Jump to content

AegisFX

Members
  • Posts

    479
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by AegisFX

  1. Wait. There's no water for carrier/naval use right now? Jolly bad show. We don't need a lot of details but I'm surprised this is happening considering how popular the 18c module has seemingly been over the years.
  2. I'm not exactly great at explaining or troubleshooting but I want to help. Were you only looking at the attk rdr page? I would suggest you have the az/el page going as well. It would help show the sort of "cone" for your radar view. Otherwise: Radar on A2A mode Make sure it's looking at the right altitude. *Are you approaching directly from their 180°? If so, see if things change if you come behind them at a bit of an offset angle. Like having them to your front 1-3 o'clock area. Good luck. If you figure it out please let me know
  3. I think everyone knows how exciting and useful having this new feature set will be., so I won't really focus on that too much. But it has been a while. Some newsletters mention ongoing work. My hope here is that we will soon be able to see this system in action. Or at least have news that can go into detail about what it will do and how the workflow will be for the community to make use of it.
  4. "nothing" as in no radio communication to reply to you? Check the frequency to make sure you're on the right one. If they did respond, it takes maybe 170 seconds before they do it.
  5. While I can't confirm, I believe I may have bumped not the recce switch, but the "goggles on-off" may have been bound to a button somewhere.
  6. No. Nothing that I am aware of. If so I feel I would have experienced this sooner.
  7. I was taking off from a carrier deck, went to align the hmd in flight, and the hmd disappeared. knob to turn it on/off still seemed to affect the mfd showing/hiding the HMD page where you couuld select into alignment, mids setup, etc. It seemed like the HUD recognized that I was in the hmd because I was entering into HACQ I was playing in VR. Normally I try to have an idea of what's going on or the logical chain of events but i'm honestly stumped with this one. Trackfile: https://file.io/bHp46wZvmtlj
  8. Nah. This teeters too much on the edge of tedium vs "immersion". I could give depth to my view but ultimately most of us would immediately skip it. A lot of workload for devs and for us for so little reward that it would genuinely be easier to just hang out at your local airport FBO and ask the mil pilots that come thru for selfies
  9. I absolutely second this. It would cut down on resources needed for the main page too. Load all VR things as part of mission/server loading please.
  10. What about the visuals are off for you? And what about the last turn is bothering you? If you're doing your final turn as well as you should (and as you may be implying), this should be close to where you need it be and you should be able to get consistent results.
  11. While this topic has yet to be directly addressed by ED membership, today's update showing the Hornet's improved data link functionality gives me hope that the target data page will also see some future utility.
  12. Not to be "that guy", but one of the first things that happened in the most recent conflict this planet has been closed to was the destruction of one of the biggest logistics aircraft ever built. Blowing up, capturing, or cutting off warehouses, factories, depots, etc have been some of the most important missions to be undertaken in any conflict. If you're one of the people begging for a dynamic campaign, then you know it's not very dynamic without moving all of the equipment.
  13. It's a different version of the e2-d. Hopefully that means it wouldn't be the most complicated AI plane to add in for the naval environment
  14. For people wondering about this: it's primarily a player respawning after crash/death. The plane respawns on a catapult, engine on and crew giving runup signal. Chocks on. It also raises the JBD, and seems to not account for another player moving over the JBD or close to beginning their own launch.
  15. I can't think of the correct place to ask this: Airfields have warehouses for the weapons and equipment and I guess even fuel supply. Are there specific buildings at each airfield that have the warehouse tied to it? I hope there are universal buildings/objects that I can look for during multiplayer sessions on others' servers as well as know what to look for when I create my own missions.
  16. It's been nearly one year. As the sim continues to expand it has become even clearer that having the tgt data page reflect more information would make an excellent addition to the Hornet's functions.
  17. But..are those modes supposed to affect the ACLS?
  18. I was unsure but thank you. Glad to hear I wasn't missing any option on this.
  19. For example, I'm in coupled autopilot towards waypoint 1. I am given a target and coordinates. Am I able to put them in at a different waypoint while still being in autopilot? So far I haven't found a way to do so.
  20. I remember we actually had it. Back before the modules were together in DCS:World. *Thanks for that one ED!* If it was some sort of option and we could still do it from the unified exe as well I'd be happy for people that want it separate too.
  21. So, I appreciate the reminder about the replay message option. I'll look into that. I understand that the established and commencing are standard options, but my concern is if I contact the ship and instead of being able to do the initial contact that explains where the marshal stack is, it skips me to that option menu. However I did a case 3 last night and possibly because I was farther away from the next player, or because I radioed in first and the next guy waited a few minutes later, he was able to get the initial communication as well.
  22. I think it's a way to declutter your radio list. No need to have to sort thru all these contacts if none of them are going to answer. Especially if the one you actually want/need is too far away. It may not be an issue normally, but it can be a problem if you have enough farps or other things nearby.
  23. I hope this hasn't been forgotten and will at least be part of the ai rework that's happening?
  24. Lately I've tried to do much more case 3 landings and I'm wondering what could be better. Many times in the multiplayer environment I try to call in for the case 3 marshal and I see the option for established and commencing because someone else already called in. I'm afraid of "aborting" their attempt, so I either wait until they're done or just wait in a marshal of my own then hit established as if I called in. I've also seen others get behind the ship at 1200 feet and skip the marshal and descent altogether. Players: what are you doing for your case 3 landings on true case 3 landings where you cant just visually fly it? ED: I'm unsure if the skipped comms are a bug or a feature. If it's a feature, can we have the cv ops knee board page updated when we're given marshal information OR a comm option to have the pilot say the info out loud again or ask tower to repeat?
  25. ATC is currently being reworked. In the meantime, can the ATC, Tanker, AWACS, and JTAC contact lists be changed to only show the units that are on your tuned frequency? There's no need for us to have to wait while 10 unresponsive airbase and farp radios get far enough away for the one area I want to finally "make rank". It will declutter the comms menu and help set proper expectations for normal vs easy comms. Edit: When you tune to the correct frequency, only units on that frequency should appear.
×
×
  • Create New...