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NakedSquirrel

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    DCS, IL-2('46/CloD/BoX/FC), BMS, RoF

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  1. I think for that, you would have to get a time machine and convince Northrop that the F-5 ought to be developed with a better radar system in mind. The primary purpose of the F5 radar is for guns and sidewinders. It isn't BVR capable and can't even guide Aim-7 Sparrows. The F1 has a reasonably good radar. The range on the Cyrano IV is more than double that of the Sapfir in the Mig21, but the Mig21 is a small target, even the modern jets like the f16 have difficulty picking them out at distance. The Cyrano has look down capability, but that doesn't mean it's good at it. PD Radars have an easier time finding targets against an empty sky than they do in ground clutter. The mig21 is a smart design in that it doesn't let you point the radar dish down, probably with the idea that it wouldn't be able to distinguish contacts below you even if it could point down, so you're forced to search for targets above you. Also remember that TL mode is limited to ~7km, so you'll have to be pretty close to get a lock.
  2. (((FIXED)) I haven't noticed any FFB with Il2. Inputs work, Spring centering works, and centering strength works fine, and I have FFB selected in the options. I do not notice any feedback when firing weapons, flying in turbulence, or when flying near or into stalls. Should I be seeing input messages in the log when running the BrunnerDX program? Set the Arduino joystick to 0 in the settings in \IL-2 Sturmovik Great Battles\data\input\Devices.txt Used the delay in the program to make sure 0 was bound for axis and not the Brunner FFB works like a charm. Thanks for the program! Just leaving these posts up for anyone who runs into the same issues with setup.
  3. (((FIXED)) Arduino not showing COM Ports Running the initial setup and clicking upload firmware I get the following message Init You have the latest Version Specified COM port name '' is not valid. When I select Detect Ports nothing happens, and when I try to select 'connect' I get: The PortName cannot be empty. Parameter name: PortName I'm surprised how many of these micro USB cables I have laying around. Most are only set up for charging and not for transferring data. After the 5th cable I found one that worked lol Just leaving the post up for anyone who experiences the same issue.
  4. I like the IHADSS monocle, but I find there is some sort of 'nose piece' (or 3d artifact) in the bottom/center of the HMD when I move my head left and right. Does anyone else notice this?
  5. I have an error with the F14 Pilot bindings where the Y-axis is disabled and a red exclamation appears next to the Y axis. There are no modifiers attached to the axis in settings, and I do not have any curves. This error does not seem to affect other aircraft, and I have no issues in other sims. I've tried searching the forums but couldn't find any advice that helped fix this bug. If I hover my mouse over the exclamation, no conflicts are listed. So far I've tried deleting all keybinds, repairing, trying different usb ports, updating joystick firmware, and even deleting all of my user files and completely reinstalling the game to a different hard drive. Deleting the keybinds and rebinding everything will work temporarily, usually until a game or PC restart, but I've also had this error reoccur mid flight, where the y axis completely stops working. Hardware is a Virpil TM50 base and Constellation grip. Warthog Throttle. MFG Pedals. I thought it might be the Virpil stick (since obviously that is the one I usually use as y axis) but it doesn't what I bind to the axis. This error started after the update that added Jester LANTIRN capability. I do not know if that is related. It crops up in both DCS regular install and DCS Open Beta.
  6. I have an error with the F14 Pilot bindings where the Y-axis is disabled and a red exclamation appears next to the Y axis. There are no modifiers attached to the axis in settings, and I do not have any curves. This error does not seem to affect other aircraft, and I have no issues in other sims. I've tried searching the forums but couldn't find any advice that helped fix this bug. If I hover my mouse over the exclamation, no conflicts are listed. So far I've tried deleting all keybinds, repairing, trying different usb ports, updating joystick firmware, and even deleting all of my user files and completely reinstalling the game to a different hard drive. Deleting the keybinds and rebinding everything will work temporarily, usually until a game or PC restart, but I've also had this error reoccur mid flight. Hardware is a Virpil TM50 base and Constellation grip. Edit: I should add. This error started after the update that added Jester LANTIRN capability. I do not know if that is related.
