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AegisFX

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Posts posted by AegisFX

  1. Truthfully, I'd bet there are more non-towered airports in the USA than not. CTAF for announcing departure and landing, but it's more an announcement that others can hear and react to.

     

    At towered airports, you may sometimes have separate ground, approach, and departure frequencies but that's more for ATC workload management. I think the kneeboard charts have the actual airspace outlined. I'd love to have a more complex ATC for controlling flow, but that really needs a more complex "civ traffic" setup that includes civ cars, ships/boats, and civ air traffic.

     

    You DO however, request taxi clearance at towered airports. Construction, traffic flow etc means you may go one way today, and taxi another path the next. Then you hold short of turning onto runway, and are either cleared as you come up to it, or are gonna be cleared when the previous plane takes off or lands and gets out of the way.

     

     

     

    Long Post just to say: start up and even taxi in DCS with no care in the world. I think the ATC can tell you to hold on takeoff if a silent player has communicated with ATC and is on final approach though. YMMV.

  2. I believe I've experienced this on the F15C gun as well. I have not seen it on the 18C or other FC3 units. That said...I'd hope any work on updated damage modeling would include some basic effects for external weaponry and their racks, like stores that wont drop, duds, and even an armed warhead that detonates after taking a super (un)lucky hit from a gun

  3. don't want to offend anybody but one can't say it is unrealistic to land a Viper on a carrier and that's why the realistic functionality of a working hook should be left unimplemented. bring it on and let the Viper suffer realistically.

     

    I think we'd all agree that it IS very much unrealistic for ED to bother doing that instead of the other infinitely more relevant additions and fixes

  4. Spawned in a multiplayer server. began to do auto start sequence. Left wing breaks, and I now have a fire. At first I believed the Cat beside me opened his wing and struck me, but the track seems to show this happening randomly. That said, I repaired, and kept going, but that brings up the Rad Alt constant beeping.

     

    I kept flying, and the track is quite large. I am looking into how to shorten it to mostly the incident for sharing.

     

    edit: trying to attach .trk. Unable. says I am missing a security token.

  5. The A10C holds nearly double the CMS though. The F15C also holds a lot more. Is this a Navy thing?? Where the plane doesnt hold as much due to operational needs? Or is it just a design thing for the 18C?

     

    ..how many does the 14B hold....

  6. I'm hoping the new damage modeling for aircraft will provide opportunities for an exploding aircraft, or one falling apart, to cause appropriate damage to air raft that are too close, like an explosion and debris getting into the engine of a trailing jet.

     

     

    I don't want my killer flying through my fireball.

  7. Yea, its working, but im sad that its the only update for the Hornet. Still nothing for additional TGP modes. Soon will be a year after TGP was released and we still cant use a full potential of its capabilities.

     

    "Only update for the Hornet"

     

    DCS F-18C Hornet by ED

    Improved accuracy of gun funnel

    Improved stabilization of radar-directed gun sight and gun accuracy

    TGP added to the 4th station

    CCIP bombing in AUTO mode always using high-drag configuration is fixed

    Corrected instances of only one bomb from a dual rack being released

    HUD and attack radar page Rmax values now match

    Corrected JDAM and JSOW menu freezes

    Pre-Planned mode skipping elevation has been fixed

    Fixed AGM-65F count down after rearm if walleye is used with an air start

    Fixed AGM-65F seeker continuing to slew after uncage

    Fixed SAI caging and OFF flag

    Fixed SAI cage knob clickability

    Note: New Targeting pod pointing modes are in work, but were not ready for this update

     

     

    Plenty got updated. Just not shit you care about.

  8. If you haven't yet, I recommend downloading TacView. As a few others have said, the 15C does really well at high speed. The SU-27 and SU-33 do very well in relatively slow fights. Every plane is going to have its sweet spot. 18C, 33, 27 do well in relatively low-speed fights. 15C and 16 do well at higher speeds.

     

     

    I think this could be useful too: https://en.wikipedia.org/wiki/Basic_fighter_maneuvers

     

    Also, I think the community considers this a pretty solid reference:

    Art of the Kill. Worth watching the whole thing

  9. A few things: I was hurt when CoreTex announced they were no longer working on a full fidelity F-18E. If the only thing we could do in an 18G was dump bigger, more effective chaff, I'd find someone and escort jam for any strike package I could join. It also moves us toward support aircraft, and I see no reason we shouldn't get something like the S-3 tanker with 2 player setup. Imagine the Joy's of joining a flight, giving everyone a couple thousand lbs of fuel, then rtb while they continue a super long leg for a deep strike, etc.

  10. A couple of weeks ago, I made this thread:

    https://forums.eagle.ru/showthread.php?t=261750

     

    Basically, I wanted to do some upgrades as I got back into DCS. I changed out my RAM, and got a new CPU. I have no use for the old items right now.

     

    What I have to offer are a Ryzen 2700X with the wraith cooler that came with the Ryzen 9 cpu, and a pair of 4gb Geil DDR4 RAM sticks that were at 3000 MHz when running.

     

    At some point, I bought a used MSFFB2 to try out the FFB and maybe thought I'd mod it into a warthog base or something. Never did. One of the buttons on the base sticks, but otherwise it's a decent stick. At this point, if I'm gonna do FFB, I want it to be a somewhat new base compatible with some TM grips.

     

     

    CPU: $75

    RAM: $45

    MSFFB2:$50

     

    Would actually consider trading the whole kit for gametrix or MFG Crosswinds too?

  11. So, you are not using the "SimShaker for Aviators" software?

     

    If that is the case, are you getting good, distinctly discrete, vibrations for such things as landing gear operation, flaps, guns, etc.?

     

    I would like to get a ButtKicker system as well, but am not too keen on having to pay for additional software to make it work satisfactorily.

     

    Are you happy with your setup as is?

     

    I just got mine set up a few hours ago. Was playing counter-strike, and will move to trying battlefield bad company 2. So far I love it. I'll edit this before I go to bed with my initial thoughts in DCS without the SSA software

     

    Update: Done with DCS for the night. I plugged this straight into my audio and passed the headphones through it. I must admit, at first I didn't feel much except when I was in f2 and behind the plane. Some volume adjustments made the difference. I have my xonar Xense sound card lying around somewhere. I think I'll hook it up and put my main stuff on it, and run the BK through the onboard from here. Then I could give SSA a try.

     

    Ultimately, I think a good plan for this is BK as is, with jetseat using the SSA for more discreet actions. Either way, I'm quite satisfied for now. The wife called it a "buttplug" though.

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