up or later in the flight.

     

    The method for how to go about utilizing these points and the CDU tools like flight plans is another debate that I alluded to in my confusing post before.

  2. Scrolling through all your waypoints is inefficient, as is putting every created waypoint into a flight plan. Much simpler to just remember the names/numbers of your new waypoints and select them directly on the Steer Info page.

     

    The whole flight plan trick is just a way to bypass a lack of familiarity and proficiency with the systems. It means doing things in a pinch is not your practiced method and that you lose your confidence and situational awareness when things aren't already set up this way and leaves you open to task saturation as you try to get your overcomplicated set up of flight plan waypoints done when you should be flying the airplane.

     

    Flight plans are better used for planned segments of a flight, not for ad hoc target data management.

  3. AUTO is garbage. Never use it. It doesn't even work properly. The threat prioritization in the implementation of the RWR is all wrong. You can get locked by an SA-6 from beyond its firing range and the system won't change the program to account for the IR SAM it just detected underneath you. It will deploy countermeasures, but it'll be the stupid Chaff program. It just isn't smart and isn't anything like the real one.

     

    Its just bad. Manual all day long. I usually run with a combined program just in case.

  4. I can't log in using the correct name and pass so I can't install anything in module manager.

     

    I have a suspicion that there is some oversight in the coding for the login because my user name has an asterisk in it (Name: P*Funk) and if I re-open the login window the asterisk disappears from the auto-filled login name field as if it can't accept the character.

     

    I'm certain its the right name and password so I can only think that it refuses to acknowledge the character that must be used in the login. I've successfully logged into the e-shop and to the older DCS multiplayer client so I know I'm not entering it wrong.

  5. hard deck are in effect in wr, mening your little gau-8 is resrained at firing from ABOVE 12000 meters. Unless all shorad stuff is destroyed and you are fihting in the desert, your gau-8 is just useless untill the war h come dow to COIN. :music_whistling: (check irak report for more info)

    I'm sorry what war was it where Air to Ground assets were restricted to a 40 000 foot hard deck? None? That's right.

     

    If the source is reliable, then it would seem that the GAU-8 is not as deadly ingame as its real life counterpart. Using the CM load, I would assume DPU rounds would be in the mix, yet it's pretty difficult to kill the T80U in anything other than a very steep, top down dive.

     

    Well the issue is twofold. I know that the accuracy of the GAU 8 in DCS is inconsistent with its rated dispersion in real life so I would presume its similarly undermodeled in FC. Also the Lock on family has the issue that vehicles don't die until their health runs out so you have no real option of seeing the effect of a mobility kill or a mission kill from de-tracking or shattering optics.

     

    The Lock on/FC/DCS damage model for ground units is pretty binary and not reflective of the complexities of real life.

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