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Posts posted by Midnight
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Have the same problem all of a sudden,as soon as I load into a MP server and it shows that all loading is done, DCS crash to desktop. No mods running, will include a DCS Log, maybe someone dcs.logsee the issue. Thx all.
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I get this error ...
PS C:\Program Files\Eagle Dynamics\DCS World OpenBeta Server\bin> dcs_updater.exe install MARIANAISLANDS_terrain
>>
dcs_updater.exe : The term 'dcs_updater.exe' is not recognized as the name of a cmdlet, function, script file, or
operable program. Check the spelling of the name, or if a path was included, verify that the path is correct and try
again.
At line:1 char:1
+ dcs_updater.exe install MARIANAISLANDS_terrain
+ ~~~~~~~~~~~~~~~
+ CategoryInfo : ObjectNotFound: (dcs_updater.exe:String) [], CommandNotFoundException
+ FullyQualifiedErrorId : CommandNotFoundException -
Thanks for this
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Had the same issue, a mod caused the crash. Check your mods.
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On what servers i can fly on this bird online?
Almost all the missions at VSAAF HQ Server feature the Hercules, drop by sometime.
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Can someone please tell me how to turn off the annoying "Autopilot" warning? In general, how do you turn the autopilot on/off? There's the little "Pilot" switch next to my seat - is that the AP master?
Thanks in advance!
Doc
Hey Doc, use 'A' to engage or disengage autopilot. I suggest you map it to joystick since you are going to use it every flight for Yaw Damping. There is also a volume turn knob in the middle console where you can adjust the volume of the warning message.
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Hi Grimes, can you maybe assist me in what will cause this error.
:4941: in function 'group_alive_more_than'
[string "mist.flagFunc.group_alive_more_than { units = 'Timer', flag = 100, percent = 60, interval = 600, toggle = true, }"]:1: in main chunk
Using Mist ver.4_4_90
I know it is not much context.
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I was working on textures for the Herc but stoped work immediateley when I saw this template. Bloody marvelous work Strider!! I'm your number one fan mate!
For those that want to get a crew together, VSAAF will be hosting a mission "Gulf Island Wars" tonight using the hercules extensively in a mission logistic environment. Eight Hercs in total can be crewed up and almost all other DCS planes available.
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To me this sounds amazing...well done hubson.
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This is abselutley great, thanks OzDeaDMeat!
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CTLD Script hit a snag it seems after the update, can spawn a JTAC crate but does not get any indication of hovering above it(text), not able to pick up crate either.
SOLVED:
Rolled back MIST from: mist_4_4_85 to mist_4_3_74
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@alt.sanity
Personally, I'd build a table including the names of all the slot units that should be blocked depending on base flag value.
For instance, imagine that we have 3 bases, each with 6 units (3 blue and 3 red) + its own flag (which changes value depending on the controlling coalition).
We can set up a table listing all the base slot units from the opposite coalition that should be blocked in each case, then set up the logic.
Something like this (required fields marked in red ... also, keep in mind that I haven't tested it) :
local Callback_Table = {} local Block_List = { ["[color=Red]Value of Base_1_Flag when blue[/color]"] = { ["[color=red]Red_unit_1[/color]"] = true , ["[color=red]Red_unit_2[/color]"] = true, ["[color=red]Red_unit_3[/color]"] = true } , ["[color=red]Value of Base_2_Flag when blue[/color]"] = { ["[color=red]Red_unit_1[/color]"] = true , ["[color=red]Red_unit_2[/color]"] = true, ["[color=red]Red_unit_3[/color]"] = true } , ["[color=red]Value of Base_3_Flag when blue[/color]"] = { ["[color=red]Red_unit_1[/color]"] = true , ["[color=red]Red_unit_2[/color]"] = true, ["[color=red]Red_unit_3[/color]"] = true } , ["[color=red]Value of Base_1_Flag when red[/color]"] = { ["[color=red]Blue_unit_1[/color]"] = true , ["[color=red]Blue_unit_2[/color]"] = true, ["[color=red]Blue_unit_3[/color]"] = true } , ["[color=red]Value of Base_2_Flag when red[/color]"] = { ["[color=red]Blue_unit_1[/color]"] = true , ["[color=red]Blue_unit_2[/color]"] = true, ["[color=red]Blue_unit_3[/color]"] = true } , ["[color=red]Value of Base_3_Flag when red[/color]"] = { ["[color=red]Blue_unit_1[/color]"] = true , ["[color=red]Blue_unit_2[/color]"] = true, ["[color=red]Blue_unit_3[/color]"] = true } , } function Callback_Table.onGameEvent(eventName, playerID, slotID) if eventName == "change_slot" and slotID ~= nil and slotID ~= '' and playerID ~= nil then local Slot_Unit_Name = DCS.getUnitProperty(slotID, DCS.UNIT_NAME) [color=Blue]-- This returns the name of the unit in the selected slot[/color] local Base_1_Flag = tostring( net.dostring_in('server', " return trigger.misc.getUserFlag(\"[color=Red]Base 1 flag name[/color]\"); ") ) local Base_2_Flag = tostring( net.dostring_in('server', " return trigger.misc.getUserFlag(\"[color=red]Base 2 flag name[/color]\"); ") ) local Base_3_Flag = tostring( net.dostring_in('server', " return trigger.misc.getUserFlag(\"[color=red]Base 3 flag name[/color]\"); ") ) Block_Slot = false [color=Blue]-- By default, the block marker is disabled[/color] if Block_List[base_1_Flag][slot_Unit_Name] ~= nil or Block_List[base_2_Flag][slot_Unit_Name] ~= nil or Block_List[base_3_Flag][slot_Unit_Name] ~= nil then Block_Slot = true [color=blue]-- Whatever the base and flag value are, if the selected slot unit name is found in the relevant subtable, the block marker for that slot will be enabled[/color] end local Player_List = net.get_player_list() for i, playerId in pairs( Player_List ) do local Player_Info = net.get_player_info( playerId ) if Player_Info.slot == slotID and playerID == playerId and Block_Slot then net.force_player_slot(playerId, 0, '') [color=blue]-- This forces the player attempting to enter the blocked slot back to spectators[/color] net.send_chat_to(Unit_Name.." DISABLED!", playerId) net.send_chat_to("CHOOSE ANOTHER SLOT!", playerId) end end end end DCS.setUserCallbacks(Callback_Table)
Thank you for this Hardcard. I think I am having a bit of a blond moment, I'm not sure of these flag names:
local Base_1_Flag = tostring( net.dostring_in('server', " return trigger.misc.getUserFlag("Base 1 flag name"); ") )
local Base_2_Flag = tostring( net.dostring_in('server', " return trigger.misc.getUserFlag("Base 2 flag name"); ") )
local Base_3_Flag = tostring( net.dostring_in('server', " return trigger.misc.getUserFlag("Base 3 flag name"); ") )
I gave flag values to the first part 1,2, and 3
["Value of Base_1_Flag when blue"] = { ["Red_unit_1"] = true , ["Red_unit_2"] = true, ["Red_unit_3"] = true } ,
["Value of Base_2_Flag when blue"] = { ["Red_unit_1"] = true , ["Red_unit_2"] = true, ["Red_unit_3"] = true } ,
["Value of Base_3_Flag when blue"] = { ["Red_unit_1"] = true , ["Red_unit_2"] = true, ["Red_unit_3"] = true } ,
then 11,12 and 13 for
["Value of Base_1_Flag when red"] = { ["Blue_unit_1"] = true , ["Blue_unit_2"] = true, ["Blue_unit_3"] = true } ,
["Value of Base_2_Flag when red"] = { ["Blue_unit_1"] = true , ["Blue_unit_2"] = true, ["Blue_unit_3"] = true } ,
["Value of Base_3_Flag when red"] = { ["Blue_unit_1"] = true , ["Blue_unit_2"] = true, ["Blue_unit_3"] = true } ,
}
Thanks for the help
Midnight
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link ready missions, I think figure out how to get a script from them...
Much appreciated..thank you.
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Hi there Avrora...looks great, do you have an updated script available? My interest is more a cross country nav exercise.
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Nice work Joey, anyone know of a "driveable ship"? Need someting like that in a mission I'm creating.
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Thanks for the pointers Grimes, getting the job done is another matter though. :)
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I know xcom doesnt do any work on this anymore, but is there a walk through on how to get this working anywhere?
Maybe Grimes can help us out a bit. Just need to know the basics of capturing and exporting data such as flight hours per airframe flown. Other thing is how to impliment in WordPress. The search for knowledge continues.
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Hi there, I have a mision running the script and it runs smoothly on my server. Only issue I have is that it does not look as good as previously, I seem to have white smoke plooms and not black. Maybe there is a newer version of the script..not sure.
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Does anyone know the magnetic variation in the DCS Persian Gulf map? Guess we can then make our own plates for the airfields.
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Awesome mod you guys put together here! I can see myself having hours of fun with this, I must admit it is a beast to fly but I'm sure I will tame it.
Thumbs up on this mod!
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Awesome!
DCS SERVERS DOWN
in Installation Problems
Posted
That picture in the first post concerns me- no access to any purchased content then.