I am working on a new revision of our mod which will use tail numbers and underside wing numbers painted on the skins. I need help with the meinit.xml with understanding what and how the CLSID(red) numbers work and the ID(blue) number. What are these hash-like CLSID numbers and how do they work? Do the ID numbers mean anything, do they correspond to the end number on the skin file name? (example skin parts A-10-OKRAS-L1.bmp, A-10-OKRAS-R1.bmp in bazar/temptextures) I have read a few threads regarding making changes to the meinit.xml and couldn't find any that dealt with my issues.
<ColorSchemes>
<ColorScheme CLSID="{D7FBDFAC-7CDA-4857-9999-CDC0F2AFD1CA}" ID="0" Name="Snowbird 1"/>
<ColorScheme CLSID="{6D79BC93-FB8D-4EE4-AE1A-AECADB2798E5}" ID="1" Name="Snowbird 2"/>
<ColorScheme CLSID="{6C2CCF81-751B-42F5-93B2-4160B55DD085}" ID="2" Name="Snowbird 3"/>
<ColorScheme CLSID="{06802A89-EC9B-486D-90C3-89C3A91F1309}" ID="3" Name="Snowbird 4"/>
<ColorScheme CLSID="{58430E22-BD3D-4CC3-B2B9-CB7ED57CB7FF}" ID="4" Name="Snowbird 5"/>
<ColorScheme CLSID="{A32B6C33-9C38-4BD0-BBBD-09380BA6A23E}" ID="5" Name="Snowbird 6"/>
<ColorScheme CLSID="{9DF1AFBE-56FD-4E7D-AB73-0731DD4CD720}" ID="6" Name="Snowbird 7"/>
<ColorScheme CLSID="{DB597F88-04FF-40C4-9ADF-83EF6FF46246}" ID="7" Name="Snowbird 8"/>
<ColorScheme CLSID="{8FC7F7C0-FD76-4607-85F0-9B19F542DA12}" ID="8" Name="Snowbird 9"/>
<ColorScheme CLSID="{2C99F172-EAF3-4E49-8020-475E89467C9C}" ID="9" Name="Snowbird 10"/>
</ColorSchemes>
Is it safe to assume that the A-10 supports 10 different skins at the same time in the game?
I made 10 variations of the skin and numbered them 0-9 in their skin names and I only got a couple to show up and the few that I got to show up were not in the right order. Others that were partially showing up had a skin overlay still appearing from some of the other skins.
I also need to know if there are some skin files I need to delete that may be causing the overlays.
I definitly need a better understanding of the skinning system with the CLSID numbers and the ID's.
In regards to the Virtual Thunderbirds mod I noticed that their skin files are being put somewhere else and not in the temptextures folder, where are they going? Are they going into a compressed lockon Library? Am I missing some knowledge about CDDS files?
Link to current VTB mod: http://www.virtualthunderbirds.com/Library/Virtual%20Thunderbirds%20Mod_2.1.zip
Any insight is appreciated!
Thanks,
Rotorblade
http://www.VirtualSnowbirds.com
PS Notepad++ is a big help with this!