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Metro

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About Metro

  • Birthday November 29

Personal Information

  • Flight Simulators
    BMS, DCS
  • Location
    Florida
  • Occupation
    Commercial Pilot
  • Website
    http://hornetpits.org

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  1. I am also a 1:1 pit builder and was looking for the answer also. Any progress on this?
  2. Hello, I am a 1:1 pit builder building the Hornet. I have made some good success in the projected graphics in DCS. I was wondering if there is anyone out there that knows if it is feasible to only have the refueling probe to appear in HUD only view. I have successfully exported every viewport to my external monitors and was able to export my HUD to my HUD monitor. When I select ALT-F1, I now get a completely clean outside view of the “world”. The one issue I am trying to solve is having the refueling probe, when selected, to appear on screen so I can see it for refueling. Has anyone been able To do this? Thanks. Sent from my iPhone using Tapatalk
  3. Haven’t been in here in a while. Took a break from my pit for the summer. Still looking for a solution. Sent from my iPhone using Tapatalk
  4. Hello hrnet940. Did you find a resolution to the issue in your bleed air switch. I have been having the same issue here. I took an eight position rotary switch and eliminated the stop so that the switch rotates without stopping. Then I located the 3, 6, 9 and 12 O'clock positions of the contacts and wired it up. The issue is that the switch in DCS is defaulted to the OFF position when it loses power and as you cycle the switch through the position and the signal is lost to the Arduino, the switch in the cockpit reverts to the default position of OFF. This is why the switch looks like it has a mind of its own. I just can't figure out how to stop it from defaulting back to the off position. Let me know if you solved the problem. Metro
  5. Hello all, I kind of asked a similar question on a separate thread but did not get any responses so I am asking for help here from any .lua file experts. I am building a 1:1 Hornet pit and I have run into a bit of a problem with exporting the HUD. I have a working HUD that is not Collimated and I am aware of how this works. I used a HUD for many years of real life flying. My pit is more for show than it is for combat mission flying. The pit is kind of like having a scale model for people to see and fly. All of my combat flying is done via VR so it is not important that the HUD is Collimated for an accurate tool in this pit. With that being said, I have successfully exported the HUD to the separate reverse image monitor to display the image correctly on reflective glass. When I select Alt-F2 to remove the virtual cockpit from my main screen, the HUD is not removed from the main screen with the rest of the virtual cockpit and the image on the separate monitor disappears also. I do not want this of course. I want the HUD to stay on this separate monitor. Here it is in a video I created. In this setup, I did not do anything to the HUD .init file and it is unmodded. The next video I took some information from a thread that was posted along time ago relating to the A-10 HUD export and modded the indicator_type = indicator_types from COLLIMATOR to COMMON and I got the results I wanted as far as removing the entire virtual cockpit and retained the the image on the separate monitor. Problem here is the text and symbology in the exported HUD is one big green blob much like the problem I had in exporting the RWR. I fixed the RWR to reduce the text thickness in the .init file to make it correct and readable. I cannot find where to do this in the Hornet HUD files. Does anyone have any idea how to fix this? Here is the second video. Thank you in advance!
  6. I know that Lalt+F2 gets rid of the virtual cockpit and leaves the HUD but is there anyway to do this but allow for the graphics to leave the wings and body in view? I am building a wrap curved screen with a full functional Hornet cockpit with a working hud. I have about 220 degrees FOV on the screen and would like to be able to see the the fuselage and wings on screen when I turn my head in the direction of the wings. Thanks! Sent from my iPhone using Tapatalk
  7. I am have the same problem. I followed exactly the The Warthog Project Guy did on his video. Fly -Elise support says that is all wrong. Wrong? He seem to get it right. This is what Fly-Elise told me to do and I did. It puts the two viewports correctly on the screens but they say not to warp the desktop and start DCS. Well, that just not able to work because you can’t see or click on any desktop icons on the screen. The Warthog project guy warps his desktop first, then loads the singlecalib file. When he is in his cockpit, he has 3 separate viewports displaying the left from and right windows like yours and mine we have only two viewports. He then pushes a warp3 button mapped in his cockpit and all three viewports merge as one. This is not how Fly-Elise said to do it and they are not much help. Here is what they told me to do. For DCS: 1. You must use a grouped desktop (2D surround enabled). You must group your outputs connected to projectors. 2. You must load the exported multi.procalib file (the largest multi.procalib file) in Immersive Display PRO. 3. You must copy the exported monitors.lua the corresponding DCS folder. 4. You must disable the desktop warping and make sure Windows warping stays enabled 5. Start DCS in full screen mode on the grouped display, make sure that the correct monitors.lua file is used. Anyone figure out the correct way? Metro.
  8. LOL. Hey, I was on Discord today but did not see you on. Is there something special to get your attention on the channel to let you know that I am on? BTW, I tried to update the firmware and it looks like it won't. I double clicked the white button, got the chimes but every time pushed a key the screen went away. Nothing.
  9. Hey Miles..Thanks for getting back. Probably not able till Monday. I'm retired so what is a good time for you?
  10. Hello Miles, This may of been asked before and if so, I apologize. I purchased one of your point controls a while back and used it for a while. Although it is nice, the problem I have with it is that the cursor moves not only with the hand movements of the FCU but with the movement of your head in relationship with the FCUs. Now I know that this will happen and to ensure that the cursor only moves with the FCU, You must keep your head very steady so as to not make it move in two different planes. One with the movement of your hand and the other with the movement of your head. Now the question is, can you prevent this from happening by locking the movement of the HMD sensor? Another word, kind of like how trackIr works the sensor stays stationary while the reflectors move only allowing the cursor to move in relation to only one of either the sensor(HMD) or transmitter(FCU). Thanks.
  11. Hello RomeoKilo, I am looking at building a 180 projection screen and I am building a Viper pit. What are the dimensions of the 180 screen? The Diameter and what is the width of the widest portion of your pit? I need the Eye to screen distance also. Thanks Very much!
  12. Ok. Thanks for the help! Sent from my iPhone using Tapatalk
  13. Yes and I do have to delete the file in script folder Sent from my iPhone using Tapatalk
  14. Ok. I is VR so keyboard is out. Sent from my iPhone using Tapatalk
  15. I have VA but never thought of doing that. Is there anyone here done this?
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