  7. Unfortunately, static templates retain their position on the map. It is still useful for making bases/fobs, but they will always be in the same place. So if you want to move them you have to manually drag all of the objects by hand. If you want to save a template, make sure it’s the only thing on the map when you save because the save function will save all objects on the map.
  8. I am hoping to create some helicopter missions for MP that involve troop transport, but I don't want to actually add active AI entities to the map, at least not for very long periods of time. I would simply use CTLD, but AI tend to cost quite a bit of resources when it comes to bandwidth and CPU, so I would really like to limit the amount of time they are actually on the map and active. Static objects, on the other hand, are pretty much free (except for maybe the GPU load of rendering multiple 3d objects). I have two scenarios in mind. One is a simple evacuation/relocation mission, where helicopters ferry troops and civilians out of one area and drop them off at another designated point. For this, I figure I wouldn't really need AI, I could just activate/deactivate static objects using flags so the players can have a visual cue of their progress. The trouble is I couldn't get the "Static Activate" trigger working, partly because I don't see any way to cue a static as 'late activation' and there isn't any static deactivate trigger. I figured set internal cargo would work for this one, but I couldn't seem to get that working in MP. The other mission is a simple "We Were Soldiers" style scenario where helicopters ferry infantry and cargo to an area, and perhaps pick up some weight after landing to represent ferrying out casualties. For the drop off I could maybe use CTLD, but I'm not sure how to control/remove the spawned AI. I guess I could find creative ways of murdering them by having them run off to the woods to triggered explosions or some unkillable units that can gun them down, but I would really just prefer to 'delete' them when they run out of view. Trouble is to get them to run out of the LZ. AI will sort of move to engage enemy, but I need something a little more elegant that isn't going to confuse AI door gunners and players. Does anyone have examples or suggestions that I could use to create these scenarios? I'm still pretty novice when it comes to .lua and MIST, so any help would be appreciated. Thanks!
  9. Is there a way to map an axis as button presses without external software? I recently acquired the new VPC constellation which has an axis thumb switch. There are some planes I would like to use this for trim or sensor control, but I’m not sure if it’s possible to bind it this way.
  10. Same issue with crashes for me, both in MP and SP, but the timing is fairly random. Running the game in VR, no full screen no MSAA, no mods.
  11. Sorry I was looking for a similar post on the 'search' function. It looks like the WW2 assets have added a few things, but it would be nice to get some map objects as useable static objects in the ME. Sandbags would be nice >.> or even a hesco barrier.
  12. My G1 died on me, but extended warranty allowed me to upgrade it to a G2. I think the G1 was just fine, but I very much enjoy the improved contrast of the picture, lenses, and the new motion controllers. Games, especially flight sims, seemed somewhat washed out due to low contrast on the G1. I don't think it's a deal breaker, (not sure if it really justifies spending $600+), but I'm very happy with the G2 so far. Long answer short, if I still had a G1 that worked just fine, I would wait.
  13. Syria, Persian Gulf, and the two WW2 maps added a lot of new buildings, bunkers, and scenery. Is it possible we will see some of these as static objects in the future? It would be nice to be able to place and use some of these in the mission editor.
  14. I can't get the FLIR to repeat on my HUD. I have the FLIR switch on. Night mode on. Snensor select R to show FLIR on the MFD. Sensor select down, and all that happens is that my hud gets slightly dimmer... no FLIR repeat on my hud. Any idea what I'm missing?
  15. PD gives the missile enough information to know when to go active? I thought you needed to be in RWS or TWS in order to get range data? (Edit: NVM Didn't see Naq's reply) I need to play around with these missiles a bit more. I'm never sure when losing and regaining a lock if/when the missile might start tracking again. I usually just chalk a lost lock to: "Bye bye $500k" and get ready to toss another. They are great for harassment, and are nice for getting you in range for a WVR fight, but I feel you have to get lucky or catch someone completely off-guard to get a BVR kill.
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