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About Angel101

  • Birthday 03/25/1981

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  • Flight Simulators
    DCS: World with all modules
    Falcon BMS 4.32

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  1. Hi there, found a bug while trying to ripple fire with mav-G. The first Maverick to impact delete instantaneous the second one. Despite having a good distance between the targets like in the picture below: track added with the problem. Greetings. f16 2mav bug1.trk
  2. I've been doing test all afternoon and I have found many inconsistencies. It's easy to kill 4 to 6 bandits "cooperating" (flying straight and no evasive manevours), more than 6 bandits result in a lot of 120 hitting the same target. But then I performed the rest of my test with just 4 bandits doing a level turn and avoiding evasive manevours. The correct behaviour should be the one in the track "F18 TWS.trk", 4 shoots at different targets and 4 kills, but sometimes doing the same steps a few 120 hit the same target of other 120, resulting in a 2 or 3 kills, not 4. Also, I tried to move the antena out of the targets to check if there is any inertial guidance, and sometimes 1 or 2 aim120 finds a target like in "f18 tws radar out.trk" and sometimes none of them hit a target like in "f18 tws radar out 2.trk" that seems a better behaviour. (not sure if the distance is not enough for the targets the get out of the FOV of the missile before that one enters in active phase) TL:DR Lots of test... and at the end I don´t know how many missiles can guide reliably in TWS. f18 tws radar out 2.trk f18 tws radar out.trk f18 tws.trk
  3. Can I add? I don't remember where I read some time ago that they were different teams and the development of one module It wasn't going to affect the other module... :music_whistling: I´m sad to see this year that in 3 months just arrived a few items for both modules, I don't have any hope that at the end of this year one of the modules will be on its final stage... and that makes me sad.
  4. DCS manual page 152: Not working as intended. Tried several modes (RWS, TWS...) and the TGP isn´t commanded to the LOS of the radar. Tracks: https://drive.google.com/file/d/1OcvB4Q0_POMpZuKGO-9kSYBIC8x9PeSI/view?usp=sharing https://drive.google.com/file/d/1sKiGLdIG82uwPWGN8slDQeDuMckG8h4w/view?usp=sharing
  5. How many hundreds of head wind? :music_whistling:
  6. And coming from oculus S, is it worth paying for a reverb?
  7. :megalol: How can we explain this to our wifes?
  8. Also happens in other maps, 2 patches ago the Viper was able to maintain a better rate vs the hornet :music_whistling:
  9. ""Misunderstanding controller settings advice from a veteran DCS pilot, apparently I had my pitch curve set backwards (-15 vs 15)."" Written in the video description.
  10. Hi there. Anyone knows wich behaviour should be the correct and can any tester look at the tracks? Thanks.
  11. Hi all, I just discovered that SA-10 engage actively and destroy any JSOW-A but don´t engage JSOW-C, the last one are just ignored. Track for JSOW-A: https://www.dropbox.com/s/2fk07k2zw8fdzkx/jsowA%20test.trk?dl=0 Track for JSOW-C: https://www.dropbox.com/s/zwq0bcvvvhqb39h/jsowC%20test.trk?dl=0 I don't know which is the correct behaviour, but both should receive the same treatment, or both be engaged by the SA-10 or both be "stealth".
  12. Stout, Jay. Hornets over Kuwait (Posición en Kindle2844). . Edición de Kindle. Not the case with the actual ammo type, it's just HE no AP round in the belt, so anything harder than a truck just laugh at it. I think that we just have in sim is the M56A3/A4 (HE) and we should got also the M53 (API) and the PGU-28A/B (SAPHEI).
  13. In oculus S what I find nearly invisible is the bullseye info, maybe the screen needs more brightness.
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