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FoxDelta

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Posts posted by FoxDelta

  1. 2 hours ago, Thanatos31 said:

    I swear … another 30hour print later. 
    the standard supports worked a lot better than the tree supports (with which I had great succes on other prints in the past) 

    but now, one wrong move , and I broke all the filigrane top of the housing - so frustrating 

    I’ll try to glue it for now… 

    https://ibb.co/w770kwM

    i used standard supports as well, i printed it the front down oriented, as it looks u did as well, 

    as far as i remember i used less supports as possible, when slicing make sure to not have supports in the very inner area, i added additional supports for those thin parts where they are going to come back to the main housing, as micro movement(offset layers) was an issue during printing them

  2. That mod isnt either "proper" NVG for VR.

     

    IRL the NVG's ar set to focus on infinite distance(more or less). This gives a very, very blurry picture if you try to look inside.

     

    Also, all NVG compatible cockpit lighting is filtered out of the NVG's before magnification so the instrument lighting isnt "seen" by the NVG, so you get a more or less dark instrument panel that only can be seen because of the natural lighting reflected on the instrument panel.

    If using a non NVG comptatible light that light will reflect on the windows inside and the goggles will also magnify this light, and then you dont see the outside specially well.

     

    = The instrument panel is dark and blurry and no instrument values can be seen trough the goggles.

     

    I made a short demo for this:

     

     

    seems like i havent been as precise as necessary here. i agree on the focus and lights

     

    i am applying a variant of the linked mod -> simply and only to be able to have the ability to look at the instruments by raising my head in VR, and looking below the goggles (as i would do in real life) this is nearly impossible to clarify without putting a vr headset over.

    u can do this in 2d (eg with trackir)because of the limited nvg circle but in vr the nvg picture is screenfilling!!!

    u can see this here (sorry for cockpitlighting not set to nvg)

     

    so my title should be: "proper nvg field of view for us vr users!"

  3. The SVG-change only applies to symbology on the HUD and MPCD's. Which are all simple graphics (the moving map is NOT affected by this, as that's delivered by ED's systems). The reasoning for using SVG is simple: Far less memory intensive than .DDS-textures, far easier to render for the system and both clearer and faster, especially for the VR-users. We all know that DCS is a bit of a CPU- and memory-hog, so this change should help a bit with that.

     

    i guess what Fri13 wanted to say is that SVG might fit perfectly for the mfds but not for the hud because of degrading the visual experience there, eg glow and so on.

    u can simply look at the viggens hud which is imo most beautiful and immersive , this won t be possible with SVG

  4.  

    Also you may wish to re-read the message from Ron as it states :

    It’s a studied decision from both parties that also involves a high degree of confidence from ED towards (in this particular case) us that we will continue support, bug fixing and adding features even those not mentioned in the description page

     

    Well, i hope we all agree that this was not the best approach to get the AV8 out of EA,

    in advance, posting the bugfix plan, combined with rolling out the most important bugfixes as introduction for a "we are pushing AV8 out of EA" and all of this hassle would have been avoided.

     

    Lets hope this is a lessons learned for all of us.

     

    Stay safe and all the best

  5. BRUN is right, there are no buttons, this is simulated softwareside.

    most likely your recalibration needed for the slew upgrade deactivated this function, as it did for me as well.

    u might tinker with target software here to get em back, recalibrating did not work for me so i use UCR tool now which is giving further possibilities for axis percentage assignments as well

     

    u may use ucr tool, joystick gremlin or other software for that

  6. Fox Delta. This is a great design. I am just about to have a go at printing it. I am wondering what settings you used for printing e.g resolution, infill amount number of walls etc?

     

    thx, i would say pretty much standard: most 0.2 layer height, 2 wall lines, 20 to 99% infill, retraction

     

    most important is orientation and support placement, the housing can be a little bit tricky to print i suggest to place it on its square front, ad some support blockers inside and enable z hop, u may ad some additional supports for the thin parts.

    nozzle lever and axis parts i printed in vertical orientation with partially 99% infill (eg at the nozzle levers thinnest position where it leaves the housing)

     

    gcode is at the dropbox as well, so u can have a look at, very printer specific (and not state of the art anymore) but should give u an i dea

  7. I use your wonderful mod to adjust the offensive colours of the WW2 maps in DCS, its the only workaround i've managed to find to do this and its worked beautifully until todays patch and again the colours look ridiculous. If you could get this mod working again for the latest Beta patch I would really appreciate it along with many others Im sure....

     

    +1

  8. Printer must have had a bad day, the manufacturer i chose had hundreds of reviews that all include pictures of the parts which looked pretty good.

    I'll use the rocker as is for now anyway, after some sanding to enhance the ridges it's fairly grippy.

