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AegisFX

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Posts posted by AegisFX

  1. The 90 is this generation's "Titan".

     

    GeForce RTX 3090 — At the top of the stack is the RTX 3090, priced at $1,499 and referred to as the “BFGPU” — Big Ferocious GPU. It even comes with a silencer — a three-slot, dual-axial, flow-through design that is up to 10x quieter than the TITAN RTX and keeps the GPU up to 30 degrees C cooler. Its 24GB of GDDR6X memory can tackle the toughest AI algorithms and feed massive, content creation workloads. The RTX 3090 is up to 50 percent faster than the current ultimate PC graphics card, TITAN RTX, enabling gamers to experience 60 fps in 8K resolution across many top games.

     

    From:

    https://nvidianews.nvidia.com/news/nvidia-delivers-greatest-ever-generational-leapwith-geforce-rtx-30-series-gpus

  2. It's not just you. I believe a major roadblock here is the Hornet is simply missing weapons right now. Like the SLAM/ER. ED may have figured to leave the list blank until we have a full set of weapons

  3. solution is simple.

     

    1st: the ATC menu should be further contextualized. a Hornet or SU33 can't land on the Burke, Perry, or Ticonderoga.

     

    2nd: the panel could use f1-10, with 11 and 12 set for next and previous 10.

     

    3rd:servers without easy comms should not display radio freqs we are not tuned to.

  4. Cant speak for the Phoenix but the 120c has it's own radar. Your ship radar guides it until a point where that radar turns on and it handles itself. If you somehow lose lock, it turns on early and guides to the last known point while searching for the first target it finds.

     

    The sparrow has no onboard radar.

     

    TWS is like looking at something out of the corner of your eye. You may notice, track it, but your focus and the full radar strength, isn't on it. St puts all the focus and power on the one spot.

     

    Like if you walked up to someone wearing camo, you may not notice in the corner of your eye but as you get closer while looking directly at them toy may begin to notice them a little more until you realize its actually a person.

  5. Spent a couple of hours practicing tonight. Managed to do it in single play with an s-3b and no wake turb. tomorrow I add the turb back in and practice some more. Was sawing the hell out of the throttle though.

  6. I started practicing my AAR in the 18 this weekend. I never needed to do it in the 104th servers before because I was always in the SU-27/33, or f-15C. Now I'm trying to actually get competent. Unlike the other modules, I've been flying with no curves other than whatever was set by default. Have you applied any curves at all during your practice?

  7. This is a procedure used in USN Primary Flight training. Began on FAM2:

     

    I have taught it in the T 28, T34C IRW and the FA18C/E, A4, A6, A7 in the "sim" world! :)

     

    LANDING ATTITUDE MANUVER

    Objective: Control the a/c in the landing configuration using nose position and power.

    1. Begin the maneuver at an even altitude (say 10000’) heading 360 @ 300kts.

    2. After 1 minuet, simulate a carrier port “brake” turning to 180 with a 20-30 angel of bank level (about 2.5 g’s), reducing power to idle, extending the speed brake. As airspeed decreases below 245 kts, lower landing gear, raise speed brake, lower full flaps, slow to “on speed”.

    3. Heading 180, descend 1000’, maintaining “on speed”. Maintain a rate of descent of 500fpm.

    4. Level off. Fly 30 seconds.

    5. Begin a 20-30 angle of bank, turn port to 360, descend 1000’, maintaining “on Speed” with a rate of descent of 500fpm.

    6. Maintain altitude for 30 seconds.

    7. Climb 2000’,(back to original altitude)maintaining “on speed” .

    8. Reaching altitude add military power raise landing gear and flaps, gain airspeed back to 300kts.

    Procedure:

    1. Power control altitude, rate of descent or rate of climb.

    2. Attitude controls airspeed.

    If slow, lower nose, when altitude begins to decrease add power, readjust the nose.

     

    I've been working on my private pilots license and it's amazing to see how similar the training can be between civil and military. I just felt like I was reading my instructor's notes for the day!

  8. Here's what I've worked to do:

    Hook down when I am in the overhead before break.

    Break, gear down, full flaps.

    I pull back on the stick to get AoA and trim to hold it.

    Roll out on final. Point the VV on the "crotch" of the ship, and hold aoa and descent. I'll move stick left and right, but I'm using throttle to handle descent.

     

    A good practice that I dont know if other players are doing, is just get airborne. 1-5000 ft. Slow down and go full flaps and drop gear. And learn to work the trim to keep level and on AoA. Then play with the throttle and see how it changes things. Do a few turns, etc. Just practice this sort of flight. Go straight, turn, climb, descend.

     

    As a small aside, a couple of practice servers I frequent have the carrier at 10 its and seemingly no winds. Landing on a static carrier was how I learned with the su33, but 20+ kts carrier movement is definitely my sweet spot for ease.

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