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AegisFX

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Posts posted by AegisFX

  1. 7 hours ago, jojyrocks said:

    The datalink image flickers so much that one could barely see the target or ID it proper. The flickering is extreme that it just hurts the eyes trying to focus on the target. The older Walleye seems far far better.

    Is the flickering this extreme? Or are there any methods to reduce this flickering?

    Does it look anything like the last minute of this video? 

     

     

    • Thanks 1
  2. I was trying to fly the black shark 2 when it was still a standalone title. (First module I bought and never used tbh) Vs now, with the Apache in VR and with more than a saitek x52pro and saitek combat pedals..

     

    I also think the Apache is a better bird, with the potential being much more than the Ka-50 ever was. *Assuming we get all that they've listed as of today.*

    Edit: I see some discussion of George, and I understand it's WIP, but it's definitely the worst part of my experience right now besides trying to fly with the winwing hornet controls.

    • Like 1
  3. On 10/23/2022 at 3:42 PM, Sarge55 said:

    I have trust issues 🙄 thanks but I’ll stay in the back seat. 

    Hmm. Consider making one of the insurgent infantry immortal. You could possibly have them be immortal for the first strike, then maybe turn the immortal off a few seconds after the strike. That could let you reengage with the 2nd hellfire to kill them and proceed?

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  4. The ONLY reason I don't use mine more is I am on the 2nd floor of an apartment and I just know my downstairs neighbors can hear or feel it. But it is absolutely a lovely tool. landings, taxiing, etc is all just so much better. I am fortunate to have a jetseat, which I can use anytime, but adding the buttkicker to it is absolutely the move to make when I can. 

     

    If you don't have a situation like mine, the buttkicker is probably more than enough and more comfortable for long sessions.

    • Like 1
  5. On 9/30/2022 at 4:54 PM, Ramstein said:

    I really put this for all aircraft that fight A-A against planes with Jammer such as SU-33. When I Lock them, I get Jammed and lose the lock. I fight to get the lock back. I did a search in these forums and online, and did not get back any results that helped me. There maybe some videos on Youtube, but thought i would just come out and ask. What am I doing wrong, or how to aquire and keep the lock no matter what. Probably change from radar to IR? But then I lose the longer distance I am trying to use.

    Ok. This is going to be a wild answer, but around the 20 miles range, maybe a little higher, you can use the ATFLIR in A2A mode and track the target. I have found myself using the pod more frequently just to see the targets, and it can actually be helpful to see if that enemy head on has launched a missile.

     

    As others have said, if a target is jamming from distance, there's nothing to be done except trying to loft some shots or close the distance.

  6. Not to revive a "Dead" thread, but a small game called Interstellar Marines actually has a game mode like this. 9 battle zones, with doors to each one connecting. The doors serve as loading points and the next "room" is loaded as you walk thru the hall. as a first person shooter, you can have teammates in other rooms and hear them over voice chat, but I guess the game doesn't track every exact thing until you join that space.

  7. 8 hours ago, Steel Jaw said:

    Im getting "break away..." when I get near the basket, and Im flying slow and easing it in...is this a bug?

    What angle are you approaching? I only get this warning if I'm way too close to the wing, or I'm turning/drifting into the fuselage of the tanker.

  8. I'm hoping this is a quick question for someone here, but I'm trying to get my buttkicker transducer to work at the same time as my jetseat when I fly in VR.

     

    So far, I haven't found a way to have the pad and transducer work together. Am I missing something? I tried running simshaker for aviators and the sound module, but with running the sim in VR, I'm honestly unsure how to route the audio settings.

     

     

  9. 2 minutes ago, rob10 said:

    S-3 is definitely more challenging if you're still learning.  it also has a lot smaller capacity so it's not unusual for the 2nd plane to not get a full load.  It's fun play with though

    Yeah, the capacity isn't like the others, but I'd like to have it for missions that are navy assets only. Such as having it be available for carrier landings.

    • Like 1
  10. 5 minutes ago, Rex said:

    Interesting.  I've been having problems with him yanking the hose back. Sometimes when close but also when falling back a little (Note to the guy flying the tanker: If I could do it well, I wouldn't need to practice).

     I practice with the KC-135MPRS as the tanker, do you use the same one?

    At this point, I try to get my practice in multiplayer servers. Sometimes it's the MPRS. Some servers make use of the KC-130. I really wish we had another modern house tanker though. Or at least make more use of the S-3B.

    *I don't practice refueling at night as much as I should*

    • Like 1
  11. I set the tanker for a straight course at steady speed and altitude in the editor. But for me, what I worked on as I first began learning was simply flying beside and in formation with my tanker. Then I'd call in, slow down, descend a bit to the level of the hose, and increase throttle to meet with it. I've never had issues with the tanker changing waypoints or pulling back unless I ran into it or moved outside of the "box" that is the acceptable area to fly and be on the hose.

  12. On 9/6/2022 at 4:53 PM, razo+r said:

    Task set to refueling, historical filter set off or set a correct date when the S-3B operated? 

    I'm not sure when I did it, but I had the historical filter on. It made me realize how under-represented the naval assets are, We don't really have a semi-modern USN tanker in the sim. I hope that changes.

     

     

    *For anyone in my situation later on, the historical filter is the watch icon on the bottom bar of the mission editor. 

  13. 4 hours ago, 333kenshin said:

    Not OP, but the same thing happened to me on mission 6 of the Measured Imperative campaign, which has the AI flight lead refueling first.   Turns out my AI lead was trying to tank on the same basket and rammed me from behind.  Also, i wasn't able to stab the basket.  I'm not sure if that was just my bad piloting or if the AI had somehow "claimed" the basket and it was clipping through my probe. Track file was too big to post, but here's a tacview. 

    Tacview-20220528-104233-DCS-Mission_6_Strait_Patrol.zip.acmi 3.49 MB · 2 downloads

     

    While I obviously can't speak to the bug of the OP, AFAIK, the basket thing has been in-game for quite a while. Unsure if it's on purpose or not, but refueling only works for the person that's called it. Whether that be an AI or a human in a multiplayer server.

  14. It may ruin the mission, but I remember one of the old A-10C missions with an infantry unit on the bridge. Perhaps try placing an infantry unit on the bridge, OR, perhaps a very small static object. The other suggestion, because we're in the Hornet forum is to consider using a SLAM/ER? A little inconvenient, but you could then use terminal guidance to steer it onto the bridge.

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