     

    My only real worry with the design is the lid, it get's awfully thin where the groove for the rocker is and once screwed down flexes a little in that area.

    Maybe ABS is just a little soft for that purpose, if i remember right PLA is a bit more stiff and brittle.

     

    the cover is slightly changed in the new version, but what u describe is most likely related to slicer settings, the thinner the layer heights the more layers there and more stiffnes at the end.

    at the picture few posts above u can see that i shrinked the cover and enlarged the main housing to make i fitting better.

     

    many thanks for your feedback and pictures, always like to see others doing the mod

  9. I went through a website called treatstock, paid a rather amusingly low €13 including shipping so i'm not all complaining, got what i paid for. (printed on a prusa i3mk2 in ABS)

    They effectively broker you to enthusiasts with home printers like yourself.

     

    The problematic part was the rocker, the housing parts fit well.

    You can see how the rocker cross section is scalloped when the STL file showed it flat

     

    Thats really cheap!!!

    i guess unbeatable at the end, mine is much more expensive. considering time needed and shipping/paypal costs.

     

    the grey part is easy to print, no clue why yours got that worse.

    best would be to order the grey wheel in natural grey MJF, that would provide best grip, but sets u back at least 5€+shipping at all services i know, but u may find a better offer as u did with the other parts

  10. If anyone wants to get this working with the coolie hat diagonals you will need a couple diodes between the hat switches.

    Without this trying to wire it as suggested by FoxDelta would leave the hat unable to work in the four main directions, you'll always get a diagonal no matter what you press.

     

    As for the Microswitches for the elevation rocker, i used Omron B3F-1022 which require only 1.47N of force to press so you don't need a lot of pressure to hold it depressed but still get a nice little click.

    There is an even lighter 0.98N variant in the B3F-1020, but i imagine you lose even more tactility at that point.

     

    Lastly i suggest to not use the cheapest print service you can find, my parts didn't turn out terribly great and the manufacturer hid the defect side of the rocker part in the photos i had to sign off on before shipping, luckily ABS is easy to rework :music_whistling:

     

    many thanks for your help on this, as i wired it at up and down only, myself, the 45° idea was brought up and i couldn t mention why this wont work the same way as on the coolie hat. many thanks for your solution again.

     

    print services are nearly useless for this parts, i tried to get those parts to provide it in the shop printed by professionals but wasn t able to get workable prints.

     

    At the end i had to print the parts for the radar elevation set that i offer on my home printer. medium quality, but not that bad. the design is refined as well, for a better look, will update the thingiverse files as soon as i find some time

     

    just being curios, how much did the print service take for your parts?

    IMG_20200529_194659.thumb.jpg.1c5c2a5084a3196e45f4b88bad00104b.jpg

  11. mods are as long essential for me in DCS as long:

     

    a usable native VR night vision is missing (with the possibility to have a look at instruments below the goggles)

     

    a color saturation slider is missing (lefunestes MOD provides)

     

    VR performance is not managable via native settings (VR performance mod)

     

     

    innovation is often done or driven by Modders! start integrating the most used/requested ones and dont blockade improvements, my suggestion

     

     

     

     

    beside all skins and object mods, which are still working

  12. Thanks for the suggestion.

    I downloaded this but am unsure where to unzip the folder? Do I just fire up the .miz files separately via the mission editor or can i actually have it via the "campaigns" section on the main UI screen?

     

    campaigns into your saved games\DCS folder\missions\campaigns\en\campaignnamefolder

    but of course u can fire them up each single

     

     

    beside the already named,, https://www.digitalcombatsimulator.com/en/files/3301137/ my alltime favourite

    SIM SEDLOs missions are very immersive

  13. my very first mission, long flight with some sead and a strike on an uranium mine

    safe your fuel, terrain mask and take the right decision when u re about to face some MIGs (hint, there is friendly CAP up)

     

    made for F18s/AV8s F14 in for multiplayer cap

     

    kneeboards included

     

    https://www.digitalcombatsimulator.com/en/files/3309651/

     

    feedback welcome

     

     

    US NAVY DECK EQUIPMENT needed https://www.digitalcombatsimulator.com/en/files/3301580/

  14. Hi, I'm interested in purchasing that mod when you make the kits available, as it is something that I've been missing in the Warthog throttle since day one. Especially since the old Suncom F15 throttle had it...

    Which made me think: on the F15/Suncom throttle, the antenna elevation is on the left throttle. Would such a mod be easier to design/manufacture/install ? Or is the right throttle easier to open/modify anyway in your opinion?

     

    right is easier in regard of mounting(screw holes) , but the most important thing was that i didn t want to add any usb board or similar, so the right side offered more possibly connections for those 2 buttons needed

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