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SFAL

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  1. When is the dynamic campagin coming to us on a dedicated ED server that can host a large ammount of players? When can couple and de -couple units in a group? Will we be able to move units seperate from each other that forms a group? i.e mobile SAM systems so they can used as they real life counter parts When are we getting the updated AI radio communication like ATC, AWACS, JSTAR, wingman.....
  2. Hello Multi Year veteran of DCS and I quite fancy give this a go. I have tried to join the discord chanel but I cant do to Invalid invite or experation Is there a way to remedy this? Thanks
  3. I agree 80% of the post. Where I dont agree is that even old systems can be VERY effetive. To understand we need to look at how the different systems were designed and for what purpuse. Think about the russian airdefence as a onion. Many layers..... The most common mistake by mission creators regarding airdefence is placing the SA6 SA10 SA11 in a group right next to each other. Any of these in real life a about 5-15km apart. To illustrate: EWR/AWACS picks up a target that wiil be shared in the CC protocols. By the time the SA10 search radar picks up the SA10 TELAR is in lunch range. SA11s are spread around and i turn protecting the CC points and high value targets. Same principal...by the time time the snow drift emits the TELAR is in NEZ or slightly over. The SA15 and SA16 are networked with the Sphorka radar that is networked with the EWR/AWACS/BIG BIRD/SNOW DRIFT. And then there are the IR sams reciving data/commands from the CC. The real problem is indeed the grouping logic. Unless all the units are in the same group they are sitting ducks. Then there is the GREEN/RED state. Nothing in between. When we will be able to LINK different units and have a better combat logic one of the most dangerous task is going to be SEAD/DEAD. If you are interested in a lay out pm me and we can chat about it. But the unit mechamism needs an overhaul....GUI needs an ovehaul and more options(better combat logic).
  4. make sure you have the right rocket and you use the right BALLISTIC SETTING for them. This is at the back on the right side. Consult the manual for the right setting
  5. oh boy.... the radar on the hornet AND the viper is wip. the drag is wip the flight envelope is wip the GAME is wip we are lucky to have them. there is no competion and untill there is the pace of development and priority will be mostly the same as for the last 10 years. so yes there are things that one aircraft does better then the other.....thats how the US warmachine works. so thanks fof the drag test......anything from that onwards is comparing apples and oranges. and this thing.....balnced and equal....war isnt..... simulation of a war isnt..... life isnt...... there is no throphy for attendance....
  6. Manual fire (deffalut by "A") on and you can achive 8.5km kill if ypur target is at a lower elevation. 8km if its on the same altitude as you. The vikhir is faster than the sa15s missile, so if you manage to lunch first the vikhir will get there 1st. It can be a bit of a gamble since you might miss. Therefore terrain maskimg is a MUST.
  7. I understand that Vertgo72 is a "noobish" aviation enthusiaist...so lets go down into the rabot hole. 1: In order to fire a projectile to the opposite way of the lunch vechicles vector has numerous problems -aqusition this needs a sensor that has a unrestrict 3d view to the rear of 90○ allaround -projectile/missile has to effective in the same manner as the sensor and possible to lunch in that envelope without damaging the aircraft -missile sensor has be able to see the enemy aircraft heat signature. on top of all these basic phisics. the missile has to be stable after lunch effectivly flying backwards before transitoning to forward forward flight wich is opposite of the lunch aircrafts vector. 2: Meteor air to air missile
  8. I found that we can use the Aim120 to kill safelites. Quite a few times the missiles went above 100.000ft at 1400kts+. I guess its still wip....
  9. What you are missing is to select A/G mode on. The targeting pod works in Nav mode as well but you cant see the targeting symbogy. It is also worth to create waypoints/point of interest and in A/G mode on the HSI after selecting the waypoint/POI press wpdsg. That will slew the pod to the coordinates that has been entered.
  10. Same issue... AMD Pehnom 2 it crashes in SP and MP on the finalnload stage
  11. Tried that... no joy looked at the profiler and under the profile edit i can mess with the ffb but it just turned it off and now its just a limp stick... Yes the ffb works with the fc3 and f18....
  12. It hasnt worked.... Any other ideas?
  13. Joystick Without Springs and FFB: After trimming, the joystick stays exactly where it is, but the forces are neutralized. That... It will not happen. I have 3000H in the Shark and after a lenghly break from it (got fed up at the time with the broken cockpit etc...) I want back in.:joystick::pilotfly: The FFB will not stay in place no matter what i do. Any ideas out there that I can try? Controler driver is as recent as it can be. DCS is open beta up to date.:helpsmilie: Thanks...
  14. Maybe you boresighted the weapon. Does this present itself when the helmet mounted aim is on?
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