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funkyb

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  1. probably the part where it gets used in PvP multiplayer. sure it's fair to say that's not on ED. But, it isn't fair to suggest in the bigger picture this doesn't affect some DCS user experiences. Who's responsible for keeping that in check is an okay question to ask. Whether or not it has an impact on people's UX isn't.
  2. That language makes me nervous. I dream of the day we have a proper dedicated server binary for linux that we can run on our own metal. The quote makes me wonder if we're instead headed for curated hosting companies with canned mission packs. "The bronze package includes the basic mission pack and supports up to 5 players! For the serious pilots we offer the high performance tier that supports up to 10 players and comes with the bonus mission pack!" I hope that's not the case.
  3. Sepp is a classic man, thanks for the time you put into that! Off topic: so is that mic the secret to your awesome radio voice?
  4. Yea, I shutter when thinking about the number of times we've spent 30..60..90 minutes (or more) just looking for a mission that met a given set of criteria. Frequently we'll have a group on TS wanting to fly but hoggit has a huge range of skills and people with various subsets of modules. Trying to then go find a mission that fit the bill for everyone interested was always a challenge. More often than not we'd end up flying the same couple over and over just because we knew they met the need at the time. This should be a nice addition to the toolbox.
  5. Don't think so. The e-mail originates from eagle.ru and the link directs to the proper dcs reset page. Unless they have compromised the ed host, your personal email account, or god forbid root dns al-la some kaminsky style exploit, then clicking that link and resetting your password probably doesn't pose any risk.
  6. That or someone at ED did an oops and triggered the code on a batch of IDs. Unlikely but not impossible.
  7. The notes look legit to me, as in they are properly originating from eagle.ru. Since that's the case I don't think clicking on the link is any danger unless their servers are compromised, in which case we're probably up a creek click or no click. The only other way I see this benefiting the attacker is if they also succeed in gaining access to a user's e-mail account.
  8. Agreed, and i'd go as far as to say every switch with two states should have a toggle option for those of us that only have momentary contact buttons on our HOTAS (i.e. we can't use the hog method mentioned in this thread). For that matter, 3+ should have increment/decrement or other cyclical binds. 4 buttons for gear, 2 for nosewheel, 10 for weapons, etc. it's crazy. The current system is probably great for pit builders, but it makes me ragequit every time I decide I'm finally go map my x55... Don't get me wrong - I freaking love the 21. So much fun... just binds could use some revisions.
  9. doesn't look like it. PITA for me so far. I haven't flown in 6 months and now in the A-10C full zoom out isn't even close to what I need. I just want to set the min/max FOV to something like 30/175. I run on 3+1 screens and the default max FOV isn't even close to enough. It was easy before....view.lua had settings for each airframe. Just to be clear to those discussing editing the server/snap luas for default view - it's not a single default i want to change; I want to set the min and max that apply to the zoom keys.
  10. Is this SP or MP? Slots & Airframes? This kind of info helps.
  11. Maybe add a link to the mission post...
  12. Huey Overlay text (that yellow autopilot stuff) isn't positioned properly for nonstandard monitor arrangements. I run on 3 X 1920x1080 screens in eyefinity for the cameras, then one 1600x900 screen off to the right of those (as in Windows arrangement, physically it's center below middle mon) for exporting MFDs and helios stuff. In Huey, the yellow overlay text is positioned at the very bottom right of my 1600x900 monitor, and mostly off the bottom and right of the screen. The text that isn't off the edge is under my cougars and MFD exports. I presume this happens because the in-game-options full resolution is 7360x1080, while that monitor is only 900px high. I use the GUI object in the MonitorSetup.lua file to keep breifings and other overlay text centered on the middle 1920x1080 panel. I'd like the Huey stuff to do the same.
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