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Chandawg

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About Chandawg

  • Birthday 12/08/1980

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  • Flight Simulators
    DCS
  • Location
    Ohio
  • Interests
    Flight Sims
  • Occupation
    Aerospace Engineer

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  1. RSR (Red Storm Rising) has also been plagued with the crash on client connection, since release of the patch and the hotfix. 2020-11-12 23:38:41.350 INFO Scripting: event:type=takeoff,initiatorPilotName=Whiskey,place=Al-Dumayr,t=49072.165,placeDisplayName=Al-Dumayr,initiatorMissionID=523, 2020-11-12 23:38:42.275 INFO Scripting: event:type=engine startup,initiatorPilotName=huggie_face,place=Damascus,t=49073.1,placeDisplayName=Damascus,initiatorMissionID=1219, 2020-11-12 23:38:47.986 INFO Scripting: event:weapon=9M311 Tunguska (SA-19 Grison),t=49078.812,type=shot,initiatorMissionID=1001009, 2020-11-12 23:38:50.250 INFO Scripting: event:type=eject,t=49081.065,initiatorPilotName=SkyLab,initiatorMissionID=1221, 2020-11-12 23:38:50.250 INFO Scripting: event:targetPilotName=SkyLab,type=kill,initiatorPilotName=ROGUE | Leumi,weapon=R-27ET (AA-10D),target=F-16C_50,t=49081.065,initiatorMissionID=2513,targetMissionID=1221, 2020-11-12 23:38:50.250 INFO Scripting: event:amount=50,t=49081.065,type=score,initiatorMissionID=2513, 2020-11-12 23:38:50.251 INFO SCRIPTING: Event unit - Pilot Ejected 2020-11-12 23:38:50.253 INFO Scripting: event:t=49081.065,type=birth,initiatorMissionID=2701, 2020-11-12 23:38:50.270 INFO LuaNET: kill3Su-2719F-16C_502R-27ET (AA-10D) 2020-11-12 23:38:50.678 INFO NET: accepting connection from 73.112.46.129:55780 2020-11-12 23:38:50.687 INFO NET: adding client[8] 2020-11-12 23:38:50.734 INFO NET: added client[8] name==AW=33COM addr=73.112.46.129:55780 2020-11-12 23:38:50.742 INFO EDCORE: try to write dump information 2020-11-12 23:38:50.747 INFO EDCORE: # -------------- 20201112-233851 -------------- 2020-11-12 23:38:50.748 INFO EDCORE: DCS/2.5.6.57530 (x86_64; Windows NT 10.0.19041) 2020-11-12 23:38:50.748 INFO EDCORE: C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin\lua.dll 2020-11-12 23:38:50.749 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 6CBB1F2E 00:00000000 2020-11-12 23:38:50.750 INFO EDCORE: SymInit: Symbol-SearchPath: '.;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server;C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'RSRAdmin' 2020-11-12 23:38:50.751 INFO EDCORE: OS-Version: 10.0.19041 () 0x100-0x1 dcs.log-20201112-042907.zip dcs.log-20201111-204642.zip dcs.log-20201111-002442.zip dcs.log-20201112-110410.zip dcs.log-20201112-233939.zip dcs.log-20201111-231539.zip dcs.log-20201111-171441.zip
  2. CTLD Has anyone been able to write the units back into CTLD to make it compatible?
  3. Does this work with Syria? Unable to get this mod to work with latest patch, man wish ED would make this part of the game, such a pain to have to recreate and entire mission.
  4. Before I go hacking away, is there an easy way to suppress the startup messages?
  5. Yes the only way is to get rid of the two releases: Stable and Open Beta. Make it one release, and make open beta, closed beta. Do quarterly updates that ARE TESTED.
  6. Here is a full log of it happening, became unplayable towards the end. dcs (2).zip
  7. Log file with the audio issue, I cut some of the file down trying to get it under 500kb so I could attached it, then realized I could place it in a zip file. Next one will be the entire thing. I seems to happen more frequent in the F-16 and MiG-21. dcs.zip
  8. Is it possible to execute, scripts from the chat window, say spawn tankers? Also I would like to have clients register to a side on join, is this possible and does anyone have a sample of creating a table from client input? Finally, where do I place the tasks, and is it possible to create tasks from the chat window? I know lots of questions, I just started playing around with slmod, this past week.
  9. @Grimes <ALLIES>: This server is running Slmod version 7_5, build 119 When you say manually copy the settings, you mean from oldConfig to Config? Also it maybe doing this because, we need last part of the missionScripting commented out. --Stepanovich's code starts again below. do --sanitizeModule('os') --sanitizeModule('io') --sanitizeModule('lfs') --require = nil --loadlib = nil end
  10. anyone figure out why the config rewrites itself yet?
  11. 2020-05-12 01:01:33.315 ERROR SOUND: bufferEvent has timed out 2020-05-12 01:02:30.582 ERROR SOUND: IAudioClient::GetCurrentPadding failed: 0x88890004 (AUDCLNT_E_DEVICE_INVALIDATED) 2020-05-12 01:32:54.438 ERROR SOUND: bufferEvent has timed out. 2020-05-12 01:33:00.278 WARNING LOG: 133 duplicate message(s) skipped. 2020-05-12 01:33:00.278 ERROR SOUND: IAudioClient::GetCurrentPadding failed: 0x88890004 (AUDCLNT_E_DEVICE_INVALIDATED) 2020-05-12 01:33:00.295 WARNING LOG: 1 duplicate message(s) skipped. 2020-05-12 01:33:00.295 INFO SOUND: Opening audio device "{0.0.0.00000000}.{c6c0fb7a-8ee9-4cbb-a887-2d3366642d23}" 2020-05-12 01:33:00.296 INFO SOUND: Using 2 channels at 48000 Hz 2020-05-12 01:33:00.296 INFO SOUND: Channel layout: Headphones/Stereo 2020-05-12 01:33:00.305 INFO SOUND: Opening audio device "{0.0.0.00000000}.{c6c0fb7a-8ee9-4cbb-a887-2d3366642d23}" 2020-05-12 01:33:00.305 INFO SOUND: Using 2 channels at 48000 Hz 2020-05-12 01:33:00.305 INFO SOUND: Channel layout: Headphones/Stereo 2020-05-12 01:33:13.337 ERROR SOUND: bufferEvent has timed out.
  12. Is there an easier way to find out if I am also suffering from this problem, it started with the patch in Feb/Jan. I have 2 Xbox ones, 3 ps4, 2 smart tvs, a smart fridge, a cloud HD. I tried disabling network discovery and file sharing, hopefully that will fix it.
  13. This keeps happening to me during multiplayer, requiring me to trouble shoot sound, enable or disable enhancements, then go to the sound options in DCS, and switch from default to oculus, back to defualt. Then the game sound comes back. But yes I have been having the same issue.
  14. If you click on CNTL, then PAGE 2, and turn off SAMs then the FPS hit isn't as much, rather than 20-25 frame loss, its about 6-8 frames below "normal" on Multiplayer, I hardly have any frame rate loss in SP.
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