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David A Sell

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Everything posted by David A Sell

  1. Just wandered in here to say this exact issue of the LOFT bombs running long is still going on today (3 years later) It is driving me mad trying to figure out what i am doing wrong!
  2. Hi Gents, I have used this trainer for many years, Thanks for all the Hard Work Bankler. When i play in single player the Script throws out the in-cockpit button commands to lower hook, punch course, ect. However, it seems the trigger does not fire/or pressbutton does not complete correctly in Multi. Any work around? I know I can just have the guys press in the cockpit interactions manually, but for speeds sakes I would love to replicate how it works in single. Thanks!
  3. 1 TEEP Elliniki Aeroporia Stratou 1st Helicopter Attack Battalion Hellenic Army Aviation Hellenic Air Force, Pegasus Apache Display Team, es1008. Based out of Stefanovikeio in Stefanovikion, Thessalí. BuNo 92-0493 This is a very unique paint job. The PADT flies most years at Athens Flying Week. This Liverie has darkened paint, custom decals, Pilot suit reworks, Patches, Custom pilot face, tires and roughmets. Was a fun project. This is v1.1 I will likely improve the Mounted Cavalry image in v1.2 https://www.digitalcombatsimulator.com/en/files/3321978/
  4. Yea I think I will try that, Also watching my tracks for pointers is helping. I can't believe I did not realize till this thread that LSO was voiced by Jell-o LOL
  5. I am struggling too, constantly get 3PTSIW, even though I am centering the ball all the way down, and on speed. Frustrating.
  6. - Confirmed, works perfectly, Well done! Was it just the bort1000 number you reckon?
  7. Can confirm, Today's patch broke this. The single nose digit cannot be removed, I've played with all the bort files in the .lua, it's almost like it is a decal.
  8. Two small mistakes on Taxiway Hotel when heading East the Signs for Charlie Taxiway are mistakenly labeled D Also On Taxiway Hotel when heading West the Signs for Charlie Taxiway arrow in the wrong direction.(these are the signs on the opposite side of the first listed error)
  9. Necro! https://forums.eagle.ru/showthread.php?t=209755
  10. Thanks for this! Having fun so far, I've not done the previous campaigns So it's all fresh to me. Irregardless I am happy to support content creators.
  11. Paintkit Released. See page 1 Thanks Heatblur! :)
  12. We have slots for the Huey, Hip, and gazelle to go along with those CLTD scripts, its good fun. -Cav 5-4
  13. Thanks for Info, The Devs responded to me on social media and confirmed it is a bug that will be fixed, so we good, just a waiting game :)
  14. Love the helms! Yes I see the file names included in the LUA all refer to the EX_Pilot_flight suit or Ex_Pilot_helm, ect. Meaning they are external view. Nothing mentions internal. I tried adding {"HB_F14_INT_RIO_HELMET", 0 ,"HB_F14_EXT_PILOT_HELMET_goose",false}; to no avail, need to keep guessing.... either they keeping the syntax for interior view close to chest, or it isn't added yet. Then theres the PILOT_HELM_NRm and PILOT_HELM_ROUGHMET , but I am pretty sure both of those are relating to surface textures. Oddly goose's helm shows in his mirror in 1st person, just not when you look back at him from front seat. its also a shame that it pulls the same file for each guys flightsuit, I was really hoping to have them each with a custom breast patch
  15. Still need to fix a few small things, and an arm patch, but for now can use this, Currently I can find no way to pull separate textures for the inside the cockpit view, So in 1st person both guys are wearing the Maverick helmet. The exterior view displays properly. I will update the file when A way to separate the inside views is found. https://drive.google.com/open?id=1jAoVUoSo7b8WQ9bciqjFAZ5Z4E5MFFnw
  16. It was just a matter of time before I had to crank this one out...
  17. Thanks for Update Cobra! A - MAZE - ING module :) Chaser - Looking good! My fist one On PK release will be an Iran Desert Cam
  18. Thanks for Update Cobra! A - MAZE - ING module :) Chaser - Looking good!
  19. I've been editing the .dds, not ideal at all. Although the Helms and Flight suits are easy enough and look cool.
  20. Use the Intel plugin for PS. It is not at all ideal but I have customized the .dds while i wait for paintkit
  21. Link an image and I'm sure someone will get after it when paintkit comes out
  22. YES! Thank you! I had just found that and verified it works. Was coming back to Update this thread. It is discussed here https://forums.eagle.ru/showthread.php?t=234889&highlight=.dds In poking around at the Helmet dds it looks like there is a "Patch" square that might pull a texture from somewhere else, sort of like the old bort numbers, or XML patches in Arma... Any ideas?
  23. Cannot open Either, In PS or DXBmp. I know its possible cause Jabbers has a custom skin on his
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