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WRAITH

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About WRAITH

  • Birthday 11/20/1971

Personal Information

  • Flight Simulators
    My wish is for a "TACTICAL AIR WAR SUPPORT SORTIE COMBAT STUDY SIM" in Single Player!

    Not just a "Military Air Craft Collector Multi-Player Junkie Sim"!

    Its why Falcon 4.0 is a great sim - http://www.flightsim.com/vbfs/content.php?53

    & https://www.pmctactical.org/f4/falcon-4-pmc-theaters.php
  • Location
    Love Flight Sims
  • Interests
    Flight sims are dying so I'm moving onto 4WD Clubs more pleasant to meet people face to face!
  • Occupation
    Surveying Forums
  • Website
    Here

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  1. Dynamic Campaign Development Report DCS Dynamic Campaign (DCSDC) is one of the most important tasks for the future of DCS as it will add a new and much-demanded evolution/improvement of gameplay for both single player and multiplayer. Rather than mimic past solutions, we hope to set a new standard, one that provides a high level of interaction, authenticity, immersion, and ease-of-use. Our goal is to deliver a system that allows players to create their own dynamic (non-scripted) campaigns that will evolve based on strategic and tactical AI decisions, indirect player influences on AI actions, and direct player influences on the battlefield. This will all leverage existing DCS features such as Voice Chat, new ATC mechanisms, etc. This has been a tall order, and the effort has been underway since 2018 with a small but dedicated team. Our focus in 2022 was on the creation and testing of General Air Operations tasks. In 2023, we shifted our DCSDC efforts to Ground Operations. This area will break new ground for dynamic campaigns and includes the following tasks: The creation of a realistic road network system that is based on a new road editor system. This allows units to have appropriate road movement conditions that are tied to the logistics and supply network. This also integrates into the movement of ground unit formations. A new ground unit formations editor was created that allows for the accurate assembly of units-based levels of command from platoon up to division, with all command levels in-between. Command structures vary based on the country and era, just like the real world and with correct terminology. Unit formations then operate realistically within their larger force structure based on tasking such as road march, meeting engagement, assault, defense, retreat, route, etc. We addressed ground forces behavior once engaged. This was one of the biggest, most complex tasks. Much of this was dependent upon force tasking, support from neighboring forces, organization of frontline forces, logistics (munitions and fuel), and disposition of enemy forces. To assist with these items, a new and improved path-finding mechanism was developed that considers both the terrain topography and restrictive zones within it. This allows more sensible routing of formations based on the terrain properties. In addition to Ground Operations tasks, we continue to work on Air Operations related tasks. For instance, many airfields currently have too few parking spaces available for a large DC. We don’t want to be limited to such limited numbers for large scenarios. To address this, we have developed a new process to expand spawn points for aircraft. Next, we will finalize ground tasking, increase the level of internal and external testing, and begin work on the important Graphic User Interface (GUI). https://www.digitalcombatsimulator.com/en/news/newsletters/5bf6ef59f8b97771ba0e0ac9904be8f7/?fbclid=IwAR2XSd8jZwOychCmxztX9AdnD0vyy-yCbVL4_xsT86ZRFQ_YYhTGa-UlVBg
  2. I agree at least by now there should be a thread with a proof of concept and game design and discussion on how A.I will work based on the core code. Seems like ghost and mirrors to keep us in suspense. Although will it ever happen?
  3. I am sure I have missed some news on DCS Dynamic Campaign where are we on this............
  4. Its a joke.... I guarantee its all about the politics of it all..... just adds to the misery of sims. Also how many mods go under ground hidden from public like what the heck is all that only to see a few pics on Forum and Facebook and the poof it disappears... over it. Why bother I would say to a willing modding community.......pfft .....tired
  5. We are proud to announce VIPER WING was chosen to deliver the Blue Angel F/A-18E cockpit simulator to National Naval Aviation Museum placed in the Naval Air Station Pensacola, the home of U.S. Navy Blue Angels ! These are just teaser pictures of the unit on transport pallets, being prepared for the shipment. We will be glad to share more photos of this beautiful cockpit in its unusual target environment soon! FACEBOOK POST - https://www.facebook.com/VIPERWING/posts/pfbid0qVq5ZPoA7zSpoxkV8XXvhvSgZUY8PYY68PN8U4nB4VsMU9odtyr6bmeRX68swWgFl CONGRATULATIONS TO VIPERWING!
  6. Very diplomatic response this is the normal from community, and I am not attacking you the person but rather that, first... the essential elements of the sim ATC AND ADDITIONAL SYSTEMS WEATHER - LIVE AND DYNAMIC A.I DYNAMIC CAMPAIGN ENGINE GLOBAL MAP AND AIRBASES + TRAINING RANGES BLUE VS RED AIRCRAFT + COMPLETION OF SYSTEMS AND FLIGHT MODEL A.I AND FLIGHT MODELING COMBINED ARMS REFINEMENT AND COMPLETION COMMERCIAL AVIATION IN THAT ORDER HAVE BEEN LONG OVERDUE! Now the above statement all well and good but hey over 15 years for the above, c'mon now...... c'mon THERE ARE SO MANY MODULES NOT NEEDED NEITHER DID WE NEED TO IMPLEMENT WW1 AND WW2 STUFF WHEN PRIORITY IS SHOULD HAVE BEEN FOR THE ABOVE..... SORRY NOT SHOUTING JUST NEEDED TO BE CLEAR. People are done waiting can't you see community has down sized, c'mon now I personally want one sim with everything in it, I think that's the direction sims should take, simply because of how long everything takes and its not like the 80's-90's where sims were thriving with many companies doing their own thing, times have changed........... AND THE COSTS HAVE ALSO! Cant get this stuff on CD ROM AND WITH A BOX OF GOODIES ANYMORE RIGHT!
  7. i know i know i know but we are getting older...............
  8. Q? Was it overclocked? Also never a fan of RYZAN - Intel have always been more stable under heat and extreme gaming. Second never supported small PC cases with no ventilation or many fans or cooling system Also good motherboard should detect overheat and shut down system to prevent damage.
  9. WRAITH

    ORBX for DCS ??

    So do you normally go and buy unfinished purchases ........ strange - https://en.wikipedia.org/wiki/Software_release_life_cycle#Beta I enjoy buying finished games with a patch or update to fix or repair is reasonable but ongoing issues with many developmental areas after 15 years being unfinished is a little unbearable and for the high cost of modules half baked not worth spending anymore............ do I support ED as a fan YES but ain't going to spend anymore though. I sincerely doubt as you say maps will be complete being an air combat sim in continuous Beta status, seriously doubt it knowing sim history. As for further support to this opinion look at the many threads people requesting to finish products half baked, however you look at it its just not fair. Maybe one day will see air combat sims like in past but currently very disappointing as a sim gamer.
  10. WRAITH

    ORBX for DCS ??

    Twitter, Instagram, Facebook bla, bla, bla........... da hype and da cherries 's ........... I just wanna see this sim outa BETA and a FORUM TAB for Dynamic Campaign and WORLD MAP Development anything else is........... 's Like carrots for a Donkey
  11. Apparently, after watching several YouTubes mostly all gaming chairs are made from the same manufacturer and of average quality and over priced approx $300 There is one guy suggesting ego office chairs are better. I am going to get this for maximized comfort and add an out door seat cushion and cover it with a sheep skin cover over seat as per below.... Then the plan is to add a mod like the joy stick mounts by Monster Tech.......... Instead of this over priced rubbish ...............
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