lahsoldier
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Posts
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About lahsoldier
- Birthday 01/01/1963
Personal Information
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Flight Simulators
A10C/II, F-14, F-18,F-16,FC3,BS2,UH1,CA, Viggen, Harrier
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Location
Louisville KY
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Occupation
Fire Investigator (retired)
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Latest Oculus v63 PTC build crashing DCS when used on Oculus Link
lahsoldier replied to Assamita's topic in VR Bugs
Don't think this is a V63 issue. I was still on 62 and it doesn't work but I noticed Meta dropped a Meta Quest link update 7 hrs. (EST) for me and after that is stopped working. It worked fine literally 2 hrs. before that update. -
Latest Oculus v63 PTC build crashing DCS when used on Oculus Link
lahsoldier replied to Assamita's topic in VR Bugs
Dont think this is v63 related. Meta dropped a Oculus link update about 6 hrs ago and I think that is what messed everything up. Im still version 62 and mine wont work but did prior to that link update. -
@IronMike On your tacview shots you did at 46k what was your loadout/ fuel and was this an air start or did you fly to that altitude? Having allot of issues getting to that altitude and speed without burning a lot of fuel. Were these set to Ace or Veteran? (Veteran ,which I seem to find to be harder to deal with, preform the split S maneuver almost every shot which seems to be dodging every missile I and others are shooting even when within perfect settings).
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Cow balls like you find on the bumper hitch of some trucks?
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Enhanced Gamemaster Script: Zeus, but for DCS
lahsoldier replied to CakeSorbus's topic in Mission Editor
Sorry I guess I missed that part but I will say that when I first tried it, I couldn't get anything to spawn with either command. Only after I switched them out could I get them to spawn with act. the "s" command still wouldn't work. -
Enhanced Gamemaster Script: Zeus, but for DCS
lahsoldier replied to CakeSorbus's topic in Mission Editor
I tested your mission and I found that once I replaced your Moose and the other scripts with the most current one that are linked at the beginning of this thread your late activations worked perfect with the -act- command. Don't know if it was Moose or one of the scripts causing the issue but I would just download and replace all of it with the most current ones. If you used these to begin with they might be corrupted for some reason and a redownloading would take care of that also. -
Enhanced Gamemaster Script: Zeus, but for DCS
lahsoldier replied to CakeSorbus's topic in Mission Editor
Thanks for the reply and I will check it. Probably what happened. -
Enhanced Gamemaster Script: Zeus, but for DCS
lahsoldier replied to CakeSorbus's topic in Mission Editor
HI, Tried this out and spawning the units from the templets works great. I could not get a unit that was set for late activation to spawn using either -s- or -act- The line I used was -act-T-90 (which was a group of 4 T-90s with a start and stop waypoint). Tried it with the -s- also with no luck. User error or bug? thanks -
I started the mission and decided not to carry anything but aim 9s and about 60% ( I think) fuel. Just wanted to see how the launch crew and the recovery process worked so no need for all the hardware. When I launched I was at on 10 pds? more than when I landed and i even turned on the fuel dump to drop fuel to get below 6200. Fuel only dropped 10 whole flight. First track I forgot to save. I did the mission again and made a track file (attached) not using fuel.trk
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Mine has a cancel button on both in the lower right hand corner of the box.
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Or here for more plane profiles.. https://forums.eagle.ru/showthread.php?t=242416
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Check out this thread. It has free voice attack profiles for the 14. https://forums.eagle.ru/showthread.php?t=235766&highlight=baily
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I would say once you turn the weapons control systems (WCS switch) from the off position it needs to be on. Standby counts also as "on" for this purpose as the system is up and running its just sitting there waiting until you tell it to radiate